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General Tabletop Discussion
*Dungeons & Dragons
Converting 3.xE adventures to 5E
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<blockquote data-quote="CapnZapp" data-source="post: 6848466" data-attributes="member: 12731"><p>This I can agree to. </p><p></p><p>Meaning traps are great in theory, but in practice traps means the threat of traps.</p><p></p><p>If the party falls into one hallway spiked pit trap, now they reasonably need to search every 10x10 square for traps. And that sucks. It sucks if there are more traps, but it blows especially hard if there are no more traps!</p><p></p><p>Also, the DMG traps are "make a Dex or Wis save and be done with it".</p><p></p><p>If you treat traps like you treat a BBEG, with story and terrain and encounter building, then yes, a trap could be memorable. If the trap is more like a maze or riddle.</p><p></p><p>But to sprinkle my dungeon with Dexterity DC 13 checks mostly to give the rogue something to do, yech!</p><p></p><p>In a video game like Baldur's Gate, traps are used to reinforce the sense that dungeons need to be cautiously sneaken through. It slows down the rate of advancement for great effect. </p><p></p><p>But in a tabletop rpg, you never want to slow down gameplay.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6848466, member: 12731"] This I can agree to. Meaning traps are great in theory, but in practice traps means the threat of traps. If the party falls into one hallway spiked pit trap, now they reasonably need to search every 10x10 square for traps. And that sucks. It sucks if there are more traps, but it blows especially hard if there are no more traps! Also, the DMG traps are "make a Dex or Wis save and be done with it". If you treat traps like you treat a BBEG, with story and terrain and encounter building, then yes, a trap could be memorable. If the trap is more like a maze or riddle. But to sprinkle my dungeon with Dexterity DC 13 checks mostly to give the rogue something to do, yech! In a video game like Baldur's Gate, traps are used to reinforce the sense that dungeons need to be cautiously sneaken through. It slows down the rate of advancement for great effect. But in a tabletop rpg, you never want to slow down gameplay. [/QUOTE]
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Converting 3.xE adventures to 5E
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