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Converting 4E bits to 3.X
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<blockquote data-quote="Hrothgar Rannúlfr" data-source="post: 4296875" data-attributes="member: 54436"><p>Thankfully, the decision of whether or not to convert to 4E is all my decision.</p><p></p><p>I'm honestly considering dropping the skill system from 3x, entirely. In it's place, I'm considering using the <em>Castles & Crusades</em> Siege system.</p><p></p><p></p><p></p><p>We implemented a home-brewed healing surge system for 3.x and got to use it last session. I thought it worked great, but it really emphasized how little hit points have to do with the ability to take literal physical damage. That really irritated one of my players. He wants to drastically cut hit points (so that they only represent the ability to take physical damage) and increase dodge bonuses for characters, instead. Problem is, I don't know how well this will work for different kinds of monsters.</p><p></p><p>I really liked the healing surges, though.</p></blockquote><p></p>
[QUOTE="Hrothgar Rannúlfr, post: 4296875, member: 54436"] Thankfully, the decision of whether or not to convert to 4E is all my decision. I'm honestly considering dropping the skill system from 3x, entirely. In it's place, I'm considering using the [I]Castles & Crusades[/I] Siege system. We implemented a home-brewed healing surge system for 3.x and got to use it last session. I thought it worked great, but it really emphasized how little hit points have to do with the ability to take literal physical damage. That really irritated one of my players. He wants to drastically cut hit points (so that they only represent the ability to take physical damage) and increase dodge bonuses for characters, instead. Problem is, I don't know how well this will work for different kinds of monsters. I really liked the healing surges, though. [/QUOTE]
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