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Converting 4E bits to 3.X
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<blockquote data-quote="Achan hiArusa" data-source="post: 4310131" data-attributes="member: 2597"><p>I don't know about high levels, I used them in a 7th level game. If the fighter has whirlwind attack or great cleave I would make sure there were at least 12 so he couldn't take them all down in the first round.</p><p></p><p>As for the increases in defenses, the standard 4e (+2 to saves and AC for elites and +5 to saves and AC for solos) works just fine.</p><p></p><p>Also, increasing the hit points of an elite by only 150% doesn't get the proper effect of a sustained combat against a boss. Again, when I playtested it the x5 actually worked out fine and resulted in a fun combat. Remember that 3e characters have a higher damage output than 4e characters so to get the same effect you need more hit points (but I think that x5 in 4e is a bit much, in 3e its just fine).</p><p></p><p>But I do like the categorized reactives and may steal them for my own use.</p></blockquote><p></p>
[QUOTE="Achan hiArusa, post: 4310131, member: 2597"] I don't know about high levels, I used them in a 7th level game. If the fighter has whirlwind attack or great cleave I would make sure there were at least 12 so he couldn't take them all down in the first round. As for the increases in defenses, the standard 4e (+2 to saves and AC for elites and +5 to saves and AC for solos) works just fine. Also, increasing the hit points of an elite by only 150% doesn't get the proper effect of a sustained combat against a boss. Again, when I playtested it the x5 actually worked out fine and resulted in a fun combat. Remember that 3e characters have a higher damage output than 4e characters so to get the same effect you need more hit points (but I think that x5 in 4e is a bit much, in 3e its just fine). But I do like the categorized reactives and may steal them for my own use. [/QUOTE]
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