Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Converting 4E bits to 3.X
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Doc Eldritch" data-source="post: 4340231" data-attributes="member: 68817"><p><span style="color: White">On the subject of getting rid of iterative attacks, I am somewhat torn. I don't mind them too much, and they do help the fighter close the damage gap with spellcasters. Some ideas I am thinking of for my game (since having tried 4e a few times I am leaning into the 'not for me' camp), include:</span></p><p><span style="color: White"></span></p><p><span style="color: White">All fighter type classes getting a damage bonus on attacks equal to at least 1/2 level, possibly more</span></p><p><span style="color: White">Spell damage is capped at 10 dice, period</span></p><p><span style="color: White">You can sacrifice an attack if you have more than one, to move 10'. This is in addition to a normal move, and you can not move more than twice in a round in this way. Unlike a 5' step, you are NOT immune to provoking AoOs.</span></p><p><span style="color: White">And I am working on some kind of manuever system for fighters. Based a bit on Combat Rituals (from AE), 4e Exploits, and some other odds and ends from places.</span></p><p><span style="color: White"></span></p><p><span style="color: White">Other rules I think would port over well, include the Mook rules (though I was using something similar already), the Poison and Disease rules (especially Disease, that track works well for LOTS of things), and rituals.</span></p><p><span style="color: White"></span></p></blockquote><p></p>
[QUOTE="Doc Eldritch, post: 4340231, member: 68817"] [COLOR=White]On the subject of getting rid of iterative attacks, I am somewhat torn. I don't mind them too much, and they do help the fighter close the damage gap with spellcasters. Some ideas I am thinking of for my game (since having tried 4e a few times I am leaning into the 'not for me' camp), include: All fighter type classes getting a damage bonus on attacks equal to at least 1/2 level, possibly more Spell damage is capped at 10 dice, period You can sacrifice an attack if you have more than one, to move 10'. This is in addition to a normal move, and you can not move more than twice in a round in this way. Unlike a 5' step, you are NOT immune to provoking AoOs. And I am working on some kind of manuever system for fighters. Based a bit on Combat Rituals (from AE), 4e Exploits, and some other odds and ends from places. Other rules I think would port over well, include the Mook rules (though I was using something similar already), the Poison and Disease rules (especially Disease, that track works well for LOTS of things), and rituals. [/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Converting 4E bits to 3.X
Top