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Converting 4E to Al-Qadim
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<blockquote data-quote="Cryptos" data-source="post: 4314002" data-attributes="member: 58439"><p>Honestly, I leafed through the 2nd edition reference last night, and I think you could do almost all of these kits as build options / recommendations. Much as you say above with the martial classes, "all warriors would be appropriate."</p><p></p><p>Skill selections, multiclass feats, and skill training feats allow almost all of them. With the help of a few additional feats.</p><p></p><p>I'd recommend some new Channel Divinity feats for the three degrees of faithfulness to doctrine - ethoist, moralist, and pragmatist - that reflect their level of authority within their religion that are taken instead of coming up with new Channel Divinity feats for each god or faith. It works especially well because clerics are "made" in 4e by religious ritual, rather than having the ongoing support of a god for their activities. It makes sense that if the church is imbuing their representatives with power, they'd give them something that reflects their philosophy and degree of authority or appeal to the masses. </p><p></p><p>One simple way to do this might be with skill boosts through Channel Divinity: moralists might have a Channel Divinity feat that gives them a once per encounter bonus to their next History or Intimidate check (being the most traditional, inflexible, and 'hellfire and brimstone' type clerics), a pragmatist might have a similar bonus to their next Insight or Streetwise (being the "clerics of the common folk), and an ethoist might have it to Heal or Religion (being the clerics that tend to the needs of the church and its patrons.)</p><p></p><p>Sample partial write-up of the feats to accompany cleric build options:</p><p></p><p>Channel Divinity: Cleric of the People (Pragmatist)</p><p>You travel among the common people to spread the word of your faith, and are rewarded by having the ability to understand the lifestyle and needs of the people better. You can increase the benefits of this sympathetic understanding of the common people with your divine powers.</p><p>Daily * Free Action</p><p>Benefit: Once per day, you can activate Channel Divinity to gain a +5 divine bonus to your next Insight or Streetwise skill check.</p><p></p><p>Channel Divinity: The Weight of Doctrine (Moralist)</p><p>You are a member of the most militant wing of your church's faith, and have no problem crushing the will or the reputations of those who commit heresy and blasphemy with the weight of historical fact or strong-arm tactics. You can add your divine powers to the strength of your unwavering faith in the literal interpretation of your church's doctrine.</p><p>Daily * Free Action</p><p>Benefit: Once per day, you can activate Channel Divinity to gain a +5 bonus to your next History or Intimidate skill check.</p><p></p><p>Channel Divinity: Keeper of the Faith (Ethoist)</p><p>You are one of the priests that maintains the infrastructure of your religion, seeing to it that sermons are given, the flock is reasonably well cared for, and the day-to-day business of the church is preserved. Your can call on your divine powers to help in your duties.</p><p>Daily * Free Action</p><p>Benefit: Once per day, you can activate Channel Divinity to gain a +5 bonus to your next Healing or Religion skill check. </p><p></p><p>Note: add language to make them mutually exclusive... if you take one, you can't have the other two.</p><p></p><p>Then just provide description; skill, ability and power recommendations along with one of these feats as recommended, and you've got your Pragmatists, Ethoists, and Moralists.</p></blockquote><p></p>
[QUOTE="Cryptos, post: 4314002, member: 58439"] Honestly, I leafed through the 2nd edition reference last night, and I think you could do almost all of these kits as build options / recommendations. Much as you say above with the martial classes, "all warriors would be appropriate." Skill selections, multiclass feats, and skill training feats allow almost all of them. With the help of a few additional feats. I'd recommend some new Channel Divinity feats for the three degrees of faithfulness to doctrine - ethoist, moralist, and pragmatist - that reflect their level of authority within their religion that are taken instead of coming up with new Channel Divinity feats for each god or faith. It works especially well because clerics are "made" in 4e by religious ritual, rather than having the ongoing support of a god for their activities. It makes sense that if the church is imbuing their representatives with power, they'd give them something that reflects their philosophy and degree of authority or appeal to the masses. One simple way to do this might be with skill boosts through Channel Divinity: moralists might have a Channel Divinity feat that gives them a once per encounter bonus to their next History or Intimidate check (being the most traditional, inflexible, and 'hellfire and brimstone' type clerics), a pragmatist might have a similar bonus to their next Insight or Streetwise (being the "clerics of the common folk), and an ethoist might have it to Heal or Religion (being the clerics that tend to the needs of the church and its patrons.) Sample partial write-up of the feats to accompany cleric build options: Channel Divinity: Cleric of the People (Pragmatist) You travel among the common people to spread the word of your faith, and are rewarded by having the ability to understand the lifestyle and needs of the people better. You can increase the benefits of this sympathetic understanding of the common people with your divine powers. Daily * Free Action Benefit: Once per day, you can activate Channel Divinity to gain a +5 divine bonus to your next Insight or Streetwise skill check. Channel Divinity: The Weight of Doctrine (Moralist) You are a member of the most militant wing of your church's faith, and have no problem crushing the will or the reputations of those who commit heresy and blasphemy with the weight of historical fact or strong-arm tactics. You can add your divine powers to the strength of your unwavering faith in the literal interpretation of your church's doctrine. Daily * Free Action Benefit: Once per day, you can activate Channel Divinity to gain a +5 bonus to your next History or Intimidate skill check. Channel Divinity: Keeper of the Faith (Ethoist) You are one of the priests that maintains the infrastructure of your religion, seeing to it that sermons are given, the flock is reasonably well cared for, and the day-to-day business of the church is preserved. Your can call on your divine powers to help in your duties. Daily * Free Action Benefit: Once per day, you can activate Channel Divinity to gain a +5 bonus to your next Healing or Religion skill check. Note: add language to make them mutually exclusive... if you take one, you can't have the other two. Then just provide description; skill, ability and power recommendations along with one of these feats as recommended, and you've got your Pragmatists, Ethoists, and Moralists. [/QUOTE]
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