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Converting 4E to Al-Qadim
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<blockquote data-quote="Kralin Thornberry" data-source="post: 4316043" data-attributes="member: 20640"><p>Only problem w/ making wizards the sorcerers is that sorcerers get 2 elements instead of 1. I would be more in favor of making the warlock into the sha'ir build (as discussed below).</p><p></p><p>Yeah, feats and builds does seem the easiest way to do it to me as well. I may take the B09S and try to convert some of those powers to 4E as well (Desert Wind would fit in well w/ Al-Qadim).</p><p></p><p>Askar build could include: fighter or ranger</p><p>Corsair build could include: fighter, paladin, warlord</p><p>Desert Rider build could include: fighter, ranger, warlord</p><p>Farisan build: paladin only (says they are holy warriors)</p><p>Mamluks: fighter or warlord</p><p>Mercenary barbarian: fighter or warlord</p><p></p><p>Elemental mage build: powers/feats specific to each element - wizard or warlock</p><p>Sha'ir build: being done by someone else, I'll just "borrow" it, if that's ok! Actually a warlock would actually work well here. Make a "gen" pact or something along those lines, instead of demons/devils/fey, they are descended from djinnis, efreets, etc.</p><p>Sorcerer: would get powers/feats for 2 elements - wizard or warlock</p><p></p><p>I honestly think that the wizard class wold be better for elemental mage and sorcerer though.</p><p></p><p>Sa'luk, Barber, Beggar-thief, matrud and merchant-rogue would all be good for rogues.</p><p></p><p>A holy slayer I could see open for a rogue and/or a paladin (if played correctly).</p><p></p><p>Rawuns could be rogue or warlord (it is actually a bard kit, and would be best fit into a bard class, which there is one available on the boards).</p><p></p><p>All the cleric kits would be available to clerics (duh).</p><p></p><p>I think the hardest part will be deciding what new powers (if any) to create for a given build and what feats to assign/create/steal.</p><p></p><p>Perhaps each could be created as a paragon path as well (or instead)?</p></blockquote><p></p>
[QUOTE="Kralin Thornberry, post: 4316043, member: 20640"] Only problem w/ making wizards the sorcerers is that sorcerers get 2 elements instead of 1. I would be more in favor of making the warlock into the sha'ir build (as discussed below). Yeah, feats and builds does seem the easiest way to do it to me as well. I may take the B09S and try to convert some of those powers to 4E as well (Desert Wind would fit in well w/ Al-Qadim). Askar build could include: fighter or ranger Corsair build could include: fighter, paladin, warlord Desert Rider build could include: fighter, ranger, warlord Farisan build: paladin only (says they are holy warriors) Mamluks: fighter or warlord Mercenary barbarian: fighter or warlord Elemental mage build: powers/feats specific to each element - wizard or warlock Sha'ir build: being done by someone else, I'll just "borrow" it, if that's ok! Actually a warlock would actually work well here. Make a "gen" pact or something along those lines, instead of demons/devils/fey, they are descended from djinnis, efreets, etc. Sorcerer: would get powers/feats for 2 elements - wizard or warlock I honestly think that the wizard class wold be better for elemental mage and sorcerer though. Sa'luk, Barber, Beggar-thief, matrud and merchant-rogue would all be good for rogues. A holy slayer I could see open for a rogue and/or a paladin (if played correctly). Rawuns could be rogue or warlord (it is actually a bard kit, and would be best fit into a bard class, which there is one available on the boards). All the cleric kits would be available to clerics (duh). I think the hardest part will be deciding what new powers (if any) to create for a given build and what feats to assign/create/steal. Perhaps each could be created as a paragon path as well (or instead)? [/QUOTE]
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