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Converting 4E to Al-Qadim
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<blockquote data-quote="Quickleaf" data-source="post: 4340962" data-attributes="member: 20323"><p>I made a post <a href="http://forums.gleemax.com/showpost.php?p=16225443&postcount=87" target="_blank">over here</a> about 4e Al-Qadim.</p><p></p><p>I'd follow the DMG's advice about running a swashbuckling game and give PCs a bonus to their defense (+1/5 levels) instead of heavy armor.</p><p></p><p>After looking over the kits, I realized a few things:</p><p>* Holy Slayers could be their own class (divine striker)</p><p>* Sha'ir fits as a warlock, though a new pact would be needed (perhaps one that doesn't involve killing your foe?)</p><p>* Rogues get a lot of kits in Al-Qadim, so I'd play up their differences with variant features/builds/available skills</p><p>* I'd save Rawun (bard), Kahin (druid), and Mystic (shaman?) for when those classes come out in PHB2.</p><p></p><p>CLERIC</p><p>I like Cryptos' "Channel Divinity" feats to differentiate Al-Qadim clerics, those are very evocative, though I wonder if they could provide a more interesting benefit than a bonus to skills. You might consider making up some tweaks to class feature/new power for the hakima. The old 2e hakima didn't have any combat capability - I'd instead design her as a cleric variant.</p><p></p><p>FIGHTER*</p><p>Askar</p><p>Mercenary Barbarian</p><p></p><p>PALADIN*</p><p>Faris</p><p></p><p>RANGER*</p><p>Corsair</p><p>Desert Rider</p><p></p><p>ROGUE</p><p>Sa'luk (Trickster Rogue build)</p><p>Barber (Trickster Rogue build)</p><p>Beggar-thief (Trickster Rogue build)</p><p>matrud (Brawny Rogue build)</p><p>Merchant-rogue (Trickster Rogue build)</p><p></p><p>WARLOCK</p><p>Sha'ir</p><p></p><p>WARLORD*</p><p>Mamluk</p><p></p><p>*any of these classes could be a desert rider, or even a corsair under the right circumstances</p><p></p><p>WIZARD</p><p>Ajami</p><p>Elemental Mage</p><p>Sorcerer</p><p></p><p>---------------------------------</p><p>Here's how a 4e Al-Qadim kit might look....</p><p></p><p><strong>BARBER (Rogue)</strong></p><p>Build: Trickster Rogue</p><p>Class Skills: Bluff, Diplomacy, Heal, History, Insight, Intimidate, Perception, Stealth, Streetwise, Thievery</p><p>Suggested Feats: ((make up some new ones)) Grooming, Ear to the Ground, Fascinate</p><p></p><p>Exploit Advantage (Alternate Rogue Class Feature)</p><p>Replaces: Rogue Weapon Talent</p><p>When you have combat advantage increase your weapon damage die one size. Against a flanked foe you gain +1 attack.</p><p></p><p></p><p></p><p></p><p></p><p>p.s. to shamelessly promote my book, you might check out <strong>Tales of the Caliphate Nights</strong> for True20. Lots of good ideas in there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4340962, member: 20323"] I made a post [URL="http://forums.gleemax.com/showpost.php?p=16225443&postcount=87"]over here[/URL] about 4e Al-Qadim. I'd follow the DMG's advice about running a swashbuckling game and give PCs a bonus to their defense (+1/5 levels) instead of heavy armor. After looking over the kits, I realized a few things: * Holy Slayers could be their own class (divine striker) * Sha'ir fits as a warlock, though a new pact would be needed (perhaps one that doesn't involve killing your foe?) * Rogues get a lot of kits in Al-Qadim, so I'd play up their differences with variant features/builds/available skills * I'd save Rawun (bard), Kahin (druid), and Mystic (shaman?) for when those classes come out in PHB2. CLERIC I like Cryptos' "Channel Divinity" feats to differentiate Al-Qadim clerics, those are very evocative, though I wonder if they could provide a more interesting benefit than a bonus to skills. You might consider making up some tweaks to class feature/new power for the hakima. The old 2e hakima didn't have any combat capability - I'd instead design her as a cleric variant. FIGHTER* Askar Mercenary Barbarian PALADIN* Faris RANGER* Corsair Desert Rider ROGUE Sa'luk (Trickster Rogue build) Barber (Trickster Rogue build) Beggar-thief (Trickster Rogue build) matrud (Brawny Rogue build) Merchant-rogue (Trickster Rogue build) WARLOCK Sha'ir WARLORD* Mamluk *any of these classes could be a desert rider, or even a corsair under the right circumstances WIZARD Ajami Elemental Mage Sorcerer --------------------------------- Here's how a 4e Al-Qadim kit might look.... [b]BARBER (Rogue)[/b] Build: Trickster Rogue Class Skills: Bluff, Diplomacy, Heal, History, Insight, Intimidate, Perception, Stealth, Streetwise, Thievery Suggested Feats: ((make up some new ones)) Grooming, Ear to the Ground, Fascinate Exploit Advantage (Alternate Rogue Class Feature) Replaces: Rogue Weapon Talent When you have combat advantage increase your weapon damage die one size. Against a flanked foe you gain +1 attack. p.s. to shamelessly promote my book, you might check out [b]Tales of the Caliphate Nights[/b] for True20. Lots of good ideas in there. :D [/QUOTE]
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