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Converting 4E to Al-Qadim
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<blockquote data-quote="Quickleaf" data-source="post: 4439209" data-attributes="member: 20323"><p>As I put the finishing touches on the hakima, I've also taken a first pass at the AQ clerics of order...</p><p></p><p>...I still need help with the Pragmatist's replacement for "healer's lore", and with at-will powers for the Ethoist & Moralist.</p><p></p><p><span style="font-size: 18px"><strong>Pragmatist</strong></span></p><p>Tolerant and contemporary priests, Clerics of the Faith Pragmatic strive to match religious tradition to the current needs of the people, and thus often serve as mediators in times of religious conflict. They live and travel among the common folk of Zakhara, listening and helping where they can. In the pragmatist’s eyes, all gods are equal, and the gentlest hand sets the best example.</p><p><strong>Class Features:</strong> Channel Divinity: Divine Fortune, Channel Divinity: Turn Undead, Healing Word, Peacemaker’s Lore*, Ritual Casting</p><p><em>Class Skills:</em> Diplomacy, Heal, History, Insight, Religion, Streetwise</p><p><strong>Suggested Feat: </strong>Cleric of the People</p><p><strong>Suggested Skills:</strong> Diplomacy, Heal, Religion, Streetwise</p><p><strong>Suggested At-Will Powers: </strong>Divine Intercession*, Priest’s Shield</p><p><strong>Suggested Encounter Power:</strong> Healing Strike</p><p><strong>Suggested Daily Power:</strong> Beacon of Hope</p><p><strong>Suggested Paragon Path: </strong>Wandering Saint*</p><p></p><p><strong>Peacemaker’s Lore</strong> ??</p><p>Your willingness to learn from all faiths and people makes you skilled at negotiating with hostile forces.</p><p></p><p><strong><span style="color: Green">Divine Intercession</span> [Cleric Attack 1]</strong></p><p><em>A burst of light and air keeps enemies away from a surrounded ally.</em></p><p>At-Will * Divine, Implement, Radiant</p><p>Standard Action Burst 1 within 5 squares of you, centered on an ally</p><p>Target: Each enemy in burst</p><p>Attack: Wisdom vs. Will</p><p>Hit: Push the target(s) away from your ally a number of squares equal to 1+ your Charisma modifier. Any of these targets attacking your ally until the end of your next turn suffers 1d6 + Wisdom modifier radiant damage and is pushed away 1 square after their attack.</p><p>Increase damage to 2d6 + Wisdom modifier at 21st level.</p><p></p><p><strong>Cleric of the People [Divinity, Heroic tier feat]</strong></p><p>Prerequisites: Channel Divinity class feature</p><p>Special: You may only take one of the following feats: Cleric of the People, Keeper of the Faith, or Weight of Doctrine.</p><p>Benefit: You can invoke the power of your deity to use Cleric of the People.</p><p></p><p><strong>Channel Divinity: Cleric of the People [Feat Power]</strong></p><p><em>You travel among the common people to spread the word of your faith, and are rewarded by having the ability to understand the lifestyle and needs of the people better.</em></p><p>Daily * Divine</p><p>Free Action, Personal</p><p>Effect: You gain a +5 divine bonus to your next Diplomacy or Streetwise skill check. </p><p></p><p><span style="font-size: 18px"><strong>Ethoist</strong></span></p><p>Clerics of the Faith Ethical tend the flock, making the call for prayer, delivering sermons, performing saining, marriage, and funerary rituals, and taking care of the mosques. While tolerant of others faiths, Ethoists believe their faith is the one true way, and thus feel empowered to lead their community. Occasionally they will travel when on a missionary assignment requires them to establish a new center of worship, and sometimes as a personal test of faith.</p><p><strong>Class Features:</strong> Channel Divinity: Divine Fortune, Channel Divinity: Turn Undead, Healing Word, Healer’s Lore, Ritual Casting</p><p><em>Class Skills:</em> Arcana, Diplomacy, Heal, History, Insight, Religion</p><p><strong>Suggested Feat: </strong>Keeper of the Faith</p><p><strong>Suggested Skills:</strong> Heal, History, Insight, Religion, </p><p><strong>Suggested At-Will Powers:</strong> Priest’s Shield</p><p><strong>Suggested Encounter Power:</strong> Healing Strike</p><p><strong>Suggested Daily Power:</strong> Guardian of Faith</p><p><strong>Suggested Paragon Path:</strong> Imam*</p><p></p><p><strong>Keeper of the Faith [Divinity, Heroic tier feat]</strong></p><p>Prerequisites: Channel Divinity class feature</p><p>Special: You may only take one of the following feats: Cleric of the People, Keeper of the Faith, or The Weight of Doctrine.</p><p>Benefit: You can invoke the power of your deity to use Keeper of the Faith.</p><p></p><p><strong>Channel Divinity: Keeper of the Faith [Feat Power]</strong></p><p><em>You are one of the priests that maintain the infrastructure of your religion, seeing to it that sermons are given, the flock is reasonably well cared for, and the day-to-day business of the church is preserved. Your can call on your divine powers to help in your duties.</em></p><p>Daily * Divine</p><p>Free Action, Personal</p><p>Effect: You gain a +5 divine bonus to your next Healing or Religion skill check. </p><p></p><p><span style="font-size: 18px"><strong>Moralist</strong></span></p><p><strong>Class Features: </strong>Channel Divinity: Divine Fortune, Channel Divinity: Turn Undead, Healing Word, Evangelist’s Lore*, Ritual Casting</p><p><em>Class Skills: </em>Heal, History, Insight, Intimidate, Religion</p><p><strong>Suggested Feat:</strong> The Weight of Doctrine</p><p><strong>Suggested Skills:</strong> Heal, History, Intimidate, Religion</p><p><strong>Suggested At-Will Powers:</strong> Indictment*, Righteous Brand </p><p><strong>Suggested Encounter Power:</strong> Cause Fear</p><p><strong>Suggested Daily Power:</strong> Avenging Flame</p><p><strong>Suggested Paragon Path: </strong>Imam*</p><p></p><p><strong>Evangelist’s Lore</strong></p><p>Your zealotry makes it difficult for enemies to evade your inevitable powers, the better to make them submit to conversion. Your enemies take a penalty to saves against your powers equal to your Wisdom modifier.</p><p></p><p><strong><span style="color: green">Indictment</span> [Cleric Attack 1]</strong></p><p>??</p><p>At-Will * Divine, Implement, Radiant</p><p>Standard Action Burst 1 within 5 squares of you, centered on an ally</p><p>Target: Each enemy in burst</p><p>Attack: Wisdom vs. Will</p><p>Hit:</p><p></p><p><strong>The Weight of Doctrine [Divinity, Heroic tier feat]</strong></p><p>Prerequisites: Channel Divinity class feature</p><p>Special: You may only take one of the following feats: Cleric of the People, Keeper of the Faith, or Weight of Doctrine.</p><p>Benefit: You can invoke the power of your deity to use The Weight of Doctrine.</p><p></p><p><strong>Channel Divinity: The Weight of Doctrine [Feat Power]</strong></p><p><em>You are a member of the most militant wing of your church's faith, and have no problem crushing the will or the reputations of those who commit heresy and blasphemy with the weight of historical fact or strong-arm tactics. You can add your divine powers to the strength of your unwavering faith in the literal interpretation of your church's doctrine.</em></p><p>Daily * Divine</p><p>Free Action, Personal</p><p>Effect: You gain a +5 divine bonus to your next History or Intimidate skill check.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4439209, member: 20323"] As I put the finishing touches on the hakima, I've also taken a first pass at the AQ clerics of order... ...I still need help with the Pragmatist's replacement for "healer's lore", and with at-will powers for the Ethoist & Moralist. [SIZE="5"][B]Pragmatist[/B][/SIZE] Tolerant and contemporary priests, Clerics of the Faith Pragmatic strive to match religious tradition to the current needs of the people, and thus often serve as mediators in times of religious conflict. They live and travel among the common folk of Zakhara, listening and helping where they can. In the pragmatist’s eyes, all gods are equal, and the gentlest hand sets the best example. [B]Class Features:[/B] Channel Divinity: Divine Fortune, Channel Divinity: Turn Undead, Healing Word, Peacemaker’s Lore*, Ritual Casting [I]Class Skills:[/I] Diplomacy, Heal, History, Insight, Religion, Streetwise [B]Suggested Feat: [/B]Cleric of the People [B]Suggested Skills:[/B] Diplomacy, Heal, Religion, Streetwise [B]Suggested At-Will Powers: [/B]Divine Intercession*, Priest’s Shield [B]Suggested Encounter Power:[/B] Healing Strike [B]Suggested Daily Power:[/B] Beacon of Hope [B]Suggested Paragon Path: [/B]Wandering Saint* [B]Peacemaker’s Lore[/B] ?? Your willingness to learn from all faiths and people makes you skilled at negotiating with hostile forces. [B][COLOR="Green"]Divine Intercession[/COLOR] [Cleric Attack 1][/B] [I]A burst of light and air keeps enemies away from a surrounded ally.[/I] At-Will * Divine, Implement, Radiant Standard Action Burst 1 within 5 squares of you, centered on an ally Target: Each enemy in burst Attack: Wisdom vs. Will Hit: Push the target(s) away from your ally a number of squares equal to 1+ your Charisma modifier. Any of these targets attacking your ally until the end of your next turn suffers 1d6 + Wisdom modifier radiant damage and is pushed away 1 square after their attack. Increase damage to 2d6 + Wisdom modifier at 21st level. [B]Cleric of the People [Divinity, Heroic tier feat][/B] Prerequisites: Channel Divinity class feature Special: You may only take one of the following feats: Cleric of the People, Keeper of the Faith, or Weight of Doctrine. Benefit: You can invoke the power of your deity to use Cleric of the People. [B]Channel Divinity: Cleric of the People [Feat Power][/B] [I]You travel among the common people to spread the word of your faith, and are rewarded by having the ability to understand the lifestyle and needs of the people better.[/I] Daily * Divine Free Action, Personal Effect: You gain a +5 divine bonus to your next Diplomacy or Streetwise skill check. [SIZE="5"][B]Ethoist[/B][/SIZE] Clerics of the Faith Ethical tend the flock, making the call for prayer, delivering sermons, performing saining, marriage, and funerary rituals, and taking care of the mosques. While tolerant of others faiths, Ethoists believe their faith is the one true way, and thus feel empowered to lead their community. Occasionally they will travel when on a missionary assignment requires them to establish a new center of worship, and sometimes as a personal test of faith. [B]Class Features:[/B] Channel Divinity: Divine Fortune, Channel Divinity: Turn Undead, Healing Word, Healer’s Lore, Ritual Casting [I]Class Skills:[/I] Arcana, Diplomacy, Heal, History, Insight, Religion [B]Suggested Feat: [/B]Keeper of the Faith [B]Suggested Skills:[/B] Heal, History, Insight, Religion, [B]Suggested At-Will Powers:[/B] Priest’s Shield [B]Suggested Encounter Power:[/B] Healing Strike [B]Suggested Daily Power:[/B] Guardian of Faith [B]Suggested Paragon Path:[/B] Imam* [B]Keeper of the Faith [Divinity, Heroic tier feat][/B] Prerequisites: Channel Divinity class feature Special: You may only take one of the following feats: Cleric of the People, Keeper of the Faith, or The Weight of Doctrine. Benefit: You can invoke the power of your deity to use Keeper of the Faith. [b]Channel Divinity: Keeper of the Faith [Feat Power][/b] [I]You are one of the priests that maintain the infrastructure of your religion, seeing to it that sermons are given, the flock is reasonably well cared for, and the day-to-day business of the church is preserved. Your can call on your divine powers to help in your duties.[/I] Daily * Divine Free Action, Personal Effect: You gain a +5 divine bonus to your next Healing or Religion skill check. [SIZE="5"][B]Moralist[/B][/SIZE] [B]Class Features: [/B]Channel Divinity: Divine Fortune, Channel Divinity: Turn Undead, Healing Word, Evangelist’s Lore*, Ritual Casting [I]Class Skills: [/I]Heal, History, Insight, Intimidate, Religion [B]Suggested Feat:[/B] The Weight of Doctrine [B]Suggested Skills:[/B] Heal, History, Intimidate, Religion [B]Suggested At-Will Powers:[/B] Indictment*, Righteous Brand [B]Suggested Encounter Power:[/B] Cause Fear [B]Suggested Daily Power:[/B] Avenging Flame [B]Suggested Paragon Path: [/B]Imam* [B]Evangelist’s Lore[/B] Your zealotry makes it difficult for enemies to evade your inevitable powers, the better to make them submit to conversion. Your enemies take a penalty to saves against your powers equal to your Wisdom modifier. [b][COLOR="green"]Indictment[/COLOR] [Cleric Attack 1][/b] ?? At-Will * Divine, Implement, Radiant Standard Action Burst 1 within 5 squares of you, centered on an ally Target: Each enemy in burst Attack: Wisdom vs. Will Hit: [b]The Weight of Doctrine [Divinity, Heroic tier feat][/b] Prerequisites: Channel Divinity class feature Special: You may only take one of the following feats: Cleric of the People, Keeper of the Faith, or Weight of Doctrine. Benefit: You can invoke the power of your deity to use The Weight of Doctrine. [b]Channel Divinity: The Weight of Doctrine [Feat Power][/b] [i]You are a member of the most militant wing of your church's faith, and have no problem crushing the will or the reputations of those who commit heresy and blasphemy with the weight of historical fact or strong-arm tactics. You can add your divine powers to the strength of your unwavering faith in the literal interpretation of your church's doctrine.[/i] Daily * Divine Free Action, Personal Effect: You gain a +5 divine bonus to your next History or Intimidate skill check. [/QUOTE]
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