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Converting 5th Edition Core Books from Forgotten Realms to Post Apocalypse
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<blockquote data-quote="Tormyr" data-source="post: 6923874" data-attributes="member: 6776887"><p>Out of interest, why not just play Fallout? Is it not better suited for this? Also, have you checked out W.O.I.N?</p><p></p><p>My general view on these kind of things is to keep everything balanced and refluff stuff more than make new stuff.</p><p></p><p>1. Races - Elves and half-elves can still fit in. Elves can also be a society that lived in bunkers for years while humans slugged it out on the surface. Other races can be various degrees of mutations.</p><p></p><p>2. Classes - 5e is magic heavy, but it can all be fluffed into psionics/the force style thing without effort. This would leave all classes available.</p><p></p><p>3. Weapons - Keeping damage per round the same is going to be important for balance. Guns can be re-fluffed bows and crossbows. An assault rifle can do the equivalent of a heavy crossbow without the reloading property. So a heavy crossbow does 5 (1d10) + DEX piercing per shot. A burst from an assault rifle can do 5 (2d4) + DEX piercing per shot with a feat or fighting style adding another d4.</p><p></p><p>4. Armor - Have power armor be full plate. If you do not limit the classes, the number of players that can use full plate will be lower.</p><p></p><p>5. Skills and Tools - Rather than Knowledge: Machinery, blacksmith tools could be refluffed to mechanics tools. Computers could be a new tool proficiency. Remember that tool proficiency is used when you need a thing to fully use the proficiency (i.e. Thieves' Tools, Artisan's Tools, etc.).</p><p></p><p>6. Spells - Lots of potential ways to go with this. Arcane could be refluffed to Psionics, clerics and paladins are blessed by the gods, and druids have tapped into long forgotten magics. Also, this realm could be a post apocalyptic Faerun, Eberron, or Flaeness. In that case, technology grew up alongside the existing magic before the fall came. Or magic could be reintroduced to the world to cleanse the stain of destruction that technology brought. Or magic caused the apocalypse, and magic users are viewed with suspicion. I cannot think of a spell that cannot exist in a "mind is able to shape reality" world though.</p><p></p><p>7. The apocalypse could have been brought by aliens invading, experiments that created monstrous races were created in labs as weapons of war for centuries, or the wall between the planes was opened. There really is not much in the MM that could not exist in a post apocalytic world unless you do not want it there.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6923874, member: 6776887"] Out of interest, why not just play Fallout? Is it not better suited for this? Also, have you checked out W.O.I.N? My general view on these kind of things is to keep everything balanced and refluff stuff more than make new stuff. 1. Races - Elves and half-elves can still fit in. Elves can also be a society that lived in bunkers for years while humans slugged it out on the surface. Other races can be various degrees of mutations. 2. Classes - 5e is magic heavy, but it can all be fluffed into psionics/the force style thing without effort. This would leave all classes available. 3. Weapons - Keeping damage per round the same is going to be important for balance. Guns can be re-fluffed bows and crossbows. An assault rifle can do the equivalent of a heavy crossbow without the reloading property. So a heavy crossbow does 5 (1d10) + DEX piercing per shot. A burst from an assault rifle can do 5 (2d4) + DEX piercing per shot with a feat or fighting style adding another d4. 4. Armor - Have power armor be full plate. If you do not limit the classes, the number of players that can use full plate will be lower. 5. Skills and Tools - Rather than Knowledge: Machinery, blacksmith tools could be refluffed to mechanics tools. Computers could be a new tool proficiency. Remember that tool proficiency is used when you need a thing to fully use the proficiency (i.e. Thieves' Tools, Artisan's Tools, etc.). 6. Spells - Lots of potential ways to go with this. Arcane could be refluffed to Psionics, clerics and paladins are blessed by the gods, and druids have tapped into long forgotten magics. Also, this realm could be a post apocalyptic Faerun, Eberron, or Flaeness. In that case, technology grew up alongside the existing magic before the fall came. Or magic could be reintroduced to the world to cleanse the stain of destruction that technology brought. Or magic caused the apocalypse, and magic users are viewed with suspicion. I cannot think of a spell that cannot exist in a "mind is able to shape reality" world though. 7. The apocalypse could have been brought by aliens invading, experiments that created monstrous races were created in labs as weapons of war for centuries, or the wall between the planes was opened. There really is not much in the MM that could not exist in a post apocalytic world unless you do not want it there. [/QUOTE]
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