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Converting a 3.5 Scout
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<blockquote data-quote="billd91" data-source="post: 4910089" data-attributes="member: 3400"><p>A friend of mine has been playing a scout through the Shackled City campaign (though with a number of levels of diviner as well) and I haven't seen any indication that the scout is not up to the rigors of 3.5 gaming. It's a class that's definitely not for someone who wants to stay in one place and get multiple attacks, though.</p><p></p><p>What I would recommend for PF is:</p><p></p><p>Question 1</p><p>2) A high mobility skirmisher, a la Complete Adventurer</p><p></p><p>Question 2</p><p>B) Trapfinding if you have to choose because it's a scout, not a hunter, though why not include both Trapfinding and Tracking? </p><p></p><p>Question 3</p><p>Much harder choice. I would consider keeping the bonus feats and perhaps including the Vital Strike feats automatically once the BAB is high enough as part of the class's power progression.</p></blockquote><p></p>
[QUOTE="billd91, post: 4910089, member: 3400"] A friend of mine has been playing a scout through the Shackled City campaign (though with a number of levels of diviner as well) and I haven't seen any indication that the scout is not up to the rigors of 3.5 gaming. It's a class that's definitely not for someone who wants to stay in one place and get multiple attacks, though. What I would recommend for PF is: Question 1 2) A high mobility skirmisher, a la Complete Adventurer Question 2 B) Trapfinding if you have to choose because it's a scout, not a hunter, though why not include both Trapfinding and Tracking? Question 3 Much harder choice. I would consider keeping the bonus feats and perhaps including the Vital Strike feats automatically once the BAB is high enough as part of the class's power progression. [/QUOTE]
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