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Converting a 4e skill challenge to 5e: looking for suggestions...
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<blockquote data-quote="Remathilis" data-source="post: 6666759" data-attributes="member: 7635"><p>Good thoughts so far.</p><p></p><p>This is what the skill challenge is supposed to emulate.</p><p></p><p>The group has 3 days until the Iron Ring army marches on the rebel hideout. Forces from all over the area are converging here, and the PCs have a few days to get things ready for the rebels. If they win, they earn 2 VP (which do work like in Red Hand of Doom; earn enough points they influence the outcome of the war. They earn VP other ways too, such as sabotaging supply lines or defeating allied forces). </p><p></p><p>Level: 3 Difficulty 4 (10 before 3)</p><p></p><p>Skills (each use takes an hour)</p><p></p><p>Diplomacy (Persuasion): Rally the troops. Max 3 successes. </p><p>History: Recall relevant info from past wars or tactics. Max 3 successes.</p><p>Intimidate: Project confidence and push the troops. Max 3 successes.</p><p>Nature: Scout terrain, predict weather, and set ambushes. Max 3 successes.</p><p>Religion: Pray to god and comfort nervous troops. Max 2 successes. </p><p></p><p>I want to do something like that; allow the PCs to use their skills (or checks) to influence the battle in ways that will be played "off camera" during the actual battle. I'm just looking for a way to determine if they did "good enough" to warrant 0, 1, or 2 VP towards the war effort. </p><p></p><p> [MENTION=58197]Dausuul[/MENTION] posted a system that involved a certain number of successes in a certain number of "passes" (rounds, effectively). Each pass could be a day, so they'd need to get 8 successes with their skills over 3 days; if they get less, they get 1 VP or none if they really botch it. Read his system <a href="http://www.enworld.org/forum/showthread.php?395935-Skill-Challenges-in-5e&p=6469268&viewfull=1#post6469268" target="_blank">here.</a> The advantage here is that its no longer 3 strikes you're out, which seems very anti-5e.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6666759, member: 7635"] Good thoughts so far. This is what the skill challenge is supposed to emulate. The group has 3 days until the Iron Ring army marches on the rebel hideout. Forces from all over the area are converging here, and the PCs have a few days to get things ready for the rebels. If they win, they earn 2 VP (which do work like in Red Hand of Doom; earn enough points they influence the outcome of the war. They earn VP other ways too, such as sabotaging supply lines or defeating allied forces). Level: 3 Difficulty 4 (10 before 3) Skills (each use takes an hour) Diplomacy (Persuasion): Rally the troops. Max 3 successes. History: Recall relevant info from past wars or tactics. Max 3 successes. Intimidate: Project confidence and push the troops. Max 3 successes. Nature: Scout terrain, predict weather, and set ambushes. Max 3 successes. Religion: Pray to god and comfort nervous troops. Max 2 successes. I want to do something like that; allow the PCs to use their skills (or checks) to influence the battle in ways that will be played "off camera" during the actual battle. I'm just looking for a way to determine if they did "good enough" to warrant 0, 1, or 2 VP towards the war effort. [MENTION=58197]Dausuul[/MENTION] posted a system that involved a certain number of successes in a certain number of "passes" (rounds, effectively). Each pass could be a day, so they'd need to get 8 successes with their skills over 3 days; if they get less, they get 1 VP or none if they really botch it. Read his system [URL="http://www.enworld.org/forum/showthread.php?395935-Skill-Challenges-in-5e&p=6469268&viewfull=1#post6469268"]here.[/URL] The advantage here is that its no longer 3 strikes you're out, which seems very anti-5e. [/QUOTE]
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