Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Converting a race from a homebrew system to DnD 3.5
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="System Ufera" data-source="post: 6323082" data-attributes="member: 6671268"><p>Hello, everyone! As some of you may be aware, I am designing my own PnP RPG system from scratch. However, as of right now, my group is taking a break from testing my game. One idea for a campaign that was brought up was a DnD 3.5 campaign in which every race of medium size or lower is extinct (the aspiring GM is a bit strange, to say the least). In addition, the party of the campaign will basically be a freakshow, even in context; in other words, the weirder, the better. Finally, we're given an "allowance" of a level adjustment up to about 5 (he hasn't finalized it yet); in other words, a level adjustment of 5 or below will be ignored.</p><p></p><p>I think I can come up with the weirdness myself, but what I'm seeking help here for is to design stats for a race that exists in the game I'm designing, but which does not already exist in DnD 3.5. I've attached the stats for race as it exists in my game, but it won't do much good on its own, since it's in the terms of a system that hasn't been released yet (really, I only uploaded for those who are curious). I've also attached a rough-draft, anatomical outline-style drawing of a member of the race, since it'll be easier than actually describing what the race looks like. I'll describe the stats below:</p><p></p><p>The Grendemoth race consists of massive, extremely muscular creatures, thus meaning that a bonus to Strength is a must, and a bonus to Constitution wouldn't be too far-fetched. Unlike other races that are big and strong, the Grendemoth race also has a strong force of personality, which would <em>imply</em> a bonus to charisma, were it not for the Grendemoth's unexceptional charm. I'm thinking Strength would be the highest bonus here. As for penalties, they generally have trouble grasping advanced ideas - Intelligence is probably going to be penalized.</p><p></p><p>What truly sets this race apart from other hulking brutes, however, is their fierce loyalty, based on their extreme maternal instinct (it's a little awkward to explain, but if you really want to know, the reason for their maternal instinct is explained in the attached document). This would probably be reflected in the racial features, which are easier to convert from my system. Basically, in the original system, they gain the following:</p><p></p><p>-Bonuses on rolls to aid their allies</p><p>-Much greater damage output when adjacent to defenseless allies</p><p>-Near immunity to fear when an ally is in danger</p><p>-They can (with great effort) choose to not target an ally that would otherwise be targeted by a harmful ability</p><p> -The only way to get Grendemoths to betray allies is to deceive them (they can't be tempted or coerced)</p><p></p><p>The only other ability I can think of is scent, which is similar to another ability they get in my system.</p><p></p><p>What I'm wondering, therefore, is what would be reasonable in terms of actual numbers to represent all of this. Ideally, I would also like to take advantage of the level adjustment allowance (see first paragraph of this post), so that's something to account for.</p></blockquote><p></p>
[QUOTE="System Ufera, post: 6323082, member: 6671268"] Hello, everyone! As some of you may be aware, I am designing my own PnP RPG system from scratch. However, as of right now, my group is taking a break from testing my game. One idea for a campaign that was brought up was a DnD 3.5 campaign in which every race of medium size or lower is extinct (the aspiring GM is a bit strange, to say the least). In addition, the party of the campaign will basically be a freakshow, even in context; in other words, the weirder, the better. Finally, we're given an "allowance" of a level adjustment up to about 5 (he hasn't finalized it yet); in other words, a level adjustment of 5 or below will be ignored. I think I can come up with the weirdness myself, but what I'm seeking help here for is to design stats for a race that exists in the game I'm designing, but which does not already exist in DnD 3.5. I've attached the stats for race as it exists in my game, but it won't do much good on its own, since it's in the terms of a system that hasn't been released yet (really, I only uploaded for those who are curious). I've also attached a rough-draft, anatomical outline-style drawing of a member of the race, since it'll be easier than actually describing what the race looks like. I'll describe the stats below: The Grendemoth race consists of massive, extremely muscular creatures, thus meaning that a bonus to Strength is a must, and a bonus to Constitution wouldn't be too far-fetched. Unlike other races that are big and strong, the Grendemoth race also has a strong force of personality, which would [I]imply[/I] a bonus to charisma, were it not for the Grendemoth's unexceptional charm. I'm thinking Strength would be the highest bonus here. As for penalties, they generally have trouble grasping advanced ideas - Intelligence is probably going to be penalized. What truly sets this race apart from other hulking brutes, however, is their fierce loyalty, based on their extreme maternal instinct (it's a little awkward to explain, but if you really want to know, the reason for their maternal instinct is explained in the attached document). This would probably be reflected in the racial features, which are easier to convert from my system. Basically, in the original system, they gain the following: -Bonuses on rolls to aid their allies -Much greater damage output when adjacent to defenseless allies -Near immunity to fear when an ally is in danger -They can (with great effort) choose to not target an ally that would otherwise be targeted by a harmful ability -The only way to get Grendemoths to betray allies is to deceive them (they can't be tempted or coerced) The only other ability I can think of is scent, which is similar to another ability they get in my system. What I'm wondering, therefore, is what would be reasonable in terms of actual numbers to represent all of this. Ideally, I would also like to take advantage of the level adjustment allowance (see first paragraph of this post), so that's something to account for. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Converting a race from a homebrew system to DnD 3.5
Top