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General Tabletop Discussion
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Converting AD&D saving throws to stat-based saves
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<blockquote data-quote="Sword of Spirit" data-source="post: 8956554" data-attributes="member: 6677017"><p>Without looking it up, I'm going to assume "spell" is if nothing else applies. (Correct me if I'm wrong.) And likewise for "rod/staff/wand". So if there is a monster ability that paralyzes, it's paralysis. But if it's from a wand of paralysis, it's wand. And if it's hold person, it's spell.</p><p></p><p>I'm also assuming going for fidelity with what saves apply to what in 5e first, and trying to convert AD&D numbers into it. If you are going for the opposite approach of basically trying to represent AD&D in 5e rules, I don't have any advice, because I'd just play AD&D (or a retro-clone) in that case.</p><p></p><p>This will be easiest if you go with some sort of approach where you either take the best of two saves, or you average them.</p><p></p><p>Strength = (Best/Average of) 1 (Paralyzation) and 2 (Petrification*)</p><p>Dexterity = (Best/Average of) 3 and 4</p><p>Constitution = (Best/Average of) 1 (Poison, Death Magic) and 2 (Petrification)</p><p>Intelligence = (Best/Average of) 3 and 5</p><p>Wisdom = (Best/Average of) 1 (Paralyzation) and 5</p><p>Charisma = (Best/Average of) 2 (Polymorph*) and 5</p><p></p><p>This does leave 4 and 3 underrepresented compared to the others that each get used in three places.</p><p></p><p>* I'm cheating a bit here, since I think petrification and polymorph are normally Con rather than Strength and Charisma in 5e, but there are somewhat similar things that are Strength and Charisma that aren't represented by these saves</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 8956554, member: 6677017"] Without looking it up, I'm going to assume "spell" is if nothing else applies. (Correct me if I'm wrong.) And likewise for "rod/staff/wand". So if there is a monster ability that paralyzes, it's paralysis. But if it's from a wand of paralysis, it's wand. And if it's hold person, it's spell. I'm also assuming going for fidelity with what saves apply to what in 5e first, and trying to convert AD&D numbers into it. If you are going for the opposite approach of basically trying to represent AD&D in 5e rules, I don't have any advice, because I'd just play AD&D (or a retro-clone) in that case. This will be easiest if you go with some sort of approach where you either take the best of two saves, or you average them. Strength = (Best/Average of) 1 (Paralyzation) and 2 (Petrification*) Dexterity = (Best/Average of) 3 and 4 Constitution = (Best/Average of) 1 (Poison, Death Magic) and 2 (Petrification) Intelligence = (Best/Average of) 3 and 5 Wisdom = (Best/Average of) 1 (Paralyzation) and 5 Charisma = (Best/Average of) 2 (Polymorph*) and 5 This does leave 4 and 3 underrepresented compared to the others that each get used in three places. * I'm cheating a bit here, since I think petrification and polymorph are normally Con rather than Strength and Charisma in 5e, but there are somewhat similar things that are Strength and Charisma that aren't represented by these saves [/QUOTE]
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