Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting AD&D saving throws to stat-based saves
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bacon Bits" data-source="post: 8957513" data-attributes="member: 6777737"><p>Really the issue is that AD&D saving throws are a totally different scheme. They're orthogonal to 3e and later saves or defenses.</p><p></p><p>R/S/W is <em>easier</em> than Spell. IIRC, it's literally Spell with a +1 modifier across the board. It's similar to how 5e wands have a fixed, lower DC. It's supposed to help compensate for the number of charges those devices have.</p><p></p><p>Really if you look in, I believe, either the 2e AD&D DMG or one of the BECMI books, they have a description for what each save is supposed to be used with, starting with highest priority and descending.</p><p></p><p>PPD: Effect tries to attack or destroy your life force directly or attack your body from the inside out.</p><p>RSW: Some kind of device tries to attack you, especially one that creates a beam, ray, or projectile.</p><p>PP: Effect tries to change your body against your will. Superseded by RSW.</p><p>BW: A particularly nasty effect tries to attack you, especially one that you're innately vulnerable to or that mimics dragon breath. Superseded by PP.</p><p>Spell: Anything else. Superseded by any of the above as appropriate.</p><p></p><p>So disease is, for example, a PPD save. A Ring of Shooting Stars or Horn of Blasting would be RSW.</p><p></p><p>I may have rays/beams in the wrong spot. But I recall them moving around.</p><p></p><p>Spell is the catch-all saving throw. It's what you use when nothing else fits.</p><p></p><p>PPD, PP, and RSW are all, in the general case, <em>easier</em> than Spell. Breath Weapon is, in the general case, <em>harder</em> than Spell. Some classes have hidden bonuses to certain save classes. Fighters, for example, have bonuses against Breath Weapons. Thieves are slightly improved across the board, except for PPD. Clerics are better against PPD. Magic-Users are better against Spells and RSW.</p><p></p><p></p><p></p><p>In 5e style saves:</p><p></p><p>PPD: This is always a Con save.</p><p>RSW: This is whatever the spell is, or else probably Dex if it's a ray or projectile. It might even be a spell attack.</p><p>PP: This is nearly always a Con save, but in some rare cases might be Wis.</p><p>BW: Nearly always converted as Dex, but it may be Con (poison cloud) or something similar.</p><p>Spell: This varies by effect. I don't think there's any other way to do these.</p><p></p><p>[HR][/HR]</p><p></p><p>Ah, I was able to find someone who quoted what I was looking for. It's from the 2e AD&D Player's Handbook:</p><p></p><p></p><p></p><p>Not too terribly far off given that I was pulling from memory of something read over 20 years ago.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8957513, member: 6777737"] Really the issue is that AD&D saving throws are a totally different scheme. They're orthogonal to 3e and later saves or defenses. R/S/W is [I]easier[/I] than Spell. IIRC, it's literally Spell with a +1 modifier across the board. It's similar to how 5e wands have a fixed, lower DC. It's supposed to help compensate for the number of charges those devices have. Really if you look in, I believe, either the 2e AD&D DMG or one of the BECMI books, they have a description for what each save is supposed to be used with, starting with highest priority and descending. PPD: Effect tries to attack or destroy your life force directly or attack your body from the inside out. RSW: Some kind of device tries to attack you, especially one that creates a beam, ray, or projectile. PP: Effect tries to change your body against your will. Superseded by RSW. BW: A particularly nasty effect tries to attack you, especially one that you're innately vulnerable to or that mimics dragon breath. Superseded by PP. Spell: Anything else. Superseded by any of the above as appropriate. So disease is, for example, a PPD save. A Ring of Shooting Stars or Horn of Blasting would be RSW. I may have rays/beams in the wrong spot. But I recall them moving around. Spell is the catch-all saving throw. It's what you use when nothing else fits. PPD, PP, and RSW are all, in the general case, [I]easier[/I] than Spell. Breath Weapon is, in the general case, [I]harder[/I] than Spell. Some classes have hidden bonuses to certain save classes. Fighters, for example, have bonuses against Breath Weapons. Thieves are slightly improved across the board, except for PPD. Clerics are better against PPD. Magic-Users are better against Spells and RSW. In 5e style saves: PPD: This is always a Con save. RSW: This is whatever the spell is, or else probably Dex if it's a ray or projectile. It might even be a spell attack. PP: This is nearly always a Con save, but in some rare cases might be Wis. BW: Nearly always converted as Dex, but it may be Con (poison cloud) or something similar. Spell: This varies by effect. I don't think there's any other way to do these. [HR][/HR] Ah, I was able to find someone who quoted what I was looking for. It's from the 2e AD&D Player's Handbook: Not too terribly far off given that I was pulling from memory of something read over 20 years ago. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting AD&D saving throws to stat-based saves
Top