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Converting AD&D saving throws to stat-based saves
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<blockquote data-quote="Charlaquin" data-source="post: 8957569" data-attributes="member: 6779196"><p>Alright, based on the information people have referenced here, this is how I’d probably do it.</p><p></p><p><strong>To convert saves from pre-3e sources:</strong></p><p>• Effects that cause the Paralyzed or Petrified condition on a failed save always target Strength.</p><p>• Effects that cause the Poisoned condition and/or deal poison damage on a failed save always target Constitution.</p><p>• Effects that cause the Charmed or Frightened condition, deal psychic damage, or otherwise control the character’s mind (i.e. things that would be Will saves in 3.X) on a failed save always target Intelligence.</p><p>• Effects that deal necrotic damage on a failed save are made as flat saves with no ability modifier.</p><p>• Effects that deal any other type damage on a failed save alway target Dexterity.</p><p>• Other effects that require a saving throw usually target Wisdom, though use DM discretion (effects that force movement or knock prone should probably target Strength, for example).</p><p></p><p><strong>To simulate pre-3e save progression:</strong></p><p>• Change the standard save DC formula to 10 +Ability Mod +Proficiency Bonus, but leave save DCs of spells and other effects cast by magic items as-is.</p><p>• All creatures always add their Proficiency Bonus to all saving throws.</p><p>• Dwarves, gnomes, and halflings add double their Proficiency Bonus to all saving throws against spells and other magical effects, but do not add their Proficiency Bonus to the DCs of spells they cast (this replaces magic resistance for gnomes).</p><p>• Dwarves and Halflings add double their Proficiency Bonus to Constitution saves against poison (this replaces poison resistance for dwarves and stout halflings.)</p><p>• Clerics get +2 to all Con saves against poison, disease, and against any effect that deals poison or necrotic damage.</p><p>• Fighters, Monks, and Rangers get +1 to all saving throws.</p><p>• Paladins get +3 to all saving throws.</p><p>• Bards, Sorcerers, Warlocks, and Wizards get +2 to saves vs spells and other magical effects.</p><p>• Rogues get +2 to Dex saves against effects that allow them to take half damage on a successful save.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8957569, member: 6779196"] Alright, based on the information people have referenced here, this is how I’d probably do it. [B]To convert saves from pre-3e sources:[/B] • Effects that cause the Paralyzed or Petrified condition on a failed save always target Strength. • Effects that cause the Poisoned condition and/or deal poison damage on a failed save always target Constitution. • Effects that cause the Charmed or Frightened condition, deal psychic damage, or otherwise control the character’s mind (i.e. things that would be Will saves in 3.X) on a failed save always target Intelligence. • Effects that deal necrotic damage on a failed save are made as flat saves with no ability modifier. • Effects that deal any other type damage on a failed save alway target Dexterity. • Other effects that require a saving throw usually target Wisdom, though use DM discretion (effects that force movement or knock prone should probably target Strength, for example). [B]To simulate pre-3e save progression:[/B] • Change the standard save DC formula to 10 +Ability Mod +Proficiency Bonus, but leave save DCs of spells and other effects cast by magic items as-is. • All creatures always add their Proficiency Bonus to all saving throws. • Dwarves, gnomes, and halflings add double their Proficiency Bonus to all saving throws against spells and other magical effects, but do not add their Proficiency Bonus to the DCs of spells they cast (this replaces magic resistance for gnomes). • Dwarves and Halflings add double their Proficiency Bonus to Constitution saves against poison (this replaces poison resistance for dwarves and stout halflings.) • Clerics get +2 to all Con saves against poison, disease, and against any effect that deals poison or necrotic damage. • Fighters, Monks, and Rangers get +1 to all saving throws. • Paladins get +3 to all saving throws. • Bards, Sorcerers, Warlocks, and Wizards get +2 to saves vs spells and other magical effects. • Rogues get +2 to Dex saves against effects that allow them to take half damage on a successful save. [/QUOTE]
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