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Converting Adventures/Settings to Hero
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<blockquote data-quote="ashockney" data-source="post: 3539356" data-attributes="member: 1363"><p>I have flirted with this a couple of times and there are parts of it that I love, and part that drive me crazy. I love that some abilties and powers simply don't match up when converted to Hero, which actually helped the game in my opinion. An example I remember off the top of my head was invisibility. I always thoght that was too tough for 2nd level. I think it ended up at 4th level. </p><p></p><p>The game was much deadlier than D&D. D&D has a high mortality rate until about 3rd level. Beyond that, peopel generally have to make mistakes to get killed. Not so much in hero. Big monsters with big killing attacks = nasty. </p><p></p><p>Conversion, conversion, conversion. It was ultimately too much for me to keep up with and do up front. </p><p></p><p>I like the previous poster's idea of getting your players on board and only converting what you need to from there.</p></blockquote><p></p>
[QUOTE="ashockney, post: 3539356, member: 1363"] I have flirted with this a couple of times and there are parts of it that I love, and part that drive me crazy. I love that some abilties and powers simply don't match up when converted to Hero, which actually helped the game in my opinion. An example I remember off the top of my head was invisibility. I always thoght that was too tough for 2nd level. I think it ended up at 4th level. The game was much deadlier than D&D. D&D has a high mortality rate until about 3rd level. Beyond that, peopel generally have to make mistakes to get killed. Not so much in hero. Big monsters with big killing attacks = nasty. Conversion, conversion, conversion. It was ultimately too much for me to keep up with and do up front. I like the previous poster's idea of getting your players on board and only converting what you need to from there. [/QUOTE]
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