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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Converting Adventures to 4e
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<blockquote data-quote="OnlineDM" data-source="post: 5426487" data-attributes="member: 90804"><p>I've "converted" the Gates of Firestorm Peak to 4th Edition. I put that in quotes because what I actually did was send my players in a homebrew campaign underground, knowing that I wanted them to encounter duergar... but I had no idea what I wanted things with the duergar to be like.</p><p></p><p>I asked on EN World for suggestions of adventures that used duergar, and the Gates of Firestorm Peak was mentioned more than once. I bought it and read through it and used it as inspiration for my current game.</p><p></p><p>I agree with the other posters that the encounters really need to be completely re-written. I also found that the 2e style dungeon was just way bigger than what I wanted. I was only using the first half of the adventure (the duergar part, not the Far Realm part), but even that had WAY too many rooms and battles and traps and so on.</p><p></p><p>I did like using the flavor of the older adventure with the 4e mindset. I'm using more traps than most 4e adventures, but that's intentional - I was going for an old-school feel. Also, some of the bad guys can do things that 4e monsters don't do at the same level, like the duergar being able to Enlarge as 6th-level monsters - but I said screw it, that's fine. Giant duergar, no problem.</p><p></p><p>It's definitely more of an art than a science, but if you can embrace your inner artist you can have a lot of fun. Older adventures have a very different style than published 4e adventures, and I've found that to be refreshing. If the adventure says that a monster can do something that would require a time-consuming ritual scroll for a 4e character... well, the monster can do it anyway! Don't be unfair to your players, but don't forget that 4e monsters don't follow the same rules that apply to players. I think it's fine to let your cultist teleport into the temple. Poof, he's there! Monster magic!</p><p></p><p>Embrace the awesomeness that is older-style adventures in a 4e game. I'm having fun with it so far.</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5426487, member: 90804"] I've "converted" the Gates of Firestorm Peak to 4th Edition. I put that in quotes because what I actually did was send my players in a homebrew campaign underground, knowing that I wanted them to encounter duergar... but I had no idea what I wanted things with the duergar to be like. I asked on EN World for suggestions of adventures that used duergar, and the Gates of Firestorm Peak was mentioned more than once. I bought it and read through it and used it as inspiration for my current game. I agree with the other posters that the encounters really need to be completely re-written. I also found that the 2e style dungeon was just way bigger than what I wanted. I was only using the first half of the adventure (the duergar part, not the Far Realm part), but even that had WAY too many rooms and battles and traps and so on. I did like using the flavor of the older adventure with the 4e mindset. I'm using more traps than most 4e adventures, but that's intentional - I was going for an old-school feel. Also, some of the bad guys can do things that 4e monsters don't do at the same level, like the duergar being able to Enlarge as 6th-level monsters - but I said screw it, that's fine. Giant duergar, no problem. It's definitely more of an art than a science, but if you can embrace your inner artist you can have a lot of fun. Older adventures have a very different style than published 4e adventures, and I've found that to be refreshing. If the adventure says that a monster can do something that would require a time-consuming ritual scroll for a 4e character... well, the monster can do it anyway! Don't be unfair to your players, but don't forget that 4e monsters don't follow the same rules that apply to players. I think it's fine to let your cultist teleport into the temple. Poof, he's there! Monster magic! Embrace the awesomeness that is older-style adventures in a 4e game. I'm having fun with it so far. [/QUOTE]
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