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Converting Arcane Archer
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<blockquote data-quote="ZetaStriker" data-source="post: 4271737" data-attributes="member: 64840"><p>The Arcane Bow Implement feature seems too much... just allowing Magical Bows to be used as implements, granting their bonus to both arrows and spells, should be <em>more</em> than enough. Giving a free +2 or what have you is overkill.</p><p></p><p>Imbue Arrow and Arcane Fork sound fine, as long as you don't double the spell in the latter's case. And extra 1 or 2d8 damage when using an action point sounds like a good idea to me.</p><p></p><p>Seeker Arrow seems too weak. Cover and concealment are very situational, and the attack's damage seems 1[W] too low. Compare it to Battlefield Archer's Combined Fire, which is an immediate action with 1[W] higher damage. I'd suggest giving it a bonus equal to cover on the attack roll(+2), give it a special reading which lets it treat invisibility and full cover as regular concealment or cover, and maybe make it 3[W] damage.</p><p></p><p>Arrow of Death, on the other hand, seems a bit too much. I could be wrong, but I don't think any PCs are supposed to have those kind of death powers. It's a monster-only thing, because the PCs have so many more options available to them to prevent things from going that far. Hell, in some cases, you party might have powers that FORCE the enemy to fail those saves, which would allow you to kill Orcus in a handful of turns. Slowed(save ends) -> Weakened(save ends) -> Unconscious(until damage is taken) seems a much better balance.</p></blockquote><p></p>
[QUOTE="ZetaStriker, post: 4271737, member: 64840"] The Arcane Bow Implement feature seems too much... just allowing Magical Bows to be used as implements, granting their bonus to both arrows and spells, should be [i]more[/i] than enough. Giving a free +2 or what have you is overkill. Imbue Arrow and Arcane Fork sound fine, as long as you don't double the spell in the latter's case. And extra 1 or 2d8 damage when using an action point sounds like a good idea to me. Seeker Arrow seems too weak. Cover and concealment are very situational, and the attack's damage seems 1[W] too low. Compare it to Battlefield Archer's Combined Fire, which is an immediate action with 1[W] higher damage. I'd suggest giving it a bonus equal to cover on the attack roll(+2), give it a special reading which lets it treat invisibility and full cover as regular concealment or cover, and maybe make it 3[W] damage. Arrow of Death, on the other hand, seems a bit too much. I could be wrong, but I don't think any PCs are supposed to have those kind of death powers. It's a monster-only thing, because the PCs have so many more options available to them to prevent things from going that far. Hell, in some cases, you party might have powers that FORCE the enemy to fail those saves, which would allow you to kill Orcus in a handful of turns. Slowed(save ends) -> Weakened(save ends) -> Unconscious(until damage is taken) seems a much better balance. [/QUOTE]
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