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Converting Arcane Archer
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<blockquote data-quote="ZetaStriker" data-source="post: 4272016" data-attributes="member: 64840"><p>I was referring to apprehension over whether Arcane Fork let the spell be cast twice, if I wasn't clear enough.</p><p></p><p>As for the rest, neither the 'my weapons are magic!' thing, nor the death attack, will ever translate well into 4E, and I think your problem is that you're trying to convert every ability to 4E, rather than figuring out what those abilities represent. </p><p></p><p>For instance, giving an unspecified bonus to attack or damage with bows, maybe the attack bonus at 11th, and the damage bonus at 16th, would be a good way of simulating the first thing without affecting the magic item economy. It makes for a better ability than Arcane Fork, in my opinion, as the one Action Point related ability should be enough. I will also note that Paragon Paths shouldn't scale; they're meant to represent a certain level of power, and your Epic Destiny will give you your cool stuff after that. Another reason not to go 'my bow is magic!' with the PP.</p><p></p><p>The Death Arrow is just going to be hard to convert. Inducing a death-like state, giving you a free crit on them, seemed the best solution to me. Those kind of abilities just aren't something that should be in the PC's hands, so I'd strongly suggest you find another flavor for that ability. It's still your game though, so if you don't mind introducing it, you can certainly feel free to. I just don't think it's a good idea.</p><p></p><p>EDIT: Almost forgot to mention the other half of the implement thing. I think you should stick with the bow becoming an implement, at the very least. Anything else would make the PP less of an Arcane Archer, and more of a dude who just happens to have a couple of neat magic arrows.</p></blockquote><p></p>
[QUOTE="ZetaStriker, post: 4272016, member: 64840"] I was referring to apprehension over whether Arcane Fork let the spell be cast twice, if I wasn't clear enough. As for the rest, neither the 'my weapons are magic!' thing, nor the death attack, will ever translate well into 4E, and I think your problem is that you're trying to convert every ability to 4E, rather than figuring out what those abilities represent. For instance, giving an unspecified bonus to attack or damage with bows, maybe the attack bonus at 11th, and the damage bonus at 16th, would be a good way of simulating the first thing without affecting the magic item economy. It makes for a better ability than Arcane Fork, in my opinion, as the one Action Point related ability should be enough. I will also note that Paragon Paths shouldn't scale; they're meant to represent a certain level of power, and your Epic Destiny will give you your cool stuff after that. Another reason not to go 'my bow is magic!' with the PP. The Death Arrow is just going to be hard to convert. Inducing a death-like state, giving you a free crit on them, seemed the best solution to me. Those kind of abilities just aren't something that should be in the PC's hands, so I'd strongly suggest you find another flavor for that ability. It's still your game though, so if you don't mind introducing it, you can certainly feel free to. I just don't think it's a good idea. EDIT: Almost forgot to mention the other half of the implement thing. I think you should stick with the bow becoming an implement, at the very least. Anything else would make the PP less of an Arcane Archer, and more of a dude who just happens to have a couple of neat magic arrows. [/QUOTE]
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