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Converting Birthright Rules for NonBR Worlds
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<blockquote data-quote="Azure Trance" data-source="post: 112054" data-attributes="member: 372"><p>Of course! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Although it was different, I think I'll only use a few of their rules to make it more "d20." Off the top of my head, I think that's the relationship matrix, initiative, and maybe hardship (though I can't recall off the top of my head if that's already part of the BR Loyalty rules).</p><p></p><p>While it's great in an abstract way, finding out how many square miles of a province is forest or plains and determining population (and therefore potential taxation) isn't really that ... well, interesting.</p><p></p><p>Also, it doesn't take into affect the population growth since it uses only one whereas in BR you could grow it from a level 1 (1000) to level 10 (100,000) province which irks me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Azure Trance, post: 112054, member: 372"] Of course! :) Although it was different, I think I'll only use a few of their rules to make it more "d20." Off the top of my head, I think that's the relationship matrix, initiative, and maybe hardship (though I can't recall off the top of my head if that's already part of the BR Loyalty rules). While it's great in an abstract way, finding out how many square miles of a province is forest or plains and determining population (and therefore potential taxation) isn't really that ... well, interesting. Also, it doesn't take into affect the population growth since it uses only one whereas in BR you could grow it from a level 1 (1000) to level 10 (100,000) province which irks me :) [/QUOTE]
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