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<blockquote data-quote="obatron" data-source="post: 6691152" data-attributes="member: 38904"><p>I searched and found some references but figured I'd ask for more direct help...</p><p></p><p>I have to convert two 7th level D&D 4e characters to 7th level D&D 5 characters. I'm trying to keep the spirit of the character, not necessarily make them exact. One is a shadow assassin (human), the other is a Shardmind Psionic. </p><p></p><p>For the Shardmind, I'm figure on dropping Psioncis and making the shardmind one of the magic users and using the race on the DNDWiki, but was wondering if there were better options? I'd like to add the ability to change color (red, amber, green, white) and general humanoid shape (humanoid, tall thin humaniod, stocky short humanoid (dwarf), short fat humanoid (halfling)) just because it seemed like they should have that ability. I don't know if that's worth modding that racial description or if it could be added without undo unbalancing...</p><p></p><p>I've seen options for using the Shadow Monk and Warlock for the Shadow Assassin, but not sure what mix. For this one, the person I'm converting it for would like to keep some semblance of the powers (Shadow Darts, Shadow Step, Shrouds). Not looking for an exact copy, just enough to keep the spirit of the character abilities and not have to request the DM to home rule heavily.</p><p></p><p>Shadow Assassin (Human):</p><p>Str: 10</p><p>Con: 15</p><p>Dex: 21</p><p>Int: 10</p><p>Wis: 8</p><p>Cha: 11</p><p></p><p>Emerald Ki Focus</p><p></p><p>Blind-fighting Sentinel</p><p>Assassin's Shroud</p><p>Bleak Disciple</p><p>Guild Training</p><p>Mercenary Starting Feature</p><p>Shade Form</p><p>Shadow Step</p><p>Mercenary Level 5 feature</p><p>Brutal Shroud</p><p>Lethal Shroud</p><p>Inexorable Shroud</p><p></p><p>--Bob</p></blockquote><p></p>
[QUOTE="obatron, post: 6691152, member: 38904"] I searched and found some references but figured I'd ask for more direct help... I have to convert two 7th level D&D 4e characters to 7th level D&D 5 characters. I'm trying to keep the spirit of the character, not necessarily make them exact. One is a shadow assassin (human), the other is a Shardmind Psionic. For the Shardmind, I'm figure on dropping Psioncis and making the shardmind one of the magic users and using the race on the DNDWiki, but was wondering if there were better options? I'd like to add the ability to change color (red, amber, green, white) and general humanoid shape (humanoid, tall thin humaniod, stocky short humanoid (dwarf), short fat humanoid (halfling)) just because it seemed like they should have that ability. I don't know if that's worth modding that racial description or if it could be added without undo unbalancing... I've seen options for using the Shadow Monk and Warlock for the Shadow Assassin, but not sure what mix. For this one, the person I'm converting it for would like to keep some semblance of the powers (Shadow Darts, Shadow Step, Shrouds). Not looking for an exact copy, just enough to keep the spirit of the character abilities and not have to request the DM to home rule heavily. Shadow Assassin (Human): Str: 10 Con: 15 Dex: 21 Int: 10 Wis: 8 Cha: 11 Emerald Ki Focus Blind-fighting Sentinel Assassin's Shroud Bleak Disciple Guild Training Mercenary Starting Feature Shade Form Shadow Step Mercenary Level 5 feature Brutal Shroud Lethal Shroud Inexorable Shroud --Bob [/QUOTE]
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