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Converting characters recommendations
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<blockquote data-quote="DEFCON 1" data-source="post: 6691309" data-attributes="member: 7006"><p>Well, it really depends. It depends on whether you as a player need consistency of attitude or consistency of action. For some people... the character is who they are-- their emotions, their needs, their desires, their attitude. How the character is "roleplayed" basically. But <em>what</em> they do-- the actions they take, the skills and combat styles they know and fight with-- that's all fungible.</p><p></p><p>Whereas for some other people, there is a much greater desire for their character to be able to do what it was they did before. If they had the ability to knock someone backwards 15 feet with a swing of their maul... they want to still be able to do that after conversion. If they could be a non-magical character but could replace an ally's hit points just as well as a magical character... they still need to be able to do that after conversion.</p><p></p><p>The players in the former group are much more likely able to change editions and convert characters than the latter group, simply because the edition change *is* a mechanics change. And if you need mechanics (or "what characters can do") to be fairly spot on in both edition formats... you'll have many more hoops to jump through to try and make that happen. Requiring multi-classing, needing more feats, using all manner of special rules from the DMG... all in an effort of having your 5E PC match as closely to what the 4E PC could do mechanically. For those folks... it might certainly be more trouble that it's worth.</p><p></p><p>But I know for me personally... being someone who focuses more on who the character is rather than what he can do... I can change edition-- or heck change GAME SYSTEM-- and still have my character be my character regardless. Because how I choose to roleplay (which is mechanics-free) is what makes my PC who his or she is, not the stats on the sheet. I'm lucky in that way.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6691309, member: 7006"] Well, it really depends. It depends on whether you as a player need consistency of attitude or consistency of action. For some people... the character is who they are-- their emotions, their needs, their desires, their attitude. How the character is "roleplayed" basically. But [i]what[/i] they do-- the actions they take, the skills and combat styles they know and fight with-- that's all fungible. Whereas for some other people, there is a much greater desire for their character to be able to do what it was they did before. If they had the ability to knock someone backwards 15 feet with a swing of their maul... they want to still be able to do that after conversion. If they could be a non-magical character but could replace an ally's hit points just as well as a magical character... they still need to be able to do that after conversion. The players in the former group are much more likely able to change editions and convert characters than the latter group, simply because the edition change *is* a mechanics change. And if you need mechanics (or "what characters can do") to be fairly spot on in both edition formats... you'll have many more hoops to jump through to try and make that happen. Requiring multi-classing, needing more feats, using all manner of special rules from the DMG... all in an effort of having your 5E PC match as closely to what the 4E PC could do mechanically. For those folks... it might certainly be more trouble that it's worth. But I know for me personally... being someone who focuses more on who the character is rather than what he can do... I can change edition-- or heck change GAME SYSTEM-- and still have my character be my character regardless. Because how I choose to roleplay (which is mechanics-free) is what makes my PC who his or she is, not the stats on the sheet. I'm lucky in that way. [/QUOTE]
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