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<blockquote data-quote="obatron" data-source="post: 6691320" data-attributes="member: 38904"><p>So nobody wants to exit the story line (congrats to the GM on his excellent homebrew!), and everyone is invested in their character. Rather than just creating 1st level characters and starting over, we thought if we could just convert the gist of the character, it wouldn't be such a jarring change. For my character, his race and personality defines him, not so much what he does, so I can easily convert the race, and I'll just pick a different class (wizard or sorcerer). My wife's assassin is more difficult because she would like to keep some semblance of what the character could do because that did define part of her character (the rest of us have been encouraging her to take over the assassin's guild for instance.) </p><p></p><p>I think with what I did (after I fix a few mistakes) should capture the essence of her character and puts it fully in D&D 5th terms. Although Im not sure of a few things, like for skills, for the ones you get from your classes, is it modify + proficiency bonus, or just modifier? Same with Saving Throw...I'm sure it's in the book, just jumping all over at the moment considering things...</p><p></p><p>We're also going to play a couple of short One Shots with 1st level pre-gens to get the proper feel of the game. If we don't like it, then we'll convert to something else entirely I suppose. I'm just getting prepared... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="obatron, post: 6691320, member: 38904"] So nobody wants to exit the story line (congrats to the GM on his excellent homebrew!), and everyone is invested in their character. Rather than just creating 1st level characters and starting over, we thought if we could just convert the gist of the character, it wouldn't be such a jarring change. For my character, his race and personality defines him, not so much what he does, so I can easily convert the race, and I'll just pick a different class (wizard or sorcerer). My wife's assassin is more difficult because she would like to keep some semblance of what the character could do because that did define part of her character (the rest of us have been encouraging her to take over the assassin's guild for instance.) I think with what I did (after I fix a few mistakes) should capture the essence of her character and puts it fully in D&D 5th terms. Although Im not sure of a few things, like for skills, for the ones you get from your classes, is it modify + proficiency bonus, or just modifier? Same with Saving Throw...I'm sure it's in the book, just jumping all over at the moment considering things... We're also going to play a couple of short One Shots with 1st level pre-gens to get the proper feel of the game. If we don't like it, then we'll convert to something else entirely I suppose. I'm just getting prepared... :) [/QUOTE]
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