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<blockquote data-quote="jgsugden" data-source="post: 6691358" data-attributes="member: 2629"><p>Saying that your dedication to role playing puts you above this problem is quite a different thing than dealing with the actual situation. If you're switching to or from the 4E mechanics and you are using those mechanics, it will impact what you can and can't do. A swashbuckling and plucky hero that suddenly has his capability to swash his buckles lost is no longer a swashbuckler. That impacts "who" the character is as much as it impacts "what" the character can do.If I were in this situation, I would stay in the current edition of the game, design a conclusion to the storyline to give it a fitting conclusion that won't be tarnished by a bad edition transition, and then start a new campaign with new characters. Starting a new game in the same setting with new characters is not going to cause problems - it is just the awkard stretching, cramming and reimagining that are required to take something that works fundamentally differently and cram it into a new edition.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 6691358, member: 2629"] Saying that your dedication to role playing puts you above this problem is quite a different thing than dealing with the actual situation. If you're switching to or from the 4E mechanics and you are using those mechanics, it will impact what you can and can't do. A swashbuckling and plucky hero that suddenly has his capability to swash his buckles lost is no longer a swashbuckler. That impacts "who" the character is as much as it impacts "what" the character can do.If I were in this situation, I would stay in the current edition of the game, design a conclusion to the storyline to give it a fitting conclusion that won't be tarnished by a bad edition transition, and then start a new campaign with new characters. Starting a new game in the same setting with new characters is not going to cause problems - it is just the awkard stretching, cramming and reimagining that are required to take something that works fundamentally differently and cram it into a new edition. [/QUOTE]
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