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<blockquote data-quote="DEFCON 1" data-source="post: 6691365" data-attributes="member: 7006"><p>But if you are the type of player who doesn't define his or her character by what they can or cannot do... but rather who their character is, the loss of certain abilities doesn't matter. If I'm playing a plucky swashbuckler... so long as I continue to play the character as 'plucky' and so long as I have the attitude and a few abilities of a swashbuckler (for the most part), then I don't need every mechanical ability to appear on the new sheet that was on the old one.</p><p></p><p>Now some people do need that. Absolutely. Some players feel the character cannot possibly be the same if the maneuvers they do when they fight are not the same ones they did in the previous edition. But there's also some of us that can accept a certain change in the mechanics and feel as though the character is still the same. So if I had a 'plucky swashbuckler' in 4E using the Artful Dodger Rogue build... I could remake the character perhaps using a DEX-based Fighter Battlemaster, or a Rogue Thief and still have the essence of the character intact, even if I have no way of doing a 'Sly Flourish' anymore (for example.) It's not the mechanics that are the requirement, it's how I feel playing it.</p><p></p><p>One way is no more wrong or right than the other... and your suggestion of just finishing up the game in the old system and starting a new campaign in 5E will absolutely be the right call for certain tables. But it really can go both ways.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6691365, member: 7006"] But if you are the type of player who doesn't define his or her character by what they can or cannot do... but rather who their character is, the loss of certain abilities doesn't matter. If I'm playing a plucky swashbuckler... so long as I continue to play the character as 'plucky' and so long as I have the attitude and a few abilities of a swashbuckler (for the most part), then I don't need every mechanical ability to appear on the new sheet that was on the old one. Now some people do need that. Absolutely. Some players feel the character cannot possibly be the same if the maneuvers they do when they fight are not the same ones they did in the previous edition. But there's also some of us that can accept a certain change in the mechanics and feel as though the character is still the same. So if I had a 'plucky swashbuckler' in 4E using the Artful Dodger Rogue build... I could remake the character perhaps using a DEX-based Fighter Battlemaster, or a Rogue Thief and still have the essence of the character intact, even if I have no way of doing a 'Sly Flourish' anymore (for example.) It's not the mechanics that are the requirement, it's how I feel playing it. One way is no more wrong or right than the other... and your suggestion of just finishing up the game in the old system and starting a new campaign in 5E will absolutely be the right call for certain tables. But it really can go both ways. [/QUOTE]
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