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Converting characters recommendations
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<blockquote data-quote="DEFCON 1" data-source="post: 6691596" data-attributes="member: 7006"><p>Right. <em>For you</em> it was important that mechanics have more of a match for the character to maintain a consistency and feel. I get that, and understand why you feel that way. But that's not true of everyone. I myself do not need a perfect match of the mechanical expression of my character between editions to feel as though I'm still playing the same character. Now does it help if it does? Certainly. I won't disagree with that. If I was playing a rogue in 4E, converting it to a rogue in 5E due to the mechanical similarities makes all the sense in the world. But it's certainly not a <em>requirement</em>-- at least not for me (and I'm pretty sure not for some other people either.) If the mechanical expression of the character in 5E is relatively in the ballpark of 4E, then I'm good. If I was playing a Warlord in 4E... I'd be perfectly happy converting him to a Battlemaster in 5E and feel no difference in who the character was-- even though he no longer can perform a Wolf Pack Tactics maneuver or use an Inspiring Word on people.</p><p></p><p>Look, I certainly understand your position and know why you believe what you believe. All I'm saying though is that despite what you say... your belief isn't an <strong>absolute</strong>. For some of us, it <em>isn't</em> a requirement that the mechanical expression of every ability we have line up in a one-for-one basis between the editions for our characters to feel as though they are the same. So making an absolute statement of "Don't convert. Start over. You can't make your character in the new edition" isn't really all that helpful because there's a possibility that the person on the other end of the statement doesn't believe in the same things you do. You can certainly <em>suggest</em> that it could be difficult to recreate the character if the mechanics are further out there and don't match up very well with what 5E has... but there's no guarantee that is in fact going to be true. And quite possibly, the character can be converted quite easily based upon what the player feels is actually important.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6691596, member: 7006"] Right. [i]For you[/i] it was important that mechanics have more of a match for the character to maintain a consistency and feel. I get that, and understand why you feel that way. But that's not true of everyone. I myself do not need a perfect match of the mechanical expression of my character between editions to feel as though I'm still playing the same character. Now does it help if it does? Certainly. I won't disagree with that. If I was playing a rogue in 4E, converting it to a rogue in 5E due to the mechanical similarities makes all the sense in the world. But it's certainly not a [i]requirement[/i]-- at least not for me (and I'm pretty sure not for some other people either.) If the mechanical expression of the character in 5E is relatively in the ballpark of 4E, then I'm good. If I was playing a Warlord in 4E... I'd be perfectly happy converting him to a Battlemaster in 5E and feel no difference in who the character was-- even though he no longer can perform a Wolf Pack Tactics maneuver or use an Inspiring Word on people. Look, I certainly understand your position and know why you believe what you believe. All I'm saying though is that despite what you say... your belief isn't an [b]absolute[/b]. For some of us, it [i]isn't[/i] a requirement that the mechanical expression of every ability we have line up in a one-for-one basis between the editions for our characters to feel as though they are the same. So making an absolute statement of "Don't convert. Start over. You can't make your character in the new edition" isn't really all that helpful because there's a possibility that the person on the other end of the statement doesn't believe in the same things you do. You can certainly [i]suggest[/i] that it could be difficult to recreate the character if the mechanics are further out there and don't match up very well with what 5E has... but there's no guarantee that is in fact going to be true. And quite possibly, the character can be converted quite easily based upon what the player feels is actually important. [/QUOTE]
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