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<blockquote data-quote="Kalshane" data-source="post: 6692466" data-attributes="member: 9505"><p>I've converted characters from 2e to 3e and more recently I've been playing in one game that converted from PF to 5E and am running another game that made the same conversion. As others have said, it depends on the characters and the players in question. For the 2E to 3E conversion, I was actually happy with how that turned out because the resulting character was closer to my original vision.</p><p></p><p>For my PF Paladin, he went from bashing people with his shield for damage to bashing them with his shield to knock them on their butts, but otherwise plays almost exactly the same.</p><p></p><p>For my own PF game, it took a little more doing and I actually had to give a couple of PCs some custom magic items to help replicate some of their iconic abilities and create a custom class for Alchemist (though we probably could have made it work with a Transmuter/Mood Druid multi-class and some tweaking of wild shape). Other than the alchemist, the problem character was the Dual-Cursed Oracle of the Dark Tapestry, but I worked together with the player to build him a GOO Warlock/Lore Bard that kept the feel of the original character (his Inspiration has been re-flavored as manipulating fate) and he's pretty happy with the results. Meanwhile, the fighter, barbarian/druid, wizard and rogue all converted pretty seamlessly.</p><p></p><p>ETA: The show Critical Role on Geek & Sundry is a prime example of a conversion not detracting from a campaign. They converted to 5E from PF right before they started broadcasting it and other than the occasional rules hiccup and the DM having to work with the player of his gunslinger to convert the class it doesn't seem to have had an adverse impact on their game.</p></blockquote><p></p>
[QUOTE="Kalshane, post: 6692466, member: 9505"] I've converted characters from 2e to 3e and more recently I've been playing in one game that converted from PF to 5E and am running another game that made the same conversion. As others have said, it depends on the characters and the players in question. For the 2E to 3E conversion, I was actually happy with how that turned out because the resulting character was closer to my original vision. For my PF Paladin, he went from bashing people with his shield for damage to bashing them with his shield to knock them on their butts, but otherwise plays almost exactly the same. For my own PF game, it took a little more doing and I actually had to give a couple of PCs some custom magic items to help replicate some of their iconic abilities and create a custom class for Alchemist (though we probably could have made it work with a Transmuter/Mood Druid multi-class and some tweaking of wild shape). Other than the alchemist, the problem character was the Dual-Cursed Oracle of the Dark Tapestry, but I worked together with the player to build him a GOO Warlock/Lore Bard that kept the feel of the original character (his Inspiration has been re-flavored as manipulating fate) and he's pretty happy with the results. Meanwhile, the fighter, barbarian/druid, wizard and rogue all converted pretty seamlessly. ETA: The show Critical Role on Geek & Sundry is a prime example of a conversion not detracting from a campaign. They converted to 5E from PF right before they started broadcasting it and other than the occasional rules hiccup and the DM having to work with the player of his gunslinger to convert the class it doesn't seem to have had an adverse impact on their game. [/QUOTE]
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