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<blockquote data-quote="Cleon" data-source="post: 5366860" data-attributes="member: 57383"><p><strong>Corporeal Lost Soul Working Draft</strong></p><p></p><p><span style="font-family: 'Verdana'">Here's a rough draft. I'm giving the basic model 2 claw attacks even though the stats say it has 4, since the description says "A lost soul fights with two claw attacks". It also says the weakest versions have 2 Hit Dice, not 4.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px"><strong>Corporeal Lost Soul</strong></span></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Medium Undead</span></p><p><span style="font-family: 'Verdana'">Hit Dice: 2d12+2 (15 hp)</span></p><p><span style="font-family: 'Verdana'">Initiative: +0</span></p><p><span style="font-family: 'Verdana'">Speed: 30 ft. (6 squares), climb 20 ft.</span></p><p><span style="font-family: 'Verdana'">Armor Class: 13 (+3 natural), touch 10, flat-footed 13</span></p><p><span style="font-family: 'Verdana'">Base Attack/Grapple: +1/+3</span></p><p><span style="font-family: 'Verdana'">Attack: Claw +3 melee (1d4+2)</span></p><p><span style="font-family: 'Verdana'">Full Attack: 2 claws +3 melee (1d4+2)</span></p><p><span style="font-family: 'Verdana'">Space/Reach: 5 ft./5 ft.</span></p><p><span style="font-family: 'Verdana'">Special Attacks: Fear, gnaw, improved grab</span></p><p><span style="font-family: 'Verdana'">Special Qualities: Absorb corpse, all-around vision</span><span style="font-family: 'Verdana'">, <span style="color: Red">damage reduction 5/slashing?</span>, darkvision 60 ft., fast healing 2, unholy toughness, undead traits</span></p><p><span style="font-family: 'Verdana'">Saves: Fort +0, Ref +0, Will +3</span></p><p><span style="font-family: 'Verdana'">Abilities: Str 15, Dex 10, Con —, Int 5, Wis 10, Cha 12</span></p><p><span style="font-family: 'Verdana'">Skills: ---</span></p><p><span style="font-family: 'Verdana'">Feats: ?</span></p><p><span style="font-family: 'Verdana'">Environment: ?</span></p><p><span style="font-family: 'Verdana'">Organization: Solitary?</span></p><p><span style="font-family: 'Verdana'">Challenge Rating: x</span></p><p><span style="font-family: 'Verdana'">Treasure: None</span></p><p><span style="font-family: 'Verdana'">Alignment: Always neutral evil</span></p><p><span style="font-family: 'Verdana'">Advancement: 3-5 HD (Medium); 6-8 HD (Large)</span></p><p><span style="font-family: 'Verdana'">Level Adjustment: —</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Fear (Su):</strong></span> <span style="font-family: 'Verdana'"> ?</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Gnaw (Ex):</strong></span> <span style="font-family: 'Verdana'"> When a lost soul makes a full attack it can make an additional bite attack against any opponent it is grappling (+3 melee, 1d6+1 damage), in addition to its normal claw attacks. It can bite as many opponents as it can grapple. It can also bite a single grappled foe with a standard attack.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Improved Grab (Ex):</strong></span> <span style="font-family: 'Verdana'"> To use this ability, a lost soul must hit an opponent of any size with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can gnaw. A lost soul can grapple as many opponents as it has claw attacks at the same time.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Absorb Corpse:</strong></span> <span style="font-family: 'Verdana'"> If a lost soul kills a humanoid or monstrous humanoid it merges the body with its own flesh, for every victim it absorbs in this fashion the lost soul gains 1 HD, an additional claw attack, and its fast healing increases by 1 point. The victim cannot be returned to life with a <em>raise dead</em> or <em>resurrection</em> spell without first destroying the Lost Soul it has become part of, although it can be brought back to life with a <em>wish</em> or <em>true resurrection</em> (this removes the HD, attack and fast healing advancement the absorbed victim gave the lost soul).</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Furthermore, two or more lost souls can merge together into a single lost soul, the Hit Dice, number of attacks and fast healing of the resulting monster equals the sum of the individual lost souls'.</span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Unholy Toughness (Ex):</strong> A lost soul gains bonus hit points equal to its Charisma modifier times its Hit Dice.</span></p></blockquote><p></p>
[QUOTE="Cleon, post: 5366860, member: 57383"] [b]Corporeal Lost Soul Working Draft[/b] [FONT=Verdana]Here's a rough draft. I'm giving the basic model 2 claw attacks even though the stats say it has 4, since the description says "A lost soul fights with two claw attacks". It also says the weakest versions have 2 Hit Dice, not 4. [/FONT] [FONT=Verdana][SIZE=3][B]Corporeal Lost Soul[/B][/SIZE][/FONT][FONT=Verdana] Medium Undead Hit Dice: 2d12+2 (15 hp) Initiative: +0 Speed: 30 ft. (6 squares), climb 20 ft. Armor Class: 13 (+3 natural), touch 10, flat-footed 13 Base Attack/Grapple: +1/+3 Attack: Claw +3 melee (1d4+2) Full Attack: 2 claws +3 melee (1d4+2) Space/Reach: 5 ft./5 ft. Special Attacks: Fear, gnaw, improved grab Special Qualities: Absorb corpse, all-around vision[/FONT][FONT=Verdana], [COLOR=Red]damage reduction 5/slashing?[/COLOR], darkvision 60 ft., fast healing 2, unholy toughness, undead traits Saves: Fort +0, Ref +0, Will +3 Abilities: Str 15, Dex 10, Con —, Int 5, Wis 10, Cha 12 Skills: --- Feats: ? Environment: ? Organization: Solitary? Challenge Rating: x Treasure: None Alignment: Always neutral evil Advancement: 3-5 HD (Medium); 6-8 HD (Large) Level Adjustment: — [B]Fear (Su):[/B][/FONT] [FONT=Verdana] ? [B]Gnaw (Ex):[/B][/FONT] [FONT=Verdana] When a lost soul makes a full attack it can make an additional bite attack against any opponent it is grappling (+3 melee, 1d6+1 damage), in addition to its normal claw attacks. It can bite as many opponents as it can grapple. It can also bite a single grappled foe with a standard attack. [B]Improved Grab (Ex):[/B][/FONT] [FONT=Verdana] To use this ability, a lost soul must hit an opponent of any size with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can gnaw. A lost soul can grapple as many opponents as it has claw attacks at the same time. [B]Absorb Corpse:[/B][/FONT] [FONT=Verdana] If a lost soul kills a humanoid or monstrous humanoid it merges the body with its own flesh, for every victim it absorbs in this fashion the lost soul gains 1 HD, an additional claw attack, and its fast healing increases by 1 point. The victim cannot be returned to life with a [I]raise dead[/I] or [I]resurrection[/I] spell without first destroying the Lost Soul it has become part of, although it can be brought back to life with a [I]wish[/I] or [I]true resurrection[/I] (this removes the HD, attack and fast healing advancement the absorbed victim gave the lost soul). Furthermore, two or more lost souls can merge together into a single lost soul, the Hit Dice, number of attacks and fast healing of the resulting monster equals the sum of the individual lost souls'. [/FONT] [FONT=Verdana] [B]Unholy Toughness (Ex):[/B] A lost soul gains bonus hit points equal to its Charisma modifier times its Hit Dice.[/FONT] [/QUOTE]
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