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<blockquote data-quote="Shade" data-source="post: 5732257" data-attributes="member: 287"><p>Here are revised stats from <em>Races of Ansalon</em>:</p><p></p><p><strong>Kender Racial Traits</strong></p><ul> <li data-xf-list-type="ul">+2 Dexterity, –2 Strength, –2 Wisdom. Quick and agile, the small and wiry kender are built for nimbleness rather than brute strength. Driven by insatiable<br /> curiosity, kender lack the ability to think things through or to consider the consequences of their actions.</li> <li data-xf-list-type="ul">Small: As Small creatures, kender gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks. They must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium characters.</li> <li data-xf-list-type="ul">A kender's base land speed is 30 feet. Kender are faster than their size would suggest.</li> <li data-xf-list-type="ul">Weapon Familiarity: Kender treat any kender exotic weapon as a simple weapon.</li> <li data-xf-list-type="ul">+1 racial bonus on all saving throws. Due to their eternal optimism and inherent belief in the goodness of all people, kender manage to survive and thrive in a world that is often hostile to them.</li> <li data-xf-list-type="ul">+2 racial bonus on Spot checks.</li> <li data-xf-list-type="ul">+2 racial bonus on Open Locks and Sleight of Hand checks. Kender can use these two abilities as though they were trained, even if they have 0 ranks in the skills.</li> <li data-xf-list-type="ul">Lack of Focus: Kender have a –4 racial penalty on Concentration checks. Kender don’t necessarily lack magical talent, but their general lack of focus discourages them from pursuing careers in magic.</li> <li data-xf-list-type="ul">Taunt: Kender have an uncanny insight into the motivations and characteristics of other races. They can use this insight to unleash a verbal barrage of sarcasm, insults, and crude comments that cause the targeted<br /> victims to lose their temper. Kender receive a +4 racial bonus on all Bluff checks to taunt someone.</li> <li data-xf-list-type="ul">Fearlessness: Kender are immune to fear, magical and otherwise.</li> <li data-xf-list-type="ul">Automatic Languages: Common, Kenderspeak. Bonus Languages: Dwarven, Ergot, Elven, Goblin, Solamnic.</li> <li data-xf-list-type="ul">Favored Class: Rogue.</li> </ul></blockquote><p></p>
[QUOTE="Shade, post: 5732257, member: 287"] Here are revised stats from [I]Races of Ansalon[/I]: [B]Kender Racial Traits[/B] [list] [*]+2 Dexterity, –2 Strength, –2 Wisdom. Quick and agile, the small and wiry kender are built for nimbleness rather than brute strength. Driven by insatiable curiosity, kender lack the ability to think things through or to consider the consequences of their actions. [*]Small: As Small creatures, kender gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks. They must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium characters. [*]A kender's base land speed is 30 feet. Kender are faster than their size would suggest. [*]Weapon Familiarity: Kender treat any kender exotic weapon as a simple weapon. [*]+1 racial bonus on all saving throws. Due to their eternal optimism and inherent belief in the goodness of all people, kender manage to survive and thrive in a world that is often hostile to them. [*]+2 racial bonus on Spot checks. [*]+2 racial bonus on Open Locks and Sleight of Hand checks. Kender can use these two abilities as though they were trained, even if they have 0 ranks in the skills. [*]Lack of Focus: Kender have a –4 racial penalty on Concentration checks. Kender don’t necessarily lack magical talent, but their general lack of focus discourages them from pursuing careers in magic. [*]Taunt: Kender have an uncanny insight into the motivations and characteristics of other races. They can use this insight to unleash a verbal barrage of sarcasm, insults, and crude comments that cause the targeted victims to lose their temper. Kender receive a +4 racial bonus on all Bluff checks to taunt someone. [*]Fearlessness: Kender are immune to fear, magical and otherwise. [*]Automatic Languages: Common, Kenderspeak. Bonus Languages: Dwarven, Ergot, Elven, Goblin, Solamnic. [*]Favored Class: Rogue. [/list] [/QUOTE]
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