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<blockquote data-quote="freyar" data-source="post: 6059912" data-attributes="member: 40227"><p>As discussed in email, we agreed to bump mental stats to Int 16, Wis 14, Cha 17.</p><p></p><p>I also believe we've agreed on standard innate sorcerer casting. What we have so far on collaborative spellcasting is</p><p></p><p>Cooperative Spellcasting (Sp): A group of two or more tso can form a spellcasting collaboration which can increase the number and power of their spells.</p><p></p><p>Forming The Collaboration: To form a spellcasting collaboration, the entire group must agree which tso will lead their collaborative spellcasting and then ready their sorcerer spells together in a special ceremony which takes 1 hour to complete. This hour includes the 15 minutes the tso participants need to ready their personal sorcerer spells. The leader of the collaboration gains the spells per day of a sorcerer with a level equal to their own level plus +1 level for every other tso in the collaboration (max +12 levels). These bonus levels only increase the number of spells the leader can ready, they do not increase the leader's own casting level. The leader casts the spells per day of their personal caster level normally, but the additional spells they gain are "Collaborative Spells" that follow special rules detailed below.</p><p></p><p>Spells per Day Example: A standard tso has 4th-level sorcerer spellcasting and Charisma 17, giving it 6/7/4 spells per day. It becomes the leader of a collaboration with five other tso, giving it the spells per day equal to a 9th level sorcerer (6/7/7/7/4). Of these spells, 6/7/4 are normal spells and the remaining three 2nd level, seven 3rd level and four 4th level spell slots are collaborative spells (0/0/3/7/4). The leader's caster level is 4th.</p><p></p><p>Assisted Spellcasting: The collaboration's leader can have their spellcasting assisted by any other member of the group. This gives the leader a +1 bonus to caster level for each assistant (maximum +12 CL). To provide this CL boost, an assistant must be within 30 feet of the leader, have line of effect, and take a standard action every round for the spell's entire casting time. If any of these conditions are broken or the assistant loses focus (by failing a Concentration check, for example) the leader's spellcasting does not receive a CL bonus from that assistant, although they can still receive CL bonuses from other assistants.</p><p></p><p>Casting Collaborative Spells: The leader of the collaboration (and only the leader) can cast collaborative spells. The leader is not limited to their Sorcerer Spells Known list, but can cast any Sorcerer/Wizard spell as a collaborative spell. The tso also have access to secret collaborative-only spells, such as the enchant aracheon spell used to create their plane-traveling flying ships.</p><p></p><p>Collaborative spells can only be cast using Assisted Spellcasting (see above). If a collaborative spell's spell level is too high to be cast by the leader's personal caster level, the bonus caster levels from Assisted Spellcasting's must allow the leader to meet the spell's minimum CL or the spellcasting will fail. The leader must meet all of the collaborative spell's costs (XP, material components, et cetera) themselves and can modify the spell with Metamagic Feats. A collaborative spell takes longer to cast than the normal version of the spell, although this can be shortened by applying the Quicken Spell feat, as detailed in the Collaborative Spell Casting Time table (see below). In all other respects, a collaborative spell uses the rules for a normal sorcerer spell.</p><p></p><p>Breaking The Collaboration: A spellcasting collaboration breaks down when a participating tso readies a new set of sorcerer spells. If the leader readies their spells, the entire collaboration is broken. If an "assistant" readies their spells, they exit the collaboration and the leader must recalculate their spells-per-day without the level bonus they get from that assistant (if any). The leader is immediately aware of this loss and knows which tso exited the collaboration, but has no knowledge of the circumstances. Normally, a group of tso will ready their spells together to form a new collaboration while breaking the old one.</p><p></p><p>And a table on casting times that will take longer to format for posting. I think we still have a bit of wrangling to do on this.</p></blockquote><p></p>
[QUOTE="freyar, post: 6059912, member: 40227"] As discussed in email, we agreed to bump mental stats to Int 16, Wis 14, Cha 17. I also believe we've agreed on standard innate sorcerer casting. What we have so far on collaborative spellcasting is Cooperative Spellcasting (Sp): A group of two or more tso can form a spellcasting collaboration which can increase the number and power of their spells. Forming The Collaboration: To form a spellcasting collaboration, the entire group must agree which tso will lead their collaborative spellcasting and then ready their sorcerer spells together in a special ceremony which takes 1 hour to complete. This hour includes the 15 minutes the tso participants need to ready their personal sorcerer spells. The leader of the collaboration gains the spells per day of a sorcerer with a level equal to their own level plus +1 level for every other tso in the collaboration (max +12 levels). These bonus levels only increase the number of spells the leader can ready, they do not increase the leader's own casting level. The leader casts the spells per day of their personal caster level normally, but the additional spells they gain are "Collaborative Spells" that follow special rules detailed below. Spells per Day Example: A standard tso has 4th-level sorcerer spellcasting and Charisma 17, giving it 6/7/4 spells per day. It becomes the leader of a collaboration with five other tso, giving it the spells per day equal to a 9th level sorcerer (6/7/7/7/4). Of these spells, 6/7/4 are normal spells and the remaining three 2nd level, seven 3rd level and four 4th level spell slots are collaborative spells (0/0/3/7/4). The leader's caster level is 4th. Assisted Spellcasting: The collaboration's leader can have their spellcasting assisted by any other member of the group. This gives the leader a +1 bonus to caster level for each assistant (maximum +12 CL). To provide this CL boost, an assistant must be within 30 feet of the leader, have line of effect, and take a standard action every round for the spell's entire casting time. If any of these conditions are broken or the assistant loses focus (by failing a Concentration check, for example) the leader's spellcasting does not receive a CL bonus from that assistant, although they can still receive CL bonuses from other assistants. Casting Collaborative Spells: The leader of the collaboration (and only the leader) can cast collaborative spells. The leader is not limited to their Sorcerer Spells Known list, but can cast any Sorcerer/Wizard spell as a collaborative spell. The tso also have access to secret collaborative-only spells, such as the enchant aracheon spell used to create their plane-traveling flying ships. Collaborative spells can only be cast using Assisted Spellcasting (see above). If a collaborative spell's spell level is too high to be cast by the leader's personal caster level, the bonus caster levels from Assisted Spellcasting's must allow the leader to meet the spell's minimum CL or the spellcasting will fail. The leader must meet all of the collaborative spell's costs (XP, material components, et cetera) themselves and can modify the spell with Metamagic Feats. A collaborative spell takes longer to cast than the normal version of the spell, although this can be shortened by applying the Quicken Spell feat, as detailed in the Collaborative Spell Casting Time table (see below). In all other respects, a collaborative spell uses the rules for a normal sorcerer spell. Breaking The Collaboration: A spellcasting collaboration breaks down when a participating tso readies a new set of sorcerer spells. If the leader readies their spells, the entire collaboration is broken. If an "assistant" readies their spells, they exit the collaboration and the leader must recalculate their spells-per-day without the level bonus they get from that assistant (if any). The leader is immediately aware of this loss and knows which tso exited the collaboration, but has no knowledge of the circumstances. Normally, a group of tso will ready their spells together to form a new collaboration while breaking the old one. And a table on casting times that will take longer to format for posting. I think we still have a bit of wrangling to do on this. [/QUOTE]
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