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<blockquote data-quote="Cleon" data-source="post: 6664174" data-attributes="member: 57383"><p>So would I. You must have imagined that "of". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>This ought to be 40 ft.</p><p></p><p></p><p></p><p>The <em>Jakandor</em> campaign was pretty low level, with most of the named NPCs being only 2nd to 8th level. The highest level I could find with a cursory examination was a 12th level Lich.</p><p></p><p>Notice the highest level among the "three memorable juggernauts in Knorrman history" is a 7th level character, a Clandred (which is the basic Knorrman warrior class, an ordinary clan member who fights when needed, rather than an expert full-time combatant).</p><p></p><p>That suggests we want something appropriate for low-CR encounters, so I'm fine with having a fairly poor AC compared to, say, the 3E Stone Golem. Although to compensate somewhat I should mention I think we should give all the standard Juggernauts a Hardness score equal to their material (stone = hardness 8 and so on).</p><p></p><p>It's also worth remembering that the Juggernaut's gain the AC benefits of the helmsman's armour (assuming it's equipped into the Juggernaut), but the juggernaut isn't slowed by being equipped by heavy armour.</p><p></p><p>Actually, that raises a significant point. A Juggernaut does have special rules for restricting its movement - limited turning speeds and the like - but heavy armour like banded mail does not slow it down.</p><p></p><p>Methinks we need a special trait to reflect this. I did wonder about giving it a trait something like the following:</p><p></p><p><strong>Cumbersome (Ex):</strong> A guardian juggernaut always moves as if it was carrying a heavy load, even if it is not equipped with any items.</p><p></p><p>That could prove very troublesome for helmsman who's attacks rely on mobility, though, so I'm having second thoughts about it.</p><p></p><p>Hmm, I think we need to think about this... Do we want a Juggernaut Barbarian to keep its Fast Movement, or a Juggernaut Monk to have Flurry Of Blows? I'm inclined to say yes, since those (a) those are key elements of the class and (b) a giant statue that knows kung fu is just cooler than one that doesn't.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6664174, member: 57383"] So would I. You must have imagined that "of". :p This ought to be 40 ft. The [I]Jakandor[/I] campaign was pretty low level, with most of the named NPCs being only 2nd to 8th level. The highest level I could find with a cursory examination was a 12th level Lich. Notice the highest level among the "three memorable juggernauts in Knorrman history" is a 7th level character, a Clandred (which is the basic Knorrman warrior class, an ordinary clan member who fights when needed, rather than an expert full-time combatant). That suggests we want something appropriate for low-CR encounters, so I'm fine with having a fairly poor AC compared to, say, the 3E Stone Golem. Although to compensate somewhat I should mention I think we should give all the standard Juggernauts a Hardness score equal to their material (stone = hardness 8 and so on). It's also worth remembering that the Juggernaut's gain the AC benefits of the helmsman's armour (assuming it's equipped into the Juggernaut), but the juggernaut isn't slowed by being equipped by heavy armour. Actually, that raises a significant point. A Juggernaut does have special rules for restricting its movement - limited turning speeds and the like - but heavy armour like banded mail does not slow it down. Methinks we need a special trait to reflect this. I did wonder about giving it a trait something like the following: [B]Cumbersome (Ex):[/B] A guardian juggernaut always moves as if it was carrying a heavy load, even if it is not equipped with any items. That could prove very troublesome for helmsman who's attacks rely on mobility, though, so I'm having second thoughts about it. Hmm, I think we need to think about this... Do we want a Juggernaut Barbarian to keep its Fast Movement, or a Juggernaut Monk to have Flurry Of Blows? I'm inclined to say yes, since those (a) those are key elements of the class and (b) a giant statue that knows kung fu is just cooler than one that doesn't. [/QUOTE]
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