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<blockquote data-quote="Cleon" data-source="post: 6669552" data-attributes="member: 57383"><p>Well once we balance out the size adjustment and Dex adjustment (if any) the number's a bit better.</p><p></p><p>e.g. if a wooden juggernaut's overall 1-point AC improvement presumably includes the size penalty (-4) and a Dex penalty of, say -2, it'll need a +7 NA. That's actually better than the +6 NA a <a href="http://www.d20srd.org/srd/monsters/animatedObject.htm" target="_blank">Huge Animated Object</a> has.</p><p></p><p>Oh blast it, an answer's staring me in the face! Why don't we just use the Huge Animated Object as a model? It's the same basic concept - an object animated by a spell. A Huge Animated Object has +6 NA and a Dex of 8, suggesting +6 NA and a -2 Dex penalty for the "basic" wooden juggernaut.</p><p></p><p></p><p></p><p>The problem with that approach is that the construct fights like the pilot, except slightly slower (-1 on initiative rolls plus special maneuvering rules). Its weapons do the same damage as the pilot's, plus a "goliath bonus" due to how large and strong it is.</p><p></p><p>Hmm, how about if we make it so the Juggernaut cannot Run? At least that would be simple!</p><p></p><p>Oh, except the Stone Juggernaut is even less maneuverable... I guess we can fix that with a special rule in the "Stone Juggernaut" section. Maybe "If a stone juggernaut makes a double move or a full-round movement action it must travel in a straight line and moves as if it were charging (see <a href="http://www.d20srd.org/srd/combat/specialAttacks.htm#charge" target="_blank">Movement During a Charge</a>)."?</p><p></p><p>Oh, and that -1 to Initiative strongly suggest we ought to give it a -2 racial penalty to Dex. For the damage, a basic +16 to Str for the Wooden Juggernaut would seem a decent fit (and maybe +8 for the Wicker and +24 for the Stone?)</p></blockquote><p></p>
[QUOTE="Cleon, post: 6669552, member: 57383"] Well once we balance out the size adjustment and Dex adjustment (if any) the number's a bit better. e.g. if a wooden juggernaut's overall 1-point AC improvement presumably includes the size penalty (-4) and a Dex penalty of, say -2, it'll need a +7 NA. That's actually better than the +6 NA a [URL="http://www.d20srd.org/srd/monsters/animatedObject.htm"]Huge Animated Object[/URL] has. Oh blast it, an answer's staring me in the face! Why don't we just use the Huge Animated Object as a model? It's the same basic concept - an object animated by a spell. A Huge Animated Object has +6 NA and a Dex of 8, suggesting +6 NA and a -2 Dex penalty for the "basic" wooden juggernaut. The problem with that approach is that the construct fights like the pilot, except slightly slower (-1 on initiative rolls plus special maneuvering rules). Its weapons do the same damage as the pilot's, plus a "goliath bonus" due to how large and strong it is. Hmm, how about if we make it so the Juggernaut cannot Run? At least that would be simple! Oh, except the Stone Juggernaut is even less maneuverable... I guess we can fix that with a special rule in the "Stone Juggernaut" section. Maybe "If a stone juggernaut makes a double move or a full-round movement action it must travel in a straight line and moves as if it were charging (see [URL="http://www.d20srd.org/srd/combat/specialAttacks.htm#charge"]Movement During a Charge[/URL])."? Oh, and that -1 to Initiative strongly suggest we ought to give it a -2 racial penalty to Dex. For the damage, a basic +16 to Str for the Wooden Juggernaut would seem a decent fit (and maybe +8 for the Wicker and +24 for the Stone?) [/QUOTE]
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