Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Creatures from Other Campaign Settings
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 6698736" data-attributes="member: 57383"><p>Okay, basically I'm suggesting we remove the base creature's size modifier for Strength and substitute the base construct's size modifier to Strength.</p><p></p><p>If we assume the base construct is Huge size, this means the Juggernaut has "base creature's strength plus X minus base creature's size modifier to strength", where X includes the +16 size modifier for being Huge plus an additional modifier for the base type of Juggernaut - Wood, Stone, <em>et cetera</em>.</p><p></p><p>So, if you have a Small base creature (-4 size modifier to Strength) piloting a Huge base construct (+16 size modifier to Strength), the resulting juggernaut would have the base creature's strength and a +20 size adjustment plus an additional tweak due to material (so a Stone Juggernaut might have, say, +6 on top of that and a Wicker Juggernaut could have -4).</p><p></p><p>Contrariwise, a Large base creature (+8 size modifier to Strength) piloting the same Huge construct (+16 size modifier) would have a +8 overall size adjustment to Strength.</p><p></p><p>I'm thinking that after explaining this in the Ability line we'd include a "Juggernaut Ability Table" similar to the one we used for the Mystaran Gargantua, for ease of reference.</p><p></p><p>For example, if a typical Wooden Juggernaut grants a +18 Strength bonus to Medium-sized pilot, the table might look something like:</p><p></p><p><strong><span style="font-size: 12px">Juggernaut Strength Modifier Table</span></strong></p><table style='width: 100%'><tr><td><strong>Base Creature</strong></td></tr><tr><td>[TABLE="width: 80"] [TR] [TD]<strong>Size</strong></td></tr><tr><td>Fine[+28]</td></tr><tr><td>Diminutive[+26]</td></tr><tr><td>Tiny[+24]</td></tr><tr><td>Small[+20]</td></tr><tr><td>Medium[+16]</td></tr><tr><td>Large[+8]</td></tr></table><p> [TD="align: center"] <strong>Type of Juggernaut<br /> </strong> [/TD] </p><p>[/TD] [TD][TABLE="width: 300"] [TR] [TD="align: center"]<strong>Stone</strong>[/TD] [TD="align: center"]<strong>Wicker</strong>[/TD] [TD="align: center"]<strong>Winged</strong>[/TD] [TD="align: center"]<strong>Wooden</strong>[/TD] [/TR] [TR] [TD="align: center"]Str +X[/TD] [TD="align: center"]Str +X[/TD] [TD="align: center"]Str +X[/TD] [TD="align: center"]Str +30[/TD] [/TR] [TR] [TD="align: center"]Str +X[/TD] [TD="align: center"]Str +X[/TD] [TD="align: center"]Str +X[/TD] [TD="align: center"]Str +28[/TD] [/TR] [TR] [TD="align: center"]Str +X[/TD] [TD="align: center"]Str +X[/TD] [TD="align: center"]Str +X[/TD] [TD="align: center"]Str +26[/TD] [/TR] [TR] [TD="align: center"]Str +X[/TD] [TD="align: center"]Str +X[/TD] [TD="align: center"]Str +X[/TD] [TD="align: center"]Str +22[/TD] [/TR] [TR] [TD="align: center"]Str +X[/TD] [TD="align: center"]Str +X[/TD] [TD="align: center"]Str +X[/TD] [TD="align: center"]Str +18[/TD] [/TR] [TR] [TD="align: center"]Str +X[/TD] [TD="align: center"]Str +X[/TD] [TD="align: center"]Str +X[/TD] [TD="align: center"]Str +10[/TD] [/TR] [/TABLE] [/TD] [/TR] [/TABLE] Hmm... upon reflection I'm not sure about the idea of halfling-powered Juggernauts having higher strengths than human-powered ones due to the size differential.</p><p></p><p>How would it work if a base creature with a size penalty didn't apply it? (e.g. if it was ""base creature's strength plus X minus base creature's size <u><strong>bonus</strong></u> to strength")</p><p></p><p>Let's see, that would be something like...</p><p></p><p><strong><span style="font-size: 12px">Juggernaut Size Modifier Table</span></strong></p><table style='width: 100%'><tr><td><strong>Base Creature</strong></td></tr><tr><td>[TABLE="width: 80"] [TR] [TD]<strong>Size</strong></td></tr><tr><td>Fine[<span style="color: #ff0000">n/a</span>]</td></tr><tr><td>Diminutive[<span style="color: #ff0000">n/a</span>]</td></tr><tr><td>Tiny[<span style="color: #ff0000">n/a</span>]</td></tr><tr><td>Small[<span style="color: #ff0000">n/a</span>]</td></tr><tr><td>Medium[<span style="color: #ff0000">+0</span>]</td></tr><tr><td>Large[<span style="color: #ff0000">+8</span>]</td></tr><tr><td>Huge[<span style="color: #ff0000">+16</span>]</td></tr><tr><td>Gargantuan[<span style="color: #ff0000">+24</span>]</td></tr><tr><td>Colossal[<span style="color: #ff0000">+32</span>]</td></tr></table><p> [TD="align: center"] <strong>Juggernaut Size<br /> </strong> [/TD] </p><p>[/TD] [TD][TABLE="width: 400"] [TR] [TD="align: center"]Medium[/TD] [TD="align: center"]Large[/TD] [TD="align: center"]Huge[/TD] [TD="align: center"]Gargantuan[/TD] [TD="align: center"]Colossal[/TD] [/TR] [TR] [TD="align: center"]Str +0[/TD] [TD="align: center"]Str +8[/TD] [TD="align: center"]Str +16[/TD] [TD="align: center"]Str +24[/TD] [TD="align: center"]Str +32[/TD] [/TR] [TR] [TD="align: center"]Str +0[/TD] [TD="align: center"]Str +8[/TD] [TD="align: center"]Str +16[/TD] [TD="align: center"]Str +24[/TD] [TD="align: center"]Str +32[/TD] [/TR] [TR] [TD="align: center"]Str +0[/TD] [TD="align: center"]Str +8[/TD] [TD="align: center"]Str +16[/TD] [TD="align: center"]Str +24[/TD] [TD="align: center"]Str +32[/TD] [/TR] [TR] [TD="align: center"]Str +0[/TD] [TD="align: center"]Str +8[/TD] [TD="align: center"]Str +16[/TD] [TD="align: center"]Str +24[/TD] [TD="align: center"]Str +32[/TD] [/TR] [TR] [TD="align: center"]n/a[/TD] [TD="align: center"]Str +8[/TD] [TD="align: center"]Str +16[/TD] [TD="align: center"]Str +24[/TD] [TD="align: center"]Str +32[/TD] [/TR] [TR] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [TD="align: center"]Str +8[/TD] [TD="align: center"]Str +16[/TD] [TD="align: center"]Str +24[/TD] [/TR] [TR] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [TD="align: center"]Str +8[/TD] [TD="align: center"]Str +16[/TD] [/TR] [TR] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [TD="align: center"]Str +8[/TD] [/TR] [TR] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [/TR] [/TABLE] [/TD] [/TR] [/TABLE] Nah, don't like that. I prefer the "both bonus and penalty" model, which in generic form would be something like:</p><p></p><p><strong><span style="font-size: 12px">Juggernaut Size Modifier Table</span></strong></p><table style='width: 100%'><tr><td><strong>Base Creature</strong></td></tr><tr><td>[TABLE="width: 80"] [TR] [TD]<strong>Size</strong></td></tr><tr><td>Fine[<span style="color: #ff0000">-12</span>]</td></tr><tr><td>Diminutive[<span style="color: #ff0000">-10</span>]</td></tr><tr><td>Tiny[<span style="color: #ff0000">-8</span>]</td></tr><tr><td>Small[<span style="color: #ff0000">-4</span>]</td></tr><tr><td>Medium[<span style="color: #ff0000">+0</span>]</td></tr><tr><td>Large[<span style="color: #ff0000">+8</span>]</td></tr><tr><td>Huge[<span style="color: #ff0000">+16</span>]</td></tr><tr><td>Gargantuan[<span style="color: #ff0000">+24</span>]</td></tr><tr><td>Colossal[<span style="color: #ff0000">+32</span>]</td></tr></table><p> [TD="align: center"] <strong>Juggernaut Size*<br /> </strong> [/TD] </p><p>[/TD] [TD][TABLE="width: 400"] [TR] [TD="align: center"]Medium[/TD] [TD="align: center"]Large[/TD] [TD="align: center"]Huge[/TD] [TD="align: center"]Gargantuan[/TD] [TD="align: center"]Colossal[/TD] [/TR] [TR] [TD="align: center"]Str +12[/TD] [TD="align: center"]Str +20[/TD] [TD="align: center"]Str +28[/TD] [TD="align: center"]Str +36[/TD] [TD="align: center"]Str +44[/TD] [/TR] [TR] [TD="align: center"]Str +10[/TD] [TD="align: center"]Str +18[/TD] [TD="align: center"]Str +26[/TD] [TD="align: center"]Str +34[/TD] [TD="align: center"]Str +42[/TD] [/TR] [TR] [TD="align: center"]Str +8[/TD] [TD="align: center"]Str +16[/TD] [TD="align: center"]Str +24[/TD] [TD="align: center"]Str +32[/TD] [TD="align: center"]Str +40[/TD] [/TR] [TR] [TD="align: center"]Str +4[/TD] [TD="align: center"]Str +12[/TD] [TD="align: center"]Str +20[/TD] [TD="align: center"]Str +28[/TD] [TD="align: center"]Str +36[/TD] [/TR] [TR] [TD="align: center"]n/a[/TD] [TD="align: center"]Str +8[/TD] [TD="align: center"]Str +16[/TD] [TD="align: center"]Str +24[/TD] [TD="align: center"]Str +32[/TD] [/TR] [TR] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [TD="align: center"]Str +8[/TD] [TD="align: center"]Str +16[/TD] [TD="align: center"]Str +24[/TD] [/TR] [TR] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [TD="align: center"]Str +8[/TD] [TD="align: center"]Str +16[/TD] [/TR] [TR] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [TD="align: center"]Str +8[/TD] [/TR] [TR] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [/TR] [/TABLE] * Add +X for Stone, +Y for Wood or Winged, +Z for Wicker[/TD] [/TR] [/TABLE] Yeah, that kind of approach works for me.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6698736, member: 57383"] Okay, basically I'm suggesting we remove the base creature's size modifier for Strength and substitute the base construct's size modifier to Strength. If we assume the base construct is Huge size, this means the Juggernaut has "base creature's strength plus X minus base creature's size modifier to strength", where X includes the +16 size modifier for being Huge plus an additional modifier for the base type of Juggernaut - Wood, Stone, [I]et cetera[/I]. So, if you have a Small base creature (-4 size modifier to Strength) piloting a Huge base construct (+16 size modifier to Strength), the resulting juggernaut would have the base creature's strength and a +20 size adjustment plus an additional tweak due to material (so a Stone Juggernaut might have, say, +6 on top of that and a Wicker Juggernaut could have -4). Contrariwise, a Large base creature (+8 size modifier to Strength) piloting the same Huge construct (+16 size modifier) would have a +8 overall size adjustment to Strength. I'm thinking that after explaining this in the Ability line we'd include a "Juggernaut Ability Table" similar to the one we used for the Mystaran Gargantua, for ease of reference. For example, if a typical Wooden Juggernaut grants a +18 Strength bonus to Medium-sized pilot, the table might look something like: [B][SIZE=3]Juggernaut Strength Modifier Table[/SIZE][/B] [TABLE] [TR] [TD][B]Base Creature[/B][/TD] [TD="align: center"][B]Type of Juggernaut [/B][/TD] [/TR] [TR] [TD][TABLE="width: 80"] [TR] [TD][B]Size[/B][/TD] [/TR] [TR] [TD]Fine[+28][/TD] [/TR] [TR] [TD]Diminutive[+26][/TD] [/TR] [TR] [TD]Tiny[+24][/TD] [/TR] [TR] [TD]Small[+20][/TD] [/TR] [TR] [TD]Medium[+16][/TD] [/TR] [TR] [TD]Large[+8][/TD] [/TR] [/TABLE] [/TD] [TD][TABLE="width: 300"] [TR] [TD="align: center"][B]Stone[/B][/TD] [TD="align: center"][B]Wicker[/B][/TD] [TD="align: center"][B]Winged[/B][/TD] [TD="align: center"][B]Wooden[/B][/TD] [/TR] [TR] [TD="align: center"]Str +X[/TD] [TD="align: center"]Str +X[/TD] [TD="align: center"]Str +X[/TD] [TD="align: center"]Str +30[/TD] [/TR] [TR] [TD="align: center"]Str +X[/TD] [TD="align: center"]Str +X[/TD] [TD="align: center"]Str +X[/TD] [TD="align: center"]Str +28[/TD] [/TR] [TR] [TD="align: center"]Str +X[/TD] [TD="align: center"]Str +X[/TD] [TD="align: center"]Str +X[/TD] [TD="align: center"]Str +26[/TD] [/TR] [TR] [TD="align: center"]Str +X[/TD] [TD="align: center"]Str +X[/TD] [TD="align: center"]Str +X[/TD] [TD="align: center"]Str +22[/TD] [/TR] [TR] [TD="align: center"]Str +X[/TD] [TD="align: center"]Str +X[/TD] [TD="align: center"]Str +X[/TD] [TD="align: center"]Str +18[/TD] [/TR] [TR] [TD="align: center"]Str +X[/TD] [TD="align: center"]Str +X[/TD] [TD="align: center"]Str +X[/TD] [TD="align: center"]Str +10[/TD] [/TR] [/TABLE] [/TD] [/TR] [/TABLE] Hmm... upon reflection I'm not sure about the idea of halfling-powered Juggernauts having higher strengths than human-powered ones due to the size differential. How would it work if a base creature with a size penalty didn't apply it? (e.g. if it was ""base creature's strength plus X minus base creature's size [U][B]bonus[/B][/U] to strength") Let's see, that would be something like... [B][SIZE=3]Juggernaut Size Modifier Table[/SIZE][/B] [TABLE] [TR] [TD][B]Base Creature[/B][/TD] [TD="align: center"][B]Juggernaut Size [/B][/TD] [/TR] [TR] [TD][TABLE="width: 80"] [TR] [TD][B]Size[/B][/TD] [/TR] [TR] [TD]Fine[[COLOR=#ff0000]n/a[/COLOR]][/TD] [/TR] [TR] [TD]Diminutive[[COLOR=#ff0000]n/a[/COLOR]][/TD] [/TR] [TR] [TD]Tiny[[COLOR=#ff0000]n/a[/COLOR]][/TD] [/TR] [TR] [TD]Small[[COLOR=#ff0000]n/a[/COLOR]][/TD] [/TR] [TR] [TD]Medium[[COLOR=#ff0000]+0[/COLOR]][/TD] [/TR] [TR] [TD]Large[[COLOR=#ff0000]+8[/COLOR]][/TD] [/TR] [TR] [TD]Huge[[COLOR=#ff0000]+16[/COLOR]][/TD] [/TR] [TR] [TD]Gargantuan[[COLOR=#ff0000]+24[/COLOR]][/TD] [/TR] [TR] [TD]Colossal[[COLOR=#ff0000]+32[/COLOR]][/TD] [/TR] [/TABLE] [/TD] [TD][TABLE="width: 400"] [TR] [TD="align: center"]Medium[/TD] [TD="align: center"]Large[/TD] [TD="align: center"]Huge[/TD] [TD="align: center"]Gargantuan[/TD] [TD="align: center"]Colossal[/TD] [/TR] [TR] [TD="align: center"]Str +0[/TD] [TD="align: center"]Str +8[/TD] [TD="align: center"]Str +16[/TD] [TD="align: center"]Str +24[/TD] [TD="align: center"]Str +32[/TD] [/TR] [TR] [TD="align: center"]Str +0[/TD] [TD="align: center"]Str +8[/TD] [TD="align: center"]Str +16[/TD] [TD="align: center"]Str +24[/TD] [TD="align: center"]Str +32[/TD] [/TR] [TR] [TD="align: center"]Str +0[/TD] [TD="align: center"]Str +8[/TD] [TD="align: center"]Str +16[/TD] [TD="align: center"]Str +24[/TD] [TD="align: center"]Str +32[/TD] [/TR] [TR] [TD="align: center"]Str +0[/TD] [TD="align: center"]Str +8[/TD] [TD="align: center"]Str +16[/TD] [TD="align: center"]Str +24[/TD] [TD="align: center"]Str +32[/TD] [/TR] [TR] [TD="align: center"]n/a[/TD] [TD="align: center"]Str +8[/TD] [TD="align: center"]Str +16[/TD] [TD="align: center"]Str +24[/TD] [TD="align: center"]Str +32[/TD] [/TR] [TR] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [TD="align: center"]Str +8[/TD] [TD="align: center"]Str +16[/TD] [TD="align: center"]Str +24[/TD] [/TR] [TR] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [TD="align: center"]Str +8[/TD] [TD="align: center"]Str +16[/TD] [/TR] [TR] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [TD="align: center"]Str +8[/TD] [/TR] [TR] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [/TR] [/TABLE] [/TD] [/TR] [/TABLE] Nah, don't like that. I prefer the "both bonus and penalty" model, which in generic form would be something like: [B][SIZE=3]Juggernaut Size Modifier Table[/SIZE][/B] [TABLE] [TR] [TD][B]Base Creature[/B][/TD] [TD="align: center"][B]Juggernaut Size* [/B][/TD] [/TR] [TR] [TD][TABLE="width: 80"] [TR] [TD][B]Size[/B][/TD] [/TR] [TR] [TD]Fine[[COLOR=#ff0000]-12[/COLOR]][/TD] [/TR] [TR] [TD]Diminutive[[COLOR=#ff0000]-10[/COLOR]][/TD] [/TR] [TR] [TD]Tiny[[COLOR=#ff0000]-8[/COLOR]][/TD] [/TR] [TR] [TD]Small[[COLOR=#ff0000]-4[/COLOR]][/TD] [/TR] [TR] [TD]Medium[[COLOR=#ff0000]+0[/COLOR]][/TD] [/TR] [TR] [TD]Large[[COLOR=#ff0000]+8[/COLOR]][/TD] [/TR] [TR] [TD]Huge[[COLOR=#ff0000]+16[/COLOR]][/TD] [/TR] [TR] [TD]Gargantuan[[COLOR=#ff0000]+24[/COLOR]][/TD] [/TR] [TR] [TD]Colossal[[COLOR=#ff0000]+32[/COLOR]][/TD] [/TR] [/TABLE] [/TD] [TD][TABLE="width: 400"] [TR] [TD="align: center"]Medium[/TD] [TD="align: center"]Large[/TD] [TD="align: center"]Huge[/TD] [TD="align: center"]Gargantuan[/TD] [TD="align: center"]Colossal[/TD] [/TR] [TR] [TD="align: center"]Str +12[/TD] [TD="align: center"]Str +20[/TD] [TD="align: center"]Str +28[/TD] [TD="align: center"]Str +36[/TD] [TD="align: center"]Str +44[/TD] [/TR] [TR] [TD="align: center"]Str +10[/TD] [TD="align: center"]Str +18[/TD] [TD="align: center"]Str +26[/TD] [TD="align: center"]Str +34[/TD] [TD="align: center"]Str +42[/TD] [/TR] [TR] [TD="align: center"]Str +8[/TD] [TD="align: center"]Str +16[/TD] [TD="align: center"]Str +24[/TD] [TD="align: center"]Str +32[/TD] [TD="align: center"]Str +40[/TD] [/TR] [TR] [TD="align: center"]Str +4[/TD] [TD="align: center"]Str +12[/TD] [TD="align: center"]Str +20[/TD] [TD="align: center"]Str +28[/TD] [TD="align: center"]Str +36[/TD] [/TR] [TR] [TD="align: center"]n/a[/TD] [TD="align: center"]Str +8[/TD] [TD="align: center"]Str +16[/TD] [TD="align: center"]Str +24[/TD] [TD="align: center"]Str +32[/TD] [/TR] [TR] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [TD="align: center"]Str +8[/TD] [TD="align: center"]Str +16[/TD] [TD="align: center"]Str +24[/TD] [/TR] [TR] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [TD="align: center"]Str +8[/TD] [TD="align: center"]Str +16[/TD] [/TR] [TR] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [TD="align: center"]Str +8[/TD] [/TR] [TR] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [TD="align: center"]n/a[/TD] [/TR] [/TABLE] * Add +X for Stone, +Y for Wood or Winged, +Z for Wicker[/TD] [/TR] [/TABLE] Yeah, that kind of approach works for me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Creatures from Other Campaign Settings
Top