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<blockquote data-quote="freyar" data-source="post: 6791878" data-attributes="member: 40227"><p>Hmmm, something like the following?</p><p>Stomp (Ex): A Huge or larger guardian juggernaut can stomp opponents two or more size categories smaller than itself. The juggernaut attempts to move into its opponent's space; if the victim fails a Reflex save, the victim takes XXX bludgeoning damage and the juggernaut may either pin or kick the opponent. If the victim succeeds at the Reflex save, the victim takes half damage, the juggernaut's movement ends next to the opponent's space, and the opponent may make an attack of opportunity against the juggernaut.</p><p></p><p>If the juggernaut pins its opponent, the victim automatically taking XXXX bludgeoning damage during the next round unless the juggernaut moves off them. If the juggernaut chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the stomp each round if they don’t escape.</p><p></p><p>If the juggernaut kicks the opponent, the victim travels 1d6 × 10 feet, and takes 1d6 points of damage per 10 feet traveled plus XXXX bludgeoning damage from the kick.</p><p></p><p></p><p>EDIT: a few days late, but Happy New Year, too!</p></blockquote><p></p>
[QUOTE="freyar, post: 6791878, member: 40227"] Hmmm, something like the following? Stomp (Ex): A Huge or larger guardian juggernaut can stomp opponents two or more size categories smaller than itself. The juggernaut attempts to move into its opponent's space; if the victim fails a Reflex save, the victim takes XXX bludgeoning damage and the juggernaut may either pin or kick the opponent. If the victim succeeds at the Reflex save, the victim takes half damage, the juggernaut's movement ends next to the opponent's space, and the opponent may make an attack of opportunity against the juggernaut. If the juggernaut pins its opponent, the victim automatically taking XXXX bludgeoning damage during the next round unless the juggernaut moves off them. If the juggernaut chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the stomp each round if they don’t escape. If the juggernaut kicks the opponent, the victim travels 1d6 × 10 feet, and takes 1d6 points of damage per 10 feet traveled plus XXXX bludgeoning damage from the kick. EDIT: a few days late, but Happy New Year, too! [/QUOTE]
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