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<blockquote data-quote="Cleon" data-source="post: 6838290" data-attributes="member: 57383"><p>So shall I update it with "Equals the sum of the base creature's challenge rating plus the base construct's challenge rating. The standard base construct challenge ratings are CR W for stone, CR X for wicker, CR Y for winged, and CR Z for wooden."?</p><p></p><p>Are you OK with the "<strong>Level Adjustment:</strong> See Pilot Advancement?" proposal?</p><p></p><p></p><p></p><p>Since we're putting the damage in a lookup table it doesn't seem to matter so much if it's a non-standard progression. We don't have to worry about some smart alec trying to use Improved Natural Attack on it, since it's a Trample special attack rather than a natural weapon.</p><p></p><p>Come to think of it, that points out a minor error in the current draft: The table in question should no be named "Guardian Juggernaut <strong><span style="color: #FF0000">Natural</span></strong> Attack Table", but just "Guardian Juggernaut <strong><span style="color: #00FFFF">Attack</span></strong> Table".</p><p></p><p>I guess it could be "Guardian Juggernaut Damage Table", but I like "Attack" better.</p><p></p><p>For the damage, the original creature's Stomp attack does roughly twice the damage of a stone juggernaut's slam attack (5d10 averages to 27.5, a stone juggernaut's fist does 3d6+1d2+Str bonus, or 12+Str bonus). Since we're giving the creature two slams, I reckon we should set the damage to roughly the same proportion.</p><p></p><p>Dang it, we should include Strength in the Stomp special attack's damage. I propose a modification to "If the victim fails a Reflex save, the opponent takes bludgeoning damage as listed in the "Stomp" column of the Guardian Juggernaut Natural Attacks Table <span style="color: #00ffff">plus 1½ times [</span><span style="color: #ff0000">or 2 times?</span><span style="color: #00ffff">] the juggernaut's Strength bonus</span>, following which the juggernaut may either pin or kick the opponent."</p><p></p><p>While we're at it, I fancy reducing the size cap of the Stomp to allow Large juggernauts to use the attack.</p><p></p><p>So, how about we use a "1½ times Strength bonus" and set the damage to:</p><p></p><p>Large: 2d10</p><p>Huge: 4d8</p><p>Gargantuan: 6d8</p><p>Colossal: 8d8</p></blockquote><p></p>
[QUOTE="Cleon, post: 6838290, member: 57383"] So shall I update it with "Equals the sum of the base creature's challenge rating plus the base construct's challenge rating. The standard base construct challenge ratings are CR W for stone, CR X for wicker, CR Y for winged, and CR Z for wooden."? Are you OK with the "[B]Level Adjustment:[/B] See Pilot Advancement?" proposal? Since we're putting the damage in a lookup table it doesn't seem to matter so much if it's a non-standard progression. We don't have to worry about some smart alec trying to use Improved Natural Attack on it, since it's a Trample special attack rather than a natural weapon. Come to think of it, that points out a minor error in the current draft: The table in question should no be named "Guardian Juggernaut [B][COLOR=#FF0000]Natural[/COLOR][/B] Attack Table", but just "Guardian Juggernaut [B][COLOR=#00FFFF]Attack[/COLOR][/B] Table". I guess it could be "Guardian Juggernaut Damage Table", but I like "Attack" better. For the damage, the original creature's Stomp attack does roughly twice the damage of a stone juggernaut's slam attack (5d10 averages to 27.5, a stone juggernaut's fist does 3d6+1d2+Str bonus, or 12+Str bonus). Since we're giving the creature two slams, I reckon we should set the damage to roughly the same proportion. Dang it, we should include Strength in the Stomp special attack's damage. I propose a modification to "If the victim fails a Reflex save, the opponent takes bludgeoning damage as listed in the "Stomp" column of the Guardian Juggernaut Natural Attacks Table [COLOR=#00ffff]plus 1½ times [[/COLOR][COLOR=#ff0000]or 2 times?[/COLOR][COLOR=#00ffff]] the juggernaut's Strength bonus[/COLOR], following which the juggernaut may either pin or kick the opponent." While we're at it, I fancy reducing the size cap of the Stomp to allow Large juggernauts to use the attack. So, how about we use a "1½ times Strength bonus" and set the damage to: Large: 2d10 Huge: 4d8 Gargantuan: 6d8 Colossal: 8d8 [/QUOTE]
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