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<blockquote data-quote="Cleon" data-source="post: 7018881" data-attributes="member: 57383"><p>Done and done.</p><p></p><p> </p><p></p><p>The Hit Dice listing is what we have in the Hit Dice and Hit Points entry of the <strong><a href="http://www.enworld.org/forum/showthread.php?p=6652071#post6652071" target="_blank">Guardian Juggernaut Template</a></strong> and matches the 7 HD of the original creature.</p><p></p><p></p><p></p><p>The original creature does a d6 extra damage with its attacks compared to the "standard" wooden model, which means it does +3.5 more.</p><p></p><p>An exact match would be +7 Strength or Str 37, but as you say that seems too high. Which is why I increased the base damage from 1d8 to 2d6.</p><p></p><p>I'd be inclined to make it +4 Strength for Str 34 - that way the do +3 damage when wielding a two-handed weapon, which is more-or-less the same as +1d6. Its slam damage does work out an average of 4.5 higher instead of 3.5, but I feel that's close enough.</p><p></p><p> </p><p></p><p>I'm not in favour of that.</p><p></p><p>Firstly, the original Stone Juggernaut has the same AC as a Wooden Juggernaut. So it's already better than the original at having a one-point higher AC.</p><p></p><p>Secondly, the stats are based more on an Animated Object, whose AC is independent of material - what they're made of affects their hardness, not their natural armour.</p><p></p><p>Thirdly, they'll be having armour bonuses from spiritual equipment, so I don't want to overload on the AC stacking.</p><p></p><p></p><p></p><p>Yes, I was assuming we were reserving those for the Enhanced model.</p></blockquote><p></p>
[QUOTE="Cleon, post: 7018881, member: 57383"] Done and done. The Hit Dice listing is what we have in the Hit Dice and Hit Points entry of the [B][URL="http://www.enworld.org/forum/showthread.php?p=6652071#post6652071"]Guardian Juggernaut Template[/URL][/B] and matches the 7 HD of the original creature. The original creature does a d6 extra damage with its attacks compared to the "standard" wooden model, which means it does +3.5 more. An exact match would be +7 Strength or Str 37, but as you say that seems too high. Which is why I increased the base damage from 1d8 to 2d6. I'd be inclined to make it +4 Strength for Str 34 - that way the do +3 damage when wielding a two-handed weapon, which is more-or-less the same as +1d6. Its slam damage does work out an average of 4.5 higher instead of 3.5, but I feel that's close enough. I'm not in favour of that. Firstly, the original Stone Juggernaut has the same AC as a Wooden Juggernaut. So it's already better than the original at having a one-point higher AC. Secondly, the stats are based more on an Animated Object, whose AC is independent of material - what they're made of affects their hardness, not their natural armour. Thirdly, they'll be having armour bonuses from spiritual equipment, so I don't want to overload on the AC stacking. Yes, I was assuming we were reserving those for the Enhanced model. [/QUOTE]
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