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<blockquote data-quote="Cleon" data-source="post: 7164346" data-attributes="member: 57383"><p>Yes, I should remember to rephrase that as "volunteer" as the text indicates they survive the experience provided they have fire resistance and aren't killed by external forces.</p><p></p><p></p><p></p><p>I believe the idea behind it was touch or zero range spells are cast directly from/through the caster so can't be channeled through the "life force" of the volunteer in the Wicker Juggernaut and are thus wasted.</p><p></p><p>I'd be fine changing that restriction. Maybe allow "Touch" spells but not "Personal" spells? That'd prevent a cleric going <em>divine power</em> in a Wicker Juggernaut.</p><p></p><p>The question is do we want that? I guess we could lift the range restrictions altogether but I can't help thinking we should apply some kind of restrictions to what spells can be channeled through the Juggernaut.</p><p></p><p>Do we want the caster to be able to, say, polymorph themselves into, say, a brown bear and become an ursine wicker juggernaut with the ridiculous Str boost that would provide?</p><p></p><p>The intent appears to be that the helmsman can cast spells <em>thjrough</em> the volunteer to affect targets around the Juggernaut but not spells that boost the Juggernaut itself.</p></blockquote><p></p>
[QUOTE="Cleon, post: 7164346, member: 57383"] Yes, I should remember to rephrase that as "volunteer" as the text indicates they survive the experience provided they have fire resistance and aren't killed by external forces. I believe the idea behind it was touch or zero range spells are cast directly from/through the caster so can't be channeled through the "life force" of the volunteer in the Wicker Juggernaut and are thus wasted. I'd be fine changing that restriction. Maybe allow "Touch" spells but not "Personal" spells? That'd prevent a cleric going [I]divine power[/I] in a Wicker Juggernaut. The question is do we want that? I guess we could lift the range restrictions altogether but I can't help thinking we should apply some kind of restrictions to what spells can be channeled through the Juggernaut. Do we want the caster to be able to, say, polymorph themselves into, say, a brown bear and become an ursine wicker juggernaut with the ridiculous Str boost that would provide? The intent appears to be that the helmsman can cast spells [I]thjrough[/I] the volunteer to affect targets around the Juggernaut but not spells that boost the Juggernaut itself. [/QUOTE]
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