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<blockquote data-quote="Cleon" data-source="post: 7248713" data-attributes="member: 57383"><p>That's all agreeable.</p><p></p><p>Updating the <strong><a href="http://www.enworld.org/forum/showthread.php?p=7149683#post7149683" target="_blank">Wicker Juggernaut Working Draft</a></strong>.</p><p></p><p></p><p></p><p>Spell Transmission is only valuable if the Wicker Juggernaut is piloted by a spellcaster. We could apply an arbitrary +1 CR adjustment if the pilot is a spellcaster. </p><p></p><p>That reminds me, I did wonder about using the <strong><a href="http://www.d20srd.org/srd/improvingMonsters.htm#associatedClassLevels" target="_blank">Associated Class Levels</a></strong> rule in the Juggernaut Template. A cleric can be quite effective as a Wood or Stone Juggernaut pilot, but a Wizard or Bard would be pretty useless, so maybe classes that rely on spellcasting are nonassociated classes for the non-Wicker juggernauts?</p><p></p><p>Although come to think of it, that doesn't work so well either - there will never be a "power switchover" point as per the SRD:</p><p> </p><p style="margin-left: 20px"><em><strong>Nonassociated Class Levels</strong></em></p> <p style="margin-left: 20px"><em><strong></strong></em>Adding a nonassociated class level to a monster increases its CR by ½ per level until one of its nonassociated class levels equals its original Hit Dice. At that point, each additional level of the same class or a similar one is considered associated and increases the monster’s CR by 1.</p><p></p><p>What if we changed the <strong><a href="https://www.enworld.org/index.php?posts/6652071/" target="_blank">Guardian Juggernaut</a></strong> template to:</p><p></p><p><strong>Challenge Rating:</strong> If the base creature relies on supernatural or spell abilities that it is unable to use while piloting the guardian juggernaut, the challenge rating equals the sum of the base construct's challenge rating plus half the base creature's challenge rating. If the base creature relies on fighting ability or is able to use most of its magical combat abilities while piloting the guardian juggernaut (i.e. a spellcaster piloting a wicker juggernaut), the challenge rating equals the sum of the base creature's challenge rating plus the base construct's challenge rating. The standard base constructs' challenge ratings are CR 7 for stone, CR 5 for wicker, CR 6 for winged, and CR 5 for wooden.</p><p></p><p>Actually, that reminds me. We should make clear that an enhanced juggernaut's +1 CR for being "enhanced" shouldn't increase its CR as a guardian juggernaut, since the enhancements are from the guardian juggernaut template.</p><p></p><p>i.e., for Enhanced Stone Juggernauts we'd change:</p><p></p><p><strong>Challenge Rating:</strong> 8</p><p></p><p>to:</p><p></p><p><strong>Challenge Rating:</strong> 8 (7 when piloted as a guardian juggernaut)</p><p></p><p></p><p></p><p>Yes, although the nature and weight of the materials, spell requirements and Craft skills will obviously be different.</p><p></p><p>I'm thinking we should increase the CL requirement to, say, 9th and add, say, <em>fire shield</em> and <em>imbue with spell ability</em> to the requirements?</p><p></p><p>To figure that out we need to know how much the juggernaut weighs.</p><p></p><p>I'm thinking "A typical wicker juggernaut stands 30 feet tall and weighs about 4,000 pounds."</p><p></p><p>That scales down to 32 pounds for a 6 foot tall wicker juggernaut, which seems about right - wickerwork is mostly air, after all.</p><p></p><p>It could be even lighter depending on how hollow it is, but I prefer </p><p>4,000 pounds since it's the lowest figure on the standard weight range of a Huge creature.</p><p></p><p>So how about the following for the Construction:</p><p></p><p>CONSTRUCTION</p><p>A wicker juggernaut is crafted from 5,000 pounds of wicker with a materials cost of 500 gp.</p><p></p><p>Assembling the body requires a DC 13 Craft (wickerwork) or DC 13 Craft (carpentry) check.</p><p></p><p>CL 9th; Craft Construct, <em>animate objects</em>, <em>fire shield</em>, <em>imbue with spell ability</em>, <em>spiritual weapon</em>, caster must be at least 9th level; Price 8,000 gp; Cost 4,250 gp + 300 XP.</p></blockquote><p></p>
[QUOTE="Cleon, post: 7248713, member: 57383"] That's all agreeable. Updating the [B][URL="http://www.enworld.org/forum/showthread.php?p=7149683#post7149683"]Wicker Juggernaut Working Draft[/URL][/B]. Spell Transmission is only valuable if the Wicker Juggernaut is piloted by a spellcaster. We could apply an arbitrary +1 CR adjustment if the pilot is a spellcaster. That reminds me, I did wonder about using the [B][URL="http://www.d20srd.org/srd/improvingMonsters.htm#associatedClassLevels"]Associated Class Levels[/URL][/B] rule in the Juggernaut Template. A cleric can be quite effective as a Wood or Stone Juggernaut pilot, but a Wizard or Bard would be pretty useless, so maybe classes that rely on spellcasting are nonassociated classes for the non-Wicker juggernauts? Although come to think of it, that doesn't work so well either - there will never be a "power switchover" point as per the SRD: [INDENT][I][B]Nonassociated Class Levels [/B][/I]Adding a nonassociated class level to a monster increases its CR by ½ per level until one of its nonassociated class levels equals its original Hit Dice. At that point, each additional level of the same class or a similar one is considered associated and increases the monster’s CR by 1.[/INDENT] What if we changed the [B][URL="https://www.enworld.org/index.php?posts/6652071/"]Guardian Juggernaut[/URL][/B] template to: [B]Challenge Rating:[/B] If the base creature relies on supernatural or spell abilities that it is unable to use while piloting the guardian juggernaut, the challenge rating equals the sum of the base construct's challenge rating plus half the base creature's challenge rating. If the base creature relies on fighting ability or is able to use most of its magical combat abilities while piloting the guardian juggernaut (i.e. a spellcaster piloting a wicker juggernaut), the challenge rating equals the sum of the base creature's challenge rating plus the base construct's challenge rating. The standard base constructs' challenge ratings are CR 7 for stone, CR 5 for wicker, CR 6 for winged, and CR 5 for wooden. Actually, that reminds me. We should make clear that an enhanced juggernaut's +1 CR for being "enhanced" shouldn't increase its CR as a guardian juggernaut, since the enhancements are from the guardian juggernaut template. i.e., for Enhanced Stone Juggernauts we'd change: [B]Challenge Rating:[/B] 8 to: [B]Challenge Rating:[/B] 8 (7 when piloted as a guardian juggernaut) Yes, although the nature and weight of the materials, spell requirements and Craft skills will obviously be different. I'm thinking we should increase the CL requirement to, say, 9th and add, say, [I]fire shield[/I] and [I]imbue with spell ability[/I] to the requirements? To figure that out we need to know how much the juggernaut weighs. I'm thinking "A typical wicker juggernaut stands 30 feet tall and weighs about 4,000 pounds." That scales down to 32 pounds for a 6 foot tall wicker juggernaut, which seems about right - wickerwork is mostly air, after all. It could be even lighter depending on how hollow it is, but I prefer 4,000 pounds since it's the lowest figure on the standard weight range of a Huge creature. So how about the following for the Construction: CONSTRUCTION A wicker juggernaut is crafted from 5,000 pounds of wicker with a materials cost of 500 gp. Assembling the body requires a DC 13 Craft (wickerwork) or DC 13 Craft (carpentry) check. CL 9th; Craft Construct, [I]animate objects[/I], [I]fire shield[/I], [I]imbue with spell ability[/I], [I]spiritual weapon[/I], caster must be at least 9th level; Price 8,000 gp; Cost 4,250 gp + 300 XP. [/QUOTE]
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