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<blockquote data-quote="Cleon" data-source="post: 7336291" data-attributes="member: 57383"><p>Well we've still got placeholders for the description and backgrounds sections, but there's another issue I'd like to sort out first.</p><p></p><p>Basically, detailing various ways a guardian juggernaut can be animated/constructed.</p><p></p><p>The construction details we've worked out so far are for the basic juggernaut models that can be turned into a guardian juggernaut, not the actual guardian juggernaut.</p><p></p><p>The original version in <em>Jakandor - Island of War (1998)</em> was a temporary construct that only animated for a day produced by a special priest spell, <em>create guardian</em>, detailed below.</p><p></p><p>I suggest we offer rules for the following:</p><p></p><p>A spell that temporarily animates a guardian juggernaut as per the original approach. We could add a greater version for temporarily animating enhanced juggernauts with more HD or of larger size.</p><p></p><p>A magic item - maybe a "<em>mask of the juggernaut</em>" that allows the wearer to command a specific juggernaut construct it is linked to. Most likely, its wearer would be able to command the construct normally as its "master" (i.e. "crush that person") and is also able to pilot it as a guardian juggernaut per the template. There may be some duration or usage limit on how often the pilot function can be used.</p><p></p><p>We may want a series of such control items - the weakest might just allow a 1/month use of a <em>create guardian</em> spell on a linked "basic model" juggernaut. The strongest may allow unlimited piloting of an enhanced juggernaut.</p><p></p><p>I'd mention the possibility that some juggernauts have the control items built into a pilot's chamber inside them, so they are climbed into operator - cause we obviously have to have Giant Mecha in the game.</p><p></p><p>I also wondered about having something like a <em>tent of the guardians</em> magic item that allows the owner to cast the <em>create guardian</em> spell(s) with some appropriate usage restrictions but upon reflection that seems surplus to requirements.</p><p></p><p>Here's the original <em>create guardian</em> spell:</p><p></p><p><strong><span style="font-size: 15px">PRIEST SPELLS</span></strong></p><p><strong><span style="font-size: 12px">FOURTH-LEVEL SPELLS</span></strong></p><p></p><p>Create Guardian (Enchantment/Charm)</p><p>Sphere: Clan</p><p>Range: 30 feet</p><p>Components: V, S, M</p><p>Duration: 1 day</p><p>Casting Time: 1 hr.</p><p>Area of Effect: 1 kinsman and 1 guardian juggernaut</p><p>Saving Throw: None</p><p></p><p>This is the spell used to animate a guardian juggernaut with the consciousness of a kinsman. Prior to the casting of this spell, the juggernaut must be constructed over a period of six months, and the clan ritual good will must be performed upon the building materials once a month.</p><p></p><p>When construction of the juggernaut (see Chapter Five) is completed, the preparations for the casting of this spell can begin. When the kinsman (who will become the helmsman of the juggernaut) has finished equipping the juggernaut with the items it will carry into battle, he enters the tent that will become the site of the circle of control with the wooden replicas of his equipment. At a command from the priest, the kinsman draws a 10-foot-radius circle in the dirt on the floor; this act, defining the circle of control, is how the casting of create guardian is begun.</p><p></p><p>Then the priest verbally summons the spirit of the guardian in a long invocation that establishes the connection between the helmsman and the totem. At the end of the casting time, the helmsman becomes able to operate the juggernaut from within the circle of control. The spell lasts for 24 hours or until the helmsman must sleep. If the link between the helmsman and the totem is broken but the helmsman does not leave the circle of control, the same priest who cast create guardian originally can reestablish the connection by performing the verbal components of the spell again. If a helmsman is disabled, a priest may create guardian again with another pilot, but the new helmsman will not have access to items carried by the juggernaut unless the ritual of drawing out the wooden replicas and replacing them with their real counterparts is performed.</p></blockquote><p></p>
[QUOTE="Cleon, post: 7336291, member: 57383"] Well we've still got placeholders for the description and backgrounds sections, but there's another issue I'd like to sort out first. Basically, detailing various ways a guardian juggernaut can be animated/constructed. The construction details we've worked out so far are for the basic juggernaut models that can be turned into a guardian juggernaut, not the actual guardian juggernaut. The original version in [I]Jakandor - Island of War (1998)[/I] was a temporary construct that only animated for a day produced by a special priest spell, [I]create guardian[/I], detailed below. I suggest we offer rules for the following: A spell that temporarily animates a guardian juggernaut as per the original approach. We could add a greater version for temporarily animating enhanced juggernauts with more HD or of larger size. A magic item - maybe a "[I]mask of the juggernaut[/I]" that allows the wearer to command a specific juggernaut construct it is linked to. Most likely, its wearer would be able to command the construct normally as its "master" (i.e. "crush that person") and is also able to pilot it as a guardian juggernaut per the template. There may be some duration or usage limit on how often the pilot function can be used. We may want a series of such control items - the weakest might just allow a 1/month use of a [I]create guardian[/I] spell on a linked "basic model" juggernaut. The strongest may allow unlimited piloting of an enhanced juggernaut. I'd mention the possibility that some juggernauts have the control items built into a pilot's chamber inside them, so they are climbed into operator - cause we obviously have to have Giant Mecha in the game. I also wondered about having something like a [I]tent of the guardians[/I] magic item that allows the owner to cast the [I]create guardian[/I] spell(s) with some appropriate usage restrictions but upon reflection that seems surplus to requirements. Here's the original [I]create guardian[/I] spell: [B][SIZE=4]PRIEST SPELLS[/SIZE] [SIZE=3]FOURTH-LEVEL SPELLS[/SIZE][/B] Create Guardian (Enchantment/Charm) Sphere: Clan Range: 30 feet Components: V, S, M Duration: 1 day Casting Time: 1 hr. Area of Effect: 1 kinsman and 1 guardian juggernaut Saving Throw: None This is the spell used to animate a guardian juggernaut with the consciousness of a kinsman. Prior to the casting of this spell, the juggernaut must be constructed over a period of six months, and the clan ritual good will must be performed upon the building materials once a month. When construction of the juggernaut (see Chapter Five) is completed, the preparations for the casting of this spell can begin. When the kinsman (who will become the helmsman of the juggernaut) has finished equipping the juggernaut with the items it will carry into battle, he enters the tent that will become the site of the circle of control with the wooden replicas of his equipment. At a command from the priest, the kinsman draws a 10-foot-radius circle in the dirt on the floor; this act, defining the circle of control, is how the casting of create guardian is begun. Then the priest verbally summons the spirit of the guardian in a long invocation that establishes the connection between the helmsman and the totem. At the end of the casting time, the helmsman becomes able to operate the juggernaut from within the circle of control. The spell lasts for 24 hours or until the helmsman must sleep. If the link between the helmsman and the totem is broken but the helmsman does not leave the circle of control, the same priest who cast create guardian originally can reestablish the connection by performing the verbal components of the spell again. If a helmsman is disabled, a priest may create guardian again with another pilot, but the new helmsman will not have access to items carried by the juggernaut unless the ritual of drawing out the wooden replicas and replacing them with their real counterparts is performed. [/QUOTE]
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