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<blockquote data-quote="Cleon" data-source="post: 7535750" data-attributes="member: 57383"><p>If I remember correctly there are quite a few of them and a fair few are general community-oriented things.</p><p></p><p>Let me pull out <em>Island of War</em>.</p><p></p><p>The rituals are:</p><p></p><p>Accept Burden (Enchantment/Charm)</p><p>Blessed Hunt (Enchantment/Charm)</p><p>Bond of Trust (Enchantment/Charm)</p><p>Cry of the Clan (Alteration)</p><p>Good Will (Enchantment/Charm)</p><p>Know Condition (Divination)</p><p>Lend Health (Necromancy)</p><p>Lift Unseen Veil (Divination)</p><p>Mark Trap or Trail (Alteration)</p><p>Nourishment (Alteration)</p><p>Prayer for the Dead (Abjuration)</p><p>Purify Spirit (Enchantment/Charm)</p><p>Wakefulness (Enchantment/Charm)</p><p></p><p>What most of them do is fairly obvious from the name. Purify Spirit is for personal improvement not exorcism, by the way.</p><p></p><p>There are also a bunch of new spells for the Knorr:</p><p></p><p>CLERIC:</p><p>1st level: <em>create talisman, detect holy presence</em></p><p>2nd level: <em>ghost shirt</em></p><p>3rd level: <em>eulogy, undead taboo</em></p><p>4th level: <em>adoption, bind relic, create guardian, declare enemy, disinherit</em></p><p>5th level: <em>create clan</em></p><p></p><p>WIZARD:</p><p>1st level: <em>create talisman, master weapon</em></p><p></p><p>Most of those don't look terribly relevant for a "juggernaut domain", they're more a "community domain" matter.</p><p></p><p></p><p></p><p>Yes. I think some fairly straightforward CL to CR of construct rule might do for the options, with a "At the DM's discretion" note.</p><p></p><p></p><p></p><p>Updating <strong><a href="http://www.enworld.org/forum/showthread.php?p=7352359#post7352359" target="_blank">Activating A Guardian Juggernaut Working Draft</a></strong>.</p><p></p><p>Updating <strong><a href="http://www.enworld.org/forum/showthread.php?p=7508552#post7508552" target="_blank">Pilot Juggernaut Spell Working Draft</a></strong>.</p><p></p><p></p><p></p><p>That's what I was planning on doing!</p><p></p><p>Although a fair chunk can just be "like the <em>create guardian</em> spell."</p></blockquote><p></p>
[QUOTE="Cleon, post: 7535750, member: 57383"] If I remember correctly there are quite a few of them and a fair few are general community-oriented things. Let me pull out [I]Island of War[/I]. The rituals are: Accept Burden (Enchantment/Charm) Blessed Hunt (Enchantment/Charm) Bond of Trust (Enchantment/Charm) Cry of the Clan (Alteration) Good Will (Enchantment/Charm) Know Condition (Divination) Lend Health (Necromancy) Lift Unseen Veil (Divination) Mark Trap or Trail (Alteration) Nourishment (Alteration) Prayer for the Dead (Abjuration) Purify Spirit (Enchantment/Charm) Wakefulness (Enchantment/Charm) What most of them do is fairly obvious from the name. Purify Spirit is for personal improvement not exorcism, by the way. There are also a bunch of new spells for the Knorr: CLERIC: 1st level: [I]create talisman, detect holy presence[/I] 2nd level: [I]ghost shirt[/I] 3rd level: [I]eulogy, undead taboo[/I] 4th level: [I]adoption, bind relic, create guardian, declare enemy, disinherit[/I] 5th level: [I]create clan[/I] WIZARD: 1st level: [I]create talisman, master weapon[/I] Most of those don't look terribly relevant for a "juggernaut domain", they're more a "community domain" matter. Yes. I think some fairly straightforward CL to CR of construct rule might do for the options, with a "At the DM's discretion" note. Updating [B][URL="http://www.enworld.org/forum/showthread.php?p=7352359#post7352359"]Activating A Guardian Juggernaut Working Draft[/URL][/B]. Updating [B][URL="http://www.enworld.org/forum/showthread.php?p=7508552#post7508552"]Pilot Juggernaut Spell Working Draft[/URL][/B]. That's what I was planning on doing! Although a fair chunk can just be "like the [I]create guardian[/I] spell." [/QUOTE]
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