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<blockquote data-quote="Cleon" data-source="post: 7542004" data-attributes="member: 57383"><p>Upon reflection, the spiritual equipment will have a number of differences - for a start, the spell only has a 1 round casting time so the pilot won't have the <em>create guardian's</em> hour casting time to install the equipment.</p><p></p><p>Some rephrasing might be in order.</p><p></p><p>How about this:</p><p></p><p>You may create less powerful juggernauts than your level would allow if you choose. The juggernaut is under the control of the pilot, not the spell's caster, if these roles belong to separate creatures.</p><p></p><p>The pilot must ritually don a control focus during the casting time of the <em>pilot juggernaut</em> spell to establish a mystic link with the construct. This focus item usually takes the form of a mask shaped like the face of the construct. During the casting process, the caster must stay within range of all the components and targets of the <em>pilot juggernaut</em> spell, which includes the pilot.</p><p></p><p>After casting is completed, the totem animates as a guardian juggernaut of the appropriate type under control of the pilot. The juggernaut is able to use any magical equipment in its spiritual equipment slots at the direction of the pilot provided the pilot wields a replica equipment version of it (see the <a href="http://www.enworld.org/forum/showthread.php?p=6652071#post6652071" target="_blank">guardian juggernaut</a> template for details).</p><p></p><p>The pilot and the spellcaster can freely access the juggernaut's spiritual equipment slots to insert and remove magical items. They can install equipment before the <em>pilot juggernaut</em> spell is cast or while the juggernaut is animated, and are also able to change equipment by replacing items in an equipment slot.</p><p></p><p>A guardian juggernaut created by this spell can be piloted until it is destroyed or the spell's duration runs out. The pilot can direct the juggernaut as long as the juggernaut is on the same plane and the pilot wears the control focus. If the pilot is incapacitated or killed the juggernaut becomes inactive, since it only moves when its pilot acts. The juggernaut also becomes inactive if the pilot takes off the control focus since this breaks the pilot's connection with the juggernaut. The pilot cannot resume control by putting the control focus back on. Recasting <em>pilot juggernaut guardian</em> will "reset" the remaining duration of the spell to 1 minute per level and also allows the caster to reassign the pilot – either appointing an entirely new pilot or reconnecting a pilot who's connection to the juggernaut was broken.</p><p></p><p>A <em>pilot juggernaut</em> spell can’t be defeated by <em>dispel magic</em> or dismissed by its caster. It can be disjoined by <em>mage's disjunction</em> or broken by <em>break enchantment</em>* if such spells are cast on either the pilot or the juggernaut. <em>Break enchantment</em> automatically breaks a <em>pilot juggernaut</em> spell from the same spellcaster. *The <em>pilot juggernaut</em> spell is an exception to the rule that <em>break enchantment</em> only works against spells of 5th level or lower.</p><p></p><p>When the <em>pilot juggernaut</em> spell expires the guardian juggernaut reverts back to being whatever base construct it was created from.</p><p></p><p>At the DM's option, this spell may be used to pilot other varieties of construct such as a shield guardian or clay golem. The minimum caster level required to cast <em>pilot juggernaut</em> on such constructs is typically twice the Challenge Rating of the construct (i.e. CL 16th to operate a CR 8 Shield Guardian as a piloted juggernaut).</p><p></p><p><em>Material Component:</em> [<span style="color: #00ffff">Expensive incenses or body paints?</span>]</p><p></p><p><em>Focus:</em> A finely-crafted item of clothing (usually a mask) that resembles the base construct. It costs ??? gp.</p><p></p><p><em>Replica Equipment:</em> These are wooden copies of items used with the juggernaut's spiritual equipment ability, see the <em>create guardian</em> spell for more information.</p><p></p><p> </p><p></p><p>Works for me.</p><p></p><p>Updating <strong><a href="http://www.enworld.org/forum/showthread.php?p=7508552#post7508552" target="_blank">Pilot Juggernaut Spell Working Draft</a></strong>.</p></blockquote><p></p>
[QUOTE="Cleon, post: 7542004, member: 57383"] Upon reflection, the spiritual equipment will have a number of differences - for a start, the spell only has a 1 round casting time so the pilot won't have the [I]create guardian's[/I] hour casting time to install the equipment. Some rephrasing might be in order. How about this: You may create less powerful juggernauts than your level would allow if you choose. The juggernaut is under the control of the pilot, not the spell's caster, if these roles belong to separate creatures. The pilot must ritually don a control focus during the casting time of the [I]pilot juggernaut[/I] spell to establish a mystic link with the construct. This focus item usually takes the form of a mask shaped like the face of the construct. During the casting process, the caster must stay within range of all the components and targets of the [I]pilot juggernaut[/I] spell, which includes the pilot. After casting is completed, the totem animates as a guardian juggernaut of the appropriate type under control of the pilot. The juggernaut is able to use any magical equipment in its spiritual equipment slots at the direction of the pilot provided the pilot wields a replica equipment version of it (see the [URL="http://www.enworld.org/forum/showthread.php?p=6652071#post6652071"]guardian juggernaut[/URL] template for details). The pilot and the spellcaster can freely access the juggernaut's spiritual equipment slots to insert and remove magical items. They can install equipment before the [I]pilot juggernaut[/I] spell is cast or while the juggernaut is animated, and are also able to change equipment by replacing items in an equipment slot. A guardian juggernaut created by this spell can be piloted until it is destroyed or the spell's duration runs out. The pilot can direct the juggernaut as long as the juggernaut is on the same plane and the pilot wears the control focus. If the pilot is incapacitated or killed the juggernaut becomes inactive, since it only moves when its pilot acts. The juggernaut also becomes inactive if the pilot takes off the control focus since this breaks the pilot's connection with the juggernaut. The pilot cannot resume control by putting the control focus back on. Recasting [I]pilot juggernaut guardian[/I] will "reset" the remaining duration of the spell to 1 minute per level and also allows the caster to reassign the pilot – either appointing an entirely new pilot or reconnecting a pilot who's connection to the juggernaut was broken. A [I]pilot juggernaut[/I] spell can’t be defeated by [I]dispel magic[/I] or dismissed by its caster. It can be disjoined by [I]mage's disjunction[/I] or broken by [I]break enchantment[/I]* if such spells are cast on either the pilot or the juggernaut. [I]Break enchantment[/I] automatically breaks a [I]pilot juggernaut[/I] spell from the same spellcaster. *The [I]pilot juggernaut[/I] spell is an exception to the rule that [I]break enchantment[/I] only works against spells of 5th level or lower. When the [I]pilot juggernaut[/I] spell expires the guardian juggernaut reverts back to being whatever base construct it was created from. At the DM's option, this spell may be used to pilot other varieties of construct such as a shield guardian or clay golem. The minimum caster level required to cast [I]pilot juggernaut[/I] on such constructs is typically twice the Challenge Rating of the construct (i.e. CL 16th to operate a CR 8 Shield Guardian as a piloted juggernaut). [I]Material Component:[/I] [[COLOR=#00ffff]Expensive incenses or body paints?[/COLOR]] [I]Focus:[/I] A finely-crafted item of clothing (usually a mask) that resembles the base construct. It costs ??? gp. [I]Replica Equipment:[/I] These are wooden copies of items used with the juggernaut's spiritual equipment ability, see the [I]create guardian[/I] spell for more information. Works for me. Updating [B][URL="http://www.enworld.org/forum/showthread.php?p=7508552#post7508552"]Pilot Juggernaut Spell Working Draft[/URL][/B]. [/QUOTE]
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