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<blockquote data-quote="Cleon" data-source="post: 7577525" data-attributes="member: 57383"><p>To move things on a bit, how's this for the Domain:</p><p></p><p><strong><em><span style="font-size: 15px">Juggernaut Domain</span></em></strong></p><p><strong> Granted Power:</strong> ?</p><p></p><p><strong>Juggernaut Domain Spells:</strong></p><p>1. <em>Magic Weapon:</em> Weapon gains +1 bonus.</p><p>2. <em>Wood Shape:</em> Rearranges wooden objects to suit you.</p><p>3. <em>Stone Shape:</em> Sculpts stone into any shape.</p><p>4. <em>Create Guardian:</em> Temporarily transforms a totem into a guardian juggernaut.</p><p>5. <em>Stoneskinᴹ:</em> Ignore 10 points of damage per attack.</p><p>6. <em>Animate Objects:</em> Objects attack your foes.</p><p>7. <em>Pilot Juggernaut:</em> Temporarily transforms a construct into a guardian juggernaut.</p><p>8.<em> Iron Body:</em> Your body becomes living iron.</p><p>9. <em>Crushing Hand:</em> Large hand provides cover, pushes, or crushes your foes.</p><p></p><p>I'm not quite sure about the granted power. I thought about something like the Artifice Domain's "Gain +4 bonus on Craft checks. The character casts conjuration (creation) spells at +1 caster level. (Those with access to both the Artifice and Creation domains cast conjuration [creation] spells at +3 caster level.)" but that the CL bonus would have to be on Transmutation which didn't seem right.</p><p></p><p>Maybe give them a bonus on Craft checks AND give them bonus SPs they can only spend on Craft skills? </p><p></p><p><strong> Granted Power:</strong> Gain +4 bonus on Craft checks. In addition, you gain bonus skill points equal to twice your cleric level that you can only spend on Craft skills.</p></blockquote><p></p>
[QUOTE="Cleon, post: 7577525, member: 57383"] To move things on a bit, how's this for the Domain: [B][I][SIZE=4]Juggernaut Domain[/SIZE][/I][/B] [B] Granted Power:[/B] ? [B]Juggernaut Domain Spells:[/B] 1. [I]Magic Weapon:[/I] Weapon gains +1 bonus. 2. [I]Wood Shape:[/I] Rearranges wooden objects to suit you. 3. [I]Stone Shape:[/I] Sculpts stone into any shape. 4. [I]Create Guardian:[/I] Temporarily transforms a totem into a guardian juggernaut. 5. [I]Stoneskinᴹ:[/I] Ignore 10 points of damage per attack. 6. [I]Animate Objects:[/I] Objects attack your foes. 7. [I]Pilot Juggernaut:[/I] Temporarily transforms a construct into a guardian juggernaut. 8.[I] Iron Body:[/I] Your body becomes living iron. 9. [I]Crushing Hand:[/I] Large hand provides cover, pushes, or crushes your foes. I'm not quite sure about the granted power. I thought about something like the Artifice Domain's "Gain +4 bonus on Craft checks. The character casts conjuration (creation) spells at +1 caster level. (Those with access to both the Artifice and Creation domains cast conjuration [creation] spells at +3 caster level.)" but that the CL bonus would have to be on Transmutation which didn't seem right. Maybe give them a bonus on Craft checks AND give them bonus SPs they can only spend on Craft skills? [B] Granted Power:[/B] Gain +4 bonus on Craft checks. In addition, you gain bonus skill points equal to twice your cleric level that you can only spend on Craft skills. [/QUOTE]
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