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<blockquote data-quote="Cleon" data-source="post: 7825688" data-attributes="member: 57383"><p>Yes, the end of the road is in sight!</p><p></p><p>All we need is a Description/Background and the sample creature(s).</p><p></p><p>The former seems pretty easy, how about…</p><p></p><p style="margin-left: 20px"><em>The ground shakes under the footsteps of a titanic figure many times taller than a human. It appears to be an effigy of a warrior carved with primitive artwork and bearing real weapons and armor, but gigantic enough to crush most foes underfoot. Despite its crude-seeming construction, the totem-like giant moves with the poise and purpose of an experienced combatant.</em>.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Guardian juggernauts are giant war machines that combine the power of a mindless construct and the combat abilities of a creature with class levels into one being. Only a few isolated tribes know the secret of creating these constructs. They regard them as totems of their gods as well as instruments of warfare and only a champion of the tribe deserves the honor of piloting a guardian juggernaut in the defense of their land and people.</p><p></p><p>As for the sample creature(s), the original product has the following "memorable juggernauts" to serve as inspiration:</p><p></p><p style="margin-left: 20px"><span style="font-size: 22px"><strong>GREAT KNORRMAN JUGGERNAUTS</strong></span></p> <p style="margin-left: 20px">Following are the statistics for three memorable juggernauts in Knorrman history. While in battle, a juggernaut is referred to by the guardian spirit it embodies, such as “the Wolf Spirit” or “the Wind Spirit.” Once the battle has ended, it is called by a name that incorporates the name of the helmsman to help distinguish which battle or event is being discussed. Thus, after Morash piloted the Wolf Spirit, the surviving statue—which now stands as a monument on the shore of the Lake of the Dred Wolf—is called the Wolf Morash.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 18px"><strong>THE WOLF MORASH</strong></span></p> <p style="margin-left: 20px"><strong>Guardian of the Morakenn</strong></p> <p style="margin-left: 20px">Wooden juggernaut: AC 2; MV 15; HD 10; hp 50 (pilot 22); #AT 1; THAC0 12; Dmg LH none (with shield) except as part of sweep attack for 1d2+2d6+2, RH 1d8+1+2d6+2; SA sweep, crush; SZ G (30′ tall); –1 penalty on initiative rolls.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Morash was a 5th-level clandred.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The Wolf Morash carried <em>hide armor +1</em>, a shield, and a <em>long sword +1</em>.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 18px"><strong>THE WIND TAROLA</strong></span></p> <p style="margin-left: 20px"><strong>Guardian of the Dolkenn</strong></p> <p style="margin-left: 20px">Stone juggernaut: AC 2; MV 15; HD 14; hp 91 (pilot 40); #AT 1; THAC0 11; Dmg LH none (with shield) except as part of sweep attack for 1d2+3d6; RH 1d6+2+3d6; SA sweep, crush; SZ G (30′ tall); –5 penalty on initiative rolls.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Tarola was a 7th-level clandred.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The Wind Tarola carried doombringer armor, helm and shield, and a <em>footman’s mace +1</em>.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 18px"><strong>THE HARVEST HALON</strong></span></p> <p style="margin-left: 20px"><strong>Guardian of the Lokkenn</strong></p> <p style="margin-left: 20px">Wicker juggernaut: AC 5; MV 15; HD 8; hp 27 (pilot 12); #AT 1; THAC0 19; Dmg LH 1d2+1d6, RH 1d2+1d6; SA sweep, crush; SZ G (30′ tall).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Halon was a 5th-level seer.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The Harvest Halon carried a <em>wand of fire</em> and a <em>ring of fire resistance</em>.<p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">So which of those do you fancy?</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">I'd be game for all three, but feel that might take a little while since we basically need to stat-up a PC grade character for each of them.</p> </p></blockquote><p></p>
[QUOTE="Cleon, post: 7825688, member: 57383"] Yes, the end of the road is in sight! All we need is a Description/Background and the sample creature(s). The former seems pretty easy, how about… [INDENT][I]The ground shakes under the footsteps of a titanic figure many times taller than a human. It appears to be an effigy of a warrior carved with primitive artwork and bearing real weapons and armor, but gigantic enough to crush most foes underfoot. Despite its crude-seeming construction, the totem-like giant moves with the poise and purpose of an experienced combatant.[/I]. Guardian juggernauts are giant war machines that combine the power of a mindless construct and the combat abilities of a creature with class levels into one being. Only a few isolated tribes know the secret of creating these constructs. They regard them as totems of their gods as well as instruments of warfare and only a champion of the tribe deserves the honor of piloting a guardian juggernaut in the defense of their land and people.[/INDENT] As for the sample creature(s), the original product has the following "memorable juggernauts" to serve as inspiration: [INDENT][SIZE=6][B]GREAT KNORRMAN JUGGERNAUTS[/B][/SIZE] Following are the statistics for three memorable juggernauts in Knorrman history. While in battle, a juggernaut is referred to by the guardian spirit it embodies, such as “the Wolf Spirit” or “the Wind Spirit.” Once the battle has ended, it is called by a name that incorporates the name of the helmsman to help distinguish which battle or event is being discussed. Thus, after Morash piloted the Wolf Spirit, the surviving statue—which now stands as a monument on the shore of the Lake of the Dred Wolf—is called the Wolf Morash. [SIZE=5][B]THE WOLF MORASH[/B][/SIZE] [B]Guardian of the Morakenn[/B] Wooden juggernaut: AC 2; MV 15; HD 10; hp 50 (pilot 22); #AT 1; THAC0 12; Dmg LH none (with shield) except as part of sweep attack for 1d2+2d6+2, RH 1d8+1+2d6+2; SA sweep, crush; SZ G (30′ tall); –1 penalty on initiative rolls. Morash was a 5th-level clandred. The Wolf Morash carried [I]hide armor +1[/I], a shield, and a [I]long sword +1[/I]. [SIZE=5][B]THE WIND TAROLA[/B][/SIZE] [B]Guardian of the Dolkenn[/B] Stone juggernaut: AC 2; MV 15; HD 14; hp 91 (pilot 40); #AT 1; THAC0 11; Dmg LH none (with shield) except as part of sweep attack for 1d2+3d6; RH 1d6+2+3d6; SA sweep, crush; SZ G (30′ tall); –5 penalty on initiative rolls. Tarola was a 7th-level clandred. The Wind Tarola carried doombringer armor, helm and shield, and a [I]footman’s mace +1[/I]. [SIZE=5][B]THE HARVEST HALON[/B][/SIZE] [B]Guardian of the Lokkenn[/B] Wicker juggernaut: AC 5; MV 15; HD 8; hp 27 (pilot 12); #AT 1; THAC0 19; Dmg LH 1d2+1d6, RH 1d2+1d6; SA sweep, crush; SZ G (30′ tall). Halon was a 5th-level seer. The Harvest Halon carried a [I]wand of fire[/I] and a [I]ring of fire resistance[/I].[INDENT] So which of those do you fancy? I'd be game for all three, but feel that might take a little while since we basically need to stat-up a PC grade character for each of them.[/INDENT][/INDENT] [/QUOTE]
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