Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Creatures from Other Campaign Settings
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 7825706" data-attributes="member: 57383"><p>Traditionally a guardian juggernaut is given a name that combines the name of the god or spirit the juggernaut represents and the champion who pilots it. For example, the Wolf Morash is a totem of the Wolf Spirit piloted by a hero called Morash.</p><p></p><p><em>Note:</em> These sample creatures have equipment budgets equal to an NPC with a Challenge Rating equal to the guardian juggernaut, not the base creature. This is because the tribe who sponsor the juggernaut provide their champion with superior gear.</p><p></p><p><span style="font-size: 22px"><strong>The Wolf Morash</strong></span></p><p><strong>Wooden Guardian Juggernaut piloted by 5th-level Human Fighter</strong></p><p>Huge Construct (Augmented)</p><p><strong>Hit Dice:</strong> 5d10+10+5d10+40 (105 hp)</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> 40 ft. (8 squares)</p><p><strong>Armor Class:</strong> 24 (–2 size, +2 Dex, +6 natural, +5 <em>+1 mithral shirt</em>, +3 <em>+1 heavy darkwood shield</em>), touch 10, flat-footed 22</p><p><strong>Base Attack/Grapple:</strong> +8/+28</p><p><strong>Attack:</strong> <em>+1 longsword</em> +22 melee (3d6+15/19-20); or slam +18 melee (1d8+12)</p><p><strong>Full Attack:</strong> <em>+1 longsword</em> +22 melee (3d6+15/19-20); or slam +18 melee (1d8+12)*</p><p>*If the Wolf Morash drops its shield the Full Attack becomes:</p><p><em>+1 longsword</em> +22 melee (3d6+15/19-20) and slam +13 melee (1d8+6); or 2 slams +18 melee (1d8+12)</p><p><strong>Space/Reach</strong>: 15 ft./15 ft.</p><p><strong>Special Attacks:</strong> Stomp (<span style="font-size: 12px">4d8+18, Ref DC 27</span>), sweep (<span style="font-size: 12px">2d8+25, Ref DC 27</span>)</p><p><strong>Special Qualities:</strong> Construct traits, damage reduction 5/—, spiritual equipment</p><p><strong>Saves:</strong> Fort +6, Ref +5, Will +4</p><p><strong>Abilities</strong>: Str 34, Dex 15, Con —, Int 10, Wis 12, Cha 8</p><p><strong>Skills:</strong> Climb +20, Jump +20, Spot +6, Swim +20</p><p><strong>Feats:</strong> Cleaveᴮ, Combat Reflexesᴮ, Improved Initiativeᴮ, Power Attack, Snatchᴮ, Weapon Focus (longsword), Weapon Specialization (longsword)ᴮ</p><p><strong>Environment:</strong> Any</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 10</p><p><strong>Treasure:</strong> Special (see sample creature notes)</p><p><strong>Alignment:</strong> Same as pilot</p><p><strong>Advancement:</strong> Special (see Pilot Advancement)</p><p><strong>Level Adjustment:</strong> Special (see Pilot Advancement)</p><p></p><p><em>An enormous statue crudely but sturdily assembled out of wood</em>.</p><p></p><p>The pilot of this wooden juggernaut is a human 5th-level fighter with ability scores of Str 14, Dex 15, Con 14, Int 10, Wis 12, Cha 8.</p><p></p><p>The Wolf Morash stands 30 feet tall and weighs about 20,000 pounds.</p><p></p><p><strong>COMBAT</strong></p><p> The Wolf Morash usually closes with a double move followed by a stomp attack and then switches to longsword attacks augmented by the Power Attack feat. If the juggernaut faces closely-packed weak opponents it employs its sweep attack.</p><p></p><p><strong>Spiritual Equipment (Su):</strong> See the Guardian Juggernaut template's Special Qualities for a description of this ability.</p><p></p><p><strong>Stomp (Ex):</strong> The Wolf Morash can stomp an opponent of Medium size or smaller. This is a special full-round action during which the juggernaut moves up to twice its ground speed and attempts to move into its opponent's space. If the victim fails a DC 27 Reflex save, the opponent takes 4d8+18 bludgeoning damage, following which the Wolf Morash may either pin or kick the opponent. If the victim succeeds at the Reflex save, the victim takes half damage, the juggernaut's movement ends next to the opponent's space, and the opponent may make an attack of opportunity against the juggernaut. The save DC is Strength-based.</p><p></p><p>If the Wolf Morash pins its opponent, the victim automatically takes stomp damage during the next round unless the juggernaut moves off them. If the juggernaut chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents continue to take stomp damage each round if they don’t escape.</p><p></p><p>If the Wolf Morash kicks the opponent, the victim travels 1d6 × 10 feet, and takes 1d6 points of damage per 10 feet traveled plus stomp damage from the kick.</p><p></p><p><strong>Sweep (Ex):</strong> This special attack allows the Wolf Morash to sweep its arms from side to side as a standard action. The sweep affects a half-circle with a 15 foot radius, extending from an intersection on the edge of the juggernaut's space in any direction. Creatures within the swept area are affected if they are Medium size or smaller. A sweep automatically deals 2d8+18 damage. Affected creatures can attempt DC 27 Reflex saves to take half damage (the save DC is Strength-based).</p><p></p><p><strong>Equipment:</strong> <em>+1 longsword</em>, <em>+1 mithral shirt</em>, <em>+1 heavy darkwood shield</em>, <em>boots of the winterlands</em>, <em>cloak of resistance +1</em>, <em>eyes of the eagle</em>, <em>gloves of dexterity+2</em>, <em>potion of cure moderate wounds</em>.</p><p></p><p>Budget 16,000 gp.</p><p>+1 longsword 2,315</p><p>+1 mithral shirt 2,100</p><p>+1 heavy darkwood shield 1,257</p><p>+1 cloak of resistance 1,000</p><p>boots of the winterlands 2,500</p><p>eyes of the eagle 2,500</p><p>+2 gloves of dexterity 4,000</p><p>potion of cure moderate wounds 300</p><p>TOTAL 15,972 REMAINDER 28</p></blockquote><p></p>
[QUOTE="Cleon, post: 7825706, member: 57383"] Traditionally a guardian juggernaut is given a name that combines the name of the god or spirit the juggernaut represents and the champion who pilots it. For example, the Wolf Morash is a totem of the Wolf Spirit piloted by a hero called Morash. [I]Note:[/I] These sample creatures have equipment budgets equal to an NPC with a Challenge Rating equal to the guardian juggernaut, not the base creature. This is because the tribe who sponsor the juggernaut provide their champion with superior gear. [SIZE=6][B]The Wolf Morash[/B][/SIZE] [B]Wooden Guardian Juggernaut piloted by 5th-level Human Fighter[/B] Huge Construct (Augmented) [B]Hit Dice:[/B] 5d10+10+5d10+40 (105 hp) [B]Initiative:[/B] +2 [B]Speed:[/B] 40 ft. (8 squares) [B]Armor Class:[/B] 24 (–2 size, +2 Dex, +6 natural, +5 [I]+1 mithral shirt[/I], +3 [I]+1 heavy darkwood shield[/I]), touch 10, flat-footed 22 [B]Base Attack/Grapple:[/B] +8/+28 [B]Attack:[/B] [I]+1 longsword[/I] +22 melee (3d6+15/19-20); or slam +18 melee (1d8+12) [B]Full Attack:[/B] [I]+1 longsword[/I] +22 melee (3d6+15/19-20); or slam +18 melee (1d8+12)* *If the Wolf Morash drops its shield the Full Attack becomes: [I]+1 longsword[/I] +22 melee (3d6+15/19-20) and slam +13 melee (1d8+6); or 2 slams +18 melee (1d8+12) [B]Space/Reach[/B]: 15 ft./15 ft. [B]Special Attacks:[/B] Stomp ([SIZE=3]4d8+18, Ref DC 27[/SIZE]), sweep ([SIZE=3]2d8+25, Ref DC 27[/SIZE]) [B]Special Qualities:[/B] Construct traits, damage reduction 5/—, spiritual equipment [B]Saves:[/B] Fort +6, Ref +5, Will +4 [B]Abilities[/B]: Str 34, Dex 15, Con —, Int 10, Wis 12, Cha 8 [B]Skills:[/B] Climb +20, Jump +20, Spot +6, Swim +20 [B]Feats:[/B] Cleaveᴮ, Combat Reflexesᴮ, Improved Initiativeᴮ, Power Attack, Snatchᴮ, Weapon Focus (longsword), Weapon Specialization (longsword)ᴮ [B]Environment:[/B] Any [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 10 [B]Treasure:[/B] Special (see sample creature notes) [B]Alignment:[/B] Same as pilot [B]Advancement:[/B] Special (see Pilot Advancement) [B]Level Adjustment:[/B] Special (see Pilot Advancement) [I]An enormous statue crudely but sturdily assembled out of wood[/I]. The pilot of this wooden juggernaut is a human 5th-level fighter with ability scores of Str 14, Dex 15, Con 14, Int 10, Wis 12, Cha 8. The Wolf Morash stands 30 feet tall and weighs about 20,000 pounds. [B]COMBAT[/B] The Wolf Morash usually closes with a double move followed by a stomp attack and then switches to longsword attacks augmented by the Power Attack feat. If the juggernaut faces closely-packed weak opponents it employs its sweep attack. [B]Spiritual Equipment (Su):[/B] See the Guardian Juggernaut template's Special Qualities for a description of this ability. [B]Stomp (Ex):[/B] The Wolf Morash can stomp an opponent of Medium size or smaller. This is a special full-round action during which the juggernaut moves up to twice its ground speed and attempts to move into its opponent's space. If the victim fails a DC 27 Reflex save, the opponent takes 4d8+18 bludgeoning damage, following which the Wolf Morash may either pin or kick the opponent. If the victim succeeds at the Reflex save, the victim takes half damage, the juggernaut's movement ends next to the opponent's space, and the opponent may make an attack of opportunity against the juggernaut. The save DC is Strength-based. If the Wolf Morash pins its opponent, the victim automatically takes stomp damage during the next round unless the juggernaut moves off them. If the juggernaut chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents continue to take stomp damage each round if they don’t escape. If the Wolf Morash kicks the opponent, the victim travels 1d6 × 10 feet, and takes 1d6 points of damage per 10 feet traveled plus stomp damage from the kick. [B]Sweep (Ex):[/B] This special attack allows the Wolf Morash to sweep its arms from side to side as a standard action. The sweep affects a half-circle with a 15 foot radius, extending from an intersection on the edge of the juggernaut's space in any direction. Creatures within the swept area are affected if they are Medium size or smaller. A sweep automatically deals 2d8+18 damage. Affected creatures can attempt DC 27 Reflex saves to take half damage (the save DC is Strength-based). [B]Equipment:[/B] [I]+1 longsword[/I], [I]+1 mithral shirt[/I], [I]+1 heavy darkwood shield[/I], [I]boots of the winterlands[/I], [I]cloak of resistance +1[/I], [I]eyes of the eagle[/I], [I]gloves of dexterity+2[/I], [I]potion of cure moderate wounds[/I]. Budget 16,000 gp. +1 longsword 2,315 +1 mithral shirt 2,100 +1 heavy darkwood shield 1,257 +1 cloak of resistance 1,000 boots of the winterlands 2,500 eyes of the eagle 2,500 +2 gloves of dexterity 4,000 potion of cure moderate wounds 300 TOTAL 15,972 REMAINDER 28 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Creatures from Other Campaign Settings
Top