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<blockquote data-quote="Cleon" data-source="post: 7825919" data-attributes="member: 57383"><p><span style="font-size: 22px"><strong>The Wind Tarola</strong></span></p><p><strong>Stone Guardian Juggernaut piloted by 7th-level Human Barbarian</strong></p><p>Huge Construct</p><p><strong>Hit Dice:</strong> 7d12+7+7d10+40 (131 hp)</p><p><strong>Initiative:</strong> +1</p><p><strong>Speed:</strong> 35 ft. (7 squares, cannot run; base speed 50 ft.)</p><p><strong>Armor Class:</strong> 26 (–2 size, +1 Dex, +1 deflection, +8 natural, +6 <em>+1 breastplate</em>), touch 10, flat-footed 25</p><p><strong>Base Attack/Grapple:</strong> +12/+35</p><p><strong>Attack:</strong> <em>+1 frost shock heavy flail</em> +27 melee (3d8+23+1d6 cold+1d6 electricity/19-20); or slam +25 melee (2d6+15)</p><p><strong>Full Attack:</strong> <em>+1 frost shock heavy flail</em> +27/+22 melee (3d8+23+1d6 cold+1d6 electricity/19-20); or 2 slams +25 melee (2d6+15)</p><p><strong>Space/Reach</strong>: 15 ft./15 ft.</p><p><strong>Special Attacks:</strong> stomp (<span style="font-size: 12px">4d8+23, Ref DC 32</span>), sweep (<span style="font-size: 12px">4d6+23, Ref DC 32</span>)</p><p><strong>Special Qualities:</strong> Construct traits, damage reduction 9/—, improved uncanny dodge, spiritual equipment, trap sense +2, uncanny dodge</p><p><strong>Saves:</strong> Fort +8, Ref +6, Will +6</p><p><strong>Abilities</strong>: Str 40, Dex 12, Con —, Int 10, Wis 12, Cha 8</p><p><strong>Skills:</strong> Climb +22*, Jump +22*, Swim +19*</p><p><span style="font-size: 12px">*includes –3 armor check penalty, the Wind Tarola's medium armor also denies it a +8 speed bonus to Jump</span></p><p><strong>Feats:</strong> Cleave, Combat Reflexesᴮ, Power Attack, Snatchᴮ, Weapon Focus (heavy flail)</p><p><strong>Environment:</strong> Any</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 14</p><p><strong>Treasure:</strong> Special (see sample creature notes)</p><p><strong>Alignment:</strong> Same as pilot</p><p><strong>Advancement:</strong> Special (see Pilot Advancement)</p><p><strong>Level Adjustment:</strong> Special (see Pilot Advancement)</p><p></p><p><span style="font-size: 18px"><em>When Raging</em></span></p><p><strong>Hit Dice:</strong> 7d12+21+7d10+40 (145 hp)</p><p><strong>Armor Class:</strong> 24 (–2 size, –2 rage, +1 Dex, +1 deflection, +8 natural, +6 <em>+1 breastplate</em>), touch 8, flat-footed 23</p><p><strong>Base Attack/Grapple:</strong> +14/+37</p><p><strong>Attack:</strong> <em>+1 frost shock heavy flail</em> +29 melee (3d8+26+1d6 cold+1d6 electricity/19-20); or slam +27 melee (2d6+17)</p><p><strong>Full Attack:</strong> <em>+1 frost shock heavy flail</em> +29/+24 melee (3d8+26+1d6 cold+1d6 electricity/19-20); or 2 slams +27 melee (2d6+17)</p><p><strong>Special Attacks:</strong> Rage, stomp (<span style="font-size: 12px">4d8+25, Ref DC 34</span>), sweep (<span style="font-size: 12px">4d6+25, Ref DC 34</span>)</p><p><strong>Saves:</strong> Fort +8, Ref +6, Will +6</p><p><strong>Abilities</strong>: Str 44, Dex 12, Con —, Int 10, Wis 12, Cha 8</p><p><strong>Skills:</strong> Climb +24*, Jump +24*, Swim +21*</p><p><span style="font-size: 12px">*includes –3 armor check penalty, the Wind Tarola's medium armor also denies it a +8 speed bonus to Jump</span></p><p></p><p><em>An enormous statue crudely carved from stone</em>.</p><p></p><p>The pilot of this stone juggernaut is a human 7th-level barbarian with ability scores of Str 16, Dex 14, Con 13, Int 10, Wis 12, Cha 8.</p><p></p><p>The Wind Tarola stands 30 feet tall and weighs about 50 tons.</p><p></p><p><strong>COMBAT</strong></p><p>As soon as the Wind Tarola encounters a significant opponent the juggernaut rages and activates its <em>winged boots</em>, boosting its combat prowess and granting it a 40 ft. fly speed for 5 minutes (note it can run while flying). It flies into melee range as quickly as possible to make a stomp attack and then unleashes iterative flail attacks augmented with the Power Attack feat. The Wind Tarola enjoys using its sweep attack against a mass of weaker enemies who are packed close together.</p><p></p><p><strong>Improved Uncanny Dodge (Ex):</strong> The Wind Tarola cannot be flanked except by a rogue of at least 9th level.</p><p></p><p><strong>Rage (Ex):</strong> Twice per day; +4 to Str, +4 to Con, +2 on Will saves, –2 to AC for up to 6 rounds.</p><p></p><p><strong>Spiritual Equipment (Su):</strong> See the Guardian Juggernaut template's Special Qualities for a description of this ability.</p><p></p><p><strong>Stomp (Ex):</strong> The Wind Tarola can stomp an opponent of Medium size or smaller. This is a special full-round action during which the juggernaut moves up to twice its ground speed and attempts to move into its opponent's space. If the victim fails a DC 32 Reflex save, the opponent takes 4d8+22 bludgeoning damage (if the Wind Tarola is raging, its stomp is DC 34 and 4d8+25 damage), following which the Wind Tarola may either pin or kick the opponent. If the victim succeeds at the Reflex save, the victim takes half damage, the juggernaut's movement ends next to the opponent's space, and the opponent may make an attack of opportunity against the juggernaut. The save DCs are Strength-based.</p><p></p><p>If the Wind Tarola pins its opponent, the victim automatically takes stomp damage during the next round unless the juggernaut moves off them. If the juggernaut chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents continue to take stomp damage each round if they don’t escape.</p><p></p><p>If the Wind Tarola kicks the opponent, the victim travels 1d6 × 10 feet, and takes 1d6 points of damage per 10 feet traveled plus stomp damage from the kick.</p><p></p><p><strong>Sweep (Ex):</strong> This special attack allows the Wind Tarola to sweep its arms from side to side as a standard action. The sweep affects a half-circle with a 15 foot radius, extending from an intersection on the edge of the juggernaut's space in any direction. Creatures within the swept area are affected if they are Medium size or smaller. A sweep automatically deals 4d6+22 damage. Affected creatures can attempt DC 32 Reflex saves to take half damage. If the Wind Tarola is raging, its sweep is DC 34 and does 4d6+25 damage. The save DCs are Strength-based.</p><p></p><p><strong>Trap Sense (Ex):</strong> The Wind Tarola has an intuitive sense that alerts it to danger from traps, granting a +2 bonus on Reflex saves and a +2 dodge bonus to AC against attacks by traps.</p><p></p><p><strong>Uncanny Dodge (Ex):</strong> The Wind Tarola can react to danger before its senses would normally allow it to do so. It retains its Dexterity bonus to AC even when caught flat-footed.</p><p></p><p><strong>Equipment:</strong> <em>+1 frost shock heavy flail</em>, <em>+1 breastplate</em>, <em>cloak of resistance +1</em>, <em>gloves of dexterity +2</em>, <em>potion of barkskin +4</em>, two <em>potions of cure moderate wounds</em>, <em>potion of heroism</em>, <em>ring of protection +1</em>, <em>winged boots</em>.</p><p></p><p>Budget 45,000 gp.</p><p>+1 shock heavy flail 18,315</p><p>+1 breastplate 1,350</p><p>+1 cloak of resistance 1,000</p><p>+1 ring of protection 2,000</p><p>+2 gloves of dexterity 4,000</p><p>winged boots 16,000</p><p>potion of cure moderate wounds 300</p><p>potion of cure moderate wounds 300</p><p>potion of heroism 750</p><p>+4 potion of barkskin 900</p><p>TOTAL = 44,915 REMAINDER 85</p></blockquote><p></p>
[QUOTE="Cleon, post: 7825919, member: 57383"] [SIZE=6][B]The Wind Tarola[/B][/SIZE] [B]Stone Guardian Juggernaut piloted by 7th-level Human Barbarian[/B] Huge Construct [B]Hit Dice:[/B] 7d12+7+7d10+40 (131 hp) [B]Initiative:[/B] +1 [B]Speed:[/B] 35 ft. (7 squares, cannot run; base speed 50 ft.) [B]Armor Class:[/B] 26 (–2 size, +1 Dex, +1 deflection, +8 natural, +6 [I]+1 breastplate[/I]), touch 10, flat-footed 25 [B]Base Attack/Grapple:[/B] +12/+35 [B]Attack:[/B] [I]+1 frost shock heavy flail[/I] +27 melee (3d8+23+1d6 cold+1d6 electricity/19-20); or slam +25 melee (2d6+15) [B]Full Attack:[/B] [I]+1 frost shock heavy flail[/I] +27/+22 melee (3d8+23+1d6 cold+1d6 electricity/19-20); or 2 slams +25 melee (2d6+15) [B]Space/Reach[/B]: 15 ft./15 ft. [B]Special Attacks:[/B] stomp ([SIZE=3]4d8+23, Ref DC 32[/SIZE]), sweep ([SIZE=3]4d6+23, Ref DC 32[/SIZE]) [B]Special Qualities:[/B] Construct traits, damage reduction 9/—, improved uncanny dodge, spiritual equipment, trap sense +2, uncanny dodge [B]Saves:[/B] Fort +8, Ref +6, Will +6 [B]Abilities[/B]: Str 40, Dex 12, Con —, Int 10, Wis 12, Cha 8 [B]Skills:[/B] Climb +22*, Jump +22*, Swim +19* [SIZE=3]*includes –3 armor check penalty, the Wind Tarola's medium armor also denies it a +8 speed bonus to Jump[/SIZE] [B]Feats:[/B] Cleave, Combat Reflexesᴮ, Power Attack, Snatchᴮ, Weapon Focus (heavy flail) [B]Environment:[/B] Any [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 14 [B]Treasure:[/B] Special (see sample creature notes) [B]Alignment:[/B] Same as pilot [B]Advancement:[/B] Special (see Pilot Advancement) [B]Level Adjustment:[/B] Special (see Pilot Advancement) [SIZE=5][I]When Raging[/I][/SIZE] [B]Hit Dice:[/B] 7d12+21+7d10+40 (145 hp) [B]Armor Class:[/B] 24 (–2 size, –2 rage, +1 Dex, +1 deflection, +8 natural, +6 [I]+1 breastplate[/I]), touch 8, flat-footed 23 [B]Base Attack/Grapple:[/B] +14/+37 [B]Attack:[/B] [I]+1 frost shock heavy flail[/I] +29 melee (3d8+26+1d6 cold+1d6 electricity/19-20); or slam +27 melee (2d6+17) [B]Full Attack:[/B] [I]+1 frost shock heavy flail[/I] +29/+24 melee (3d8+26+1d6 cold+1d6 electricity/19-20); or 2 slams +27 melee (2d6+17) [B]Special Attacks:[/B] Rage, stomp ([SIZE=3]4d8+25, Ref DC 34[/SIZE]), sweep ([SIZE=3]4d6+25, Ref DC 34[/SIZE]) [B]Saves:[/B] Fort +8, Ref +6, Will +6 [B]Abilities[/B]: Str 44, Dex 12, Con —, Int 10, Wis 12, Cha 8 [B]Skills:[/B] Climb +24*, Jump +24*, Swim +21* [SIZE=3]*includes –3 armor check penalty, the Wind Tarola's medium armor also denies it a +8 speed bonus to Jump[/SIZE] [I]An enormous statue crudely carved from stone[/I]. The pilot of this stone juggernaut is a human 7th-level barbarian with ability scores of Str 16, Dex 14, Con 13, Int 10, Wis 12, Cha 8. The Wind Tarola stands 30 feet tall and weighs about 50 tons. [B]COMBAT[/B] As soon as the Wind Tarola encounters a significant opponent the juggernaut rages and activates its [I]winged boots[/I], boosting its combat prowess and granting it a 40 ft. fly speed for 5 minutes (note it can run while flying). It flies into melee range as quickly as possible to make a stomp attack and then unleashes iterative flail attacks augmented with the Power Attack feat. The Wind Tarola enjoys using its sweep attack against a mass of weaker enemies who are packed close together. [B]Improved Uncanny Dodge (Ex):[/B] The Wind Tarola cannot be flanked except by a rogue of at least 9th level. [B]Rage (Ex):[/B] Twice per day; +4 to Str, +4 to Con, +2 on Will saves, –2 to AC for up to 6 rounds. [B]Spiritual Equipment (Su):[/B] See the Guardian Juggernaut template's Special Qualities for a description of this ability. [B]Stomp (Ex):[/B] The Wind Tarola can stomp an opponent of Medium size or smaller. This is a special full-round action during which the juggernaut moves up to twice its ground speed and attempts to move into its opponent's space. If the victim fails a DC 32 Reflex save, the opponent takes 4d8+22 bludgeoning damage (if the Wind Tarola is raging, its stomp is DC 34 and 4d8+25 damage), following which the Wind Tarola may either pin or kick the opponent. If the victim succeeds at the Reflex save, the victim takes half damage, the juggernaut's movement ends next to the opponent's space, and the opponent may make an attack of opportunity against the juggernaut. The save DCs are Strength-based. If the Wind Tarola pins its opponent, the victim automatically takes stomp damage during the next round unless the juggernaut moves off them. If the juggernaut chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents continue to take stomp damage each round if they don’t escape. If the Wind Tarola kicks the opponent, the victim travels 1d6 × 10 feet, and takes 1d6 points of damage per 10 feet traveled plus stomp damage from the kick. [B]Sweep (Ex):[/B] This special attack allows the Wind Tarola to sweep its arms from side to side as a standard action. The sweep affects a half-circle with a 15 foot radius, extending from an intersection on the edge of the juggernaut's space in any direction. Creatures within the swept area are affected if they are Medium size or smaller. A sweep automatically deals 4d6+22 damage. Affected creatures can attempt DC 32 Reflex saves to take half damage. If the Wind Tarola is raging, its sweep is DC 34 and does 4d6+25 damage. The save DCs are Strength-based. [B]Trap Sense (Ex):[/B] The Wind Tarola has an intuitive sense that alerts it to danger from traps, granting a +2 bonus on Reflex saves and a +2 dodge bonus to AC against attacks by traps. [B]Uncanny Dodge (Ex):[/B] The Wind Tarola can react to danger before its senses would normally allow it to do so. It retains its Dexterity bonus to AC even when caught flat-footed. [B]Equipment:[/B] [I]+1 frost shock heavy flail[/I], [I]+1 breastplate[/I], [I]cloak of resistance +1[/I], [I]gloves of dexterity +2[/I], [I]potion of barkskin +4[/I], two [I]potions of cure moderate wounds[/I], [I]potion of heroism[/I], [I]ring of protection +1[/I], [I]winged boots[/I]. Budget 45,000 gp. +1 shock heavy flail 18,315 +1 breastplate 1,350 +1 cloak of resistance 1,000 +1 ring of protection 2,000 +2 gloves of dexterity 4,000 winged boots 16,000 potion of cure moderate wounds 300 potion of cure moderate wounds 300 potion of heroism 750 +4 potion of barkskin 900 TOTAL = 44,915 REMAINDER 85 [/QUOTE]
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