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<blockquote data-quote="Cleon" data-source="post: 7826006" data-attributes="member: 57383"><p>I've just realized the Wicker Juggernaut's Burning Body is in error - the ability should add fire damage to all of the juggernaut's melee attacks (including its Stomp and Sweep), not just its slam attacks.</p><p></p><p>i.e.:</p><p></p><p><strong>Burning Body (Ex):</strong> A wicker juggernaut's natural attacks and any melee weapon it wields deal an additional 2d6 fire damage. Creatures hitting a wicker juggernaut with natural weapons or unarmed attacks take fire damage as though hit by the construct's flaming body.</p><p></p><p>instead of:</p><p></p><p><strong>Burning Body (Ex):</strong> A wicker juggernaut's slam attack deals bludgeoning damage plus 2d6 fire damage from the construct's flaming body. Creatures hitting a wicker juggernaut with natural weapons or unarmed attacks take fire damage as though hit by the juggernaut's slam attack.</p><p></p><p>I've updated the <a href="https://enworld.org/index.php?posts/7149683" target="_blank"><strong>Wicker Juggernaut Working Draft</strong></a> accordingly.</p><p></p><p>EDIT: I've further tweaked the Fire Resistance SQ to:</p><p></p><p><strong><em>Fire Resistance </em>(Sp):</strong> A standard wicker juggernaut has fire resistance as a spell-like ability, if this is dispelled (caster level equals the wicker juggernaut's construction) the juggernaut can restart the fire resistance as a free action. A wicker juggernaut produced by the <em>create guardian</em> spell does not have fire resistance so will be quickly reduced to ash by its burning body ability unless the juggernaut is given fire resistance by some additional means. In either case, a wicker juggernaut's fire resistance protects the juggernaut’s equipment as well, including any passenger in its spell transmission slot.</p></blockquote><p></p>
[QUOTE="Cleon, post: 7826006, member: 57383"] I've just realized the Wicker Juggernaut's Burning Body is in error - the ability should add fire damage to all of the juggernaut's melee attacks (including its Stomp and Sweep), not just its slam attacks. i.e.: [B]Burning Body (Ex):[/B] A wicker juggernaut's natural attacks and any melee weapon it wields deal an additional 2d6 fire damage. Creatures hitting a wicker juggernaut with natural weapons or unarmed attacks take fire damage as though hit by the construct's flaming body. instead of: [B]Burning Body (Ex):[/B] A wicker juggernaut's slam attack deals bludgeoning damage plus 2d6 fire damage from the construct's flaming body. Creatures hitting a wicker juggernaut with natural weapons or unarmed attacks take fire damage as though hit by the juggernaut's slam attack. I've updated the [URL='https://enworld.org/index.php?posts/7149683'][B]Wicker Juggernaut Working Draft[/B][/URL] accordingly. EDIT: I've further tweaked the Fire Resistance SQ to: [B][I]Fire Resistance [/I](Sp):[/B] A standard wicker juggernaut has fire resistance as a spell-like ability, if this is dispelled (caster level equals the wicker juggernaut's construction) the juggernaut can restart the fire resistance as a free action. A wicker juggernaut produced by the [I]create guardian[/I] spell does not have fire resistance so will be quickly reduced to ash by its burning body ability unless the juggernaut is given fire resistance by some additional means. In either case, a wicker juggernaut's fire resistance protects the juggernaut’s equipment as well, including any passenger in its spell transmission slot. [/QUOTE]
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