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<blockquote data-quote="Cleon" data-source="post: 8507302" data-attributes="member: 57383"><p>Well 1d8 damage is what a M-sized Great Scimitar does one-handed, being Large the Desert Giant would do 2d6 damage, or 2d8 two-handed.</p><p></p><p>Guess we could "personalize it" to be different from the Sandstorm version. Maybe have it be a two-handed only weapon that does a tad more damage like a Great Falchion? Or a two-handed only weapon but Martial instead of Exotic?</p><p></p><p></p><p></p><p>A Frost Giant is AC 21, CR 9 while a Frost Giant Jarl is AC 29, CR 17, so it has +8 CR and +8 AC.</p><p></p><p>Our chieftain is +6 CR higher than a regular AC 19 Desert Giant which suggests it should have +6 AC Armour Class for AC 25.</p><p></p><p>We could forget about the shield and just make it <em>+2 banded</em> for AC 25, that way it's free to use its scimitar or a spear two-handed.</p><p></p><p></p><p></p><p>Will it be a plain <em>+2 weapon</em> or a <em>+1 weapon</em> with a +1 special ability such as <em>keen</em> or <em>shock</em>?</p><p></p><p>Let's see, a <em>+2 weapon</em> (8300+X gp), <em>+2 banded armour</em> (4650 gp), and a dose of <em>dust of dryness</em> (850 gp) is 13,800 gp not including its non-magical gear and the weapons costs. A little over 13,000 gp but close enough.</p><p></p><p>We could throw on a masterwork hurling spear (330 gp) without feeling like the budget's being too badly shattered.</p><p></p><p>Hmm… how about making it a <em>+1 great scimitar</em> and a <em>+1 hurling spear</em> for 4630+X?</p><p></p><p>That'll leave 2,900 gp unspent, enough for a minor Wondrous Item worth 2,500 gp or so such as a <em>cloak of elvenkind</em> with a little left over to hand-wave away the non-magical gear and weapons cost.</p><p></p><p>Hmm… or we could aim for the 17,500 gp budget by giving the Chieftain a <em>+2 weapon</em>, <em>+2 banded armour</em>, masterwork hurling spear (330 gp), two doses of <em>dust of dryness</em> and a <em>cloak of elvenkind</em>. That's 17,480 gp.</p><p></p><p>With two doses of <em>dust of dryness</em>, one of them can be unused and the other a pellet of water.</p><p></p><p>Or just give the chief two doses and forget about the <em>cloak</em>.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8507302, member: 57383"] Well 1d8 damage is what a M-sized Great Scimitar does one-handed, being Large the Desert Giant would do 2d6 damage, or 2d8 two-handed. Guess we could "personalize it" to be different from the Sandstorm version. Maybe have it be a two-handed only weapon that does a tad more damage like a Great Falchion? Or a two-handed only weapon but Martial instead of Exotic? A Frost Giant is AC 21, CR 9 while a Frost Giant Jarl is AC 29, CR 17, so it has +8 CR and +8 AC. Our chieftain is +6 CR higher than a regular AC 19 Desert Giant which suggests it should have +6 AC Armour Class for AC 25. We could forget about the shield and just make it [I]+2 banded[/I] for AC 25, that way it's free to use its scimitar or a spear two-handed. Will it be a plain [I]+2 weapon[/I] or a [I]+1 weapon[/I] with a +1 special ability such as [I]keen[/I] or [I]shock[/I]? Let's see, a [I]+2 weapon[/I] (8300+X gp), [I]+2 banded armour[/I] (4650 gp), and a dose of [I]dust of dryness[/I] (850 gp) is 13,800 gp not including its non-magical gear and the weapons costs. A little over 13,000 gp but close enough. We could throw on a masterwork hurling spear (330 gp) without feeling like the budget's being too badly shattered. Hmm… how about making it a [I]+1 great scimitar[/I] and a [I]+1 hurling spear[/I] for 4630+X? That'll leave 2,900 gp unspent, enough for a minor Wondrous Item worth 2,500 gp or so such as a [I]cloak of elvenkind[/I] with a little left over to hand-wave away the non-magical gear and weapons cost. Hmm… or we could aim for the 17,500 gp budget by giving the Chieftain a [I]+2 weapon[/I], [I]+2 banded armour[/I], masterwork hurling spear (330 gp), two doses of [I]dust of dryness[/I] and a [I]cloak of elvenkind[/I]. That's 17,480 gp. With two doses of [I]dust of dryness[/I], one of them can be unused and the other a pellet of water. Or just give the chief two doses and forget about the [I]cloak[/I]. [/QUOTE]
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