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Converting Creatures from Other Campaign Settings
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<blockquote data-quote="Cleon" data-source="post: 8681225" data-attributes="member: 57383"><p>The Gladiator Lizard appears four times in <em>Advanced Dungeons & Dragons</em>. I'll post the original stats in reverse chronological order:</p><p></p><p><span style="color: blue">The most recent official source is <em>Fritz Leiber’s Lankhmar</em> (1996), which uses a slightly modified version of the 2nd Edition AD&D rules:</span></p><p></p><p><span style="font-family: 'georgia'"><strong><span style="font-size: 26px">Gladiator Lizard</span></strong></span></p><table style='width: 100%'><tr><td><span style="font-family: 'times new roman'">Climate/Terrain:</span></td><td><span style="font-family: 'times new roman'">Dismal, coastal areas</span></td></tr><tr><td><span style="font-family: 'times new roman'">Organization:</span></td><td><span style="font-family: 'times new roman'">Group</span></td></tr><tr><td><span style="font-family: 'times new roman'">Intelligence:</span></td><td><span style="font-family: 'times new roman'">Very (11–12)</span></td></tr><tr><td><span style="font-family: 'times new roman'">Alignment:</span></td><td><span style="font-family: 'times new roman'">Neutral evil</span></td></tr><tr><td><span style="font-family: 'times new roman'">No. Appearing:</span></td><td><span style="font-family: 'times new roman'">2d4</span></td></tr><tr><td><span style="font-family: 'times new roman'">Armor Class:</span></td><td><span style="font-family: 'times new roman'">–3</span></td></tr><tr><td><span style="font-family: 'times new roman'">Movement:</span></td><td><span style="font-family: 'times new roman'">15</span></td></tr><tr><td><span style="font-family: 'times new roman'">Hit Dice:</span></td><td><span style="font-family: 'times new roman'">7</span></td></tr><tr><td><span style="font-family: 'times new roman'">THAC0:</span></td><td><span style="font-family: 'times new roman'">13</span></td></tr><tr><td><span style="font-family: 'times new roman'">No. of Attacks:</span></td><td><span style="font-family: 'times new roman'">2</span></td></tr><tr><td><span style="font-family: 'times new roman'">Damage/Attack:</span></td><td><span style="font-family: 'times new roman'">1d10</span></td></tr><tr><td><span style="font-family: 'times new roman'">Special Attacks:</span></td><td><span style="font-family: 'times new roman'">Mental link</span></td></tr><tr><td><span style="font-family: 'times new roman'">Special Defenses:</span></td><td><span style="font-family: 'times new roman'">Nil</span></td></tr><tr><td><span style="font-family: 'times new roman'">Magic Resistance:</span></td><td><span style="font-family: 'times new roman'">Nil</span></td></tr><tr><td><span style="font-family: 'times new roman'">Size:</span></td><td><span style="font-family: 'times new roman'">L (8′ tall)</span></td></tr><tr><td><span style="font-family: 'times new roman'">XP Value:</span></td><td><span style="font-family: 'times new roman'">1,400</span></td></tr></table><p></p><p><span style="font-family: 'times new roman'"> Fafhrd and the Gray Mouser encountered these horrible creatures on the Bleak Shore. They have rarely been spotted in other dismal, rocky domains of Nehwon. The lizards have crested reptilian heads, bony-spiked shoulders, and arms ending with a single, yard-long claw that is sharp as a sword.</span></p><p><span style="font-family: 'times new roman'"> When encountered, gladiator lizards are paired into brood mates. Brood mates have a mental link that allows them to coordinate their attacks in combat. If both lizards strike the same target in the same round, the second lizard to strike gains +1 to hit on both its blows.</span></p><p><span style="font-family: 'times new roman'"> Gladiator lizards often live as a group where they can protect their eggs. Inside each of the giant eggs is a full-grown, though immature, gladiator lizard . These eggs can fetch up to 500 gold rilks on the black markets of Lankhmar. The lizards cannot be trained except by sorcery, but make impressive guardians in areas their owners rarely need visit.</span></p><p></p><p><span style="color: blue">Then comes <em>Lankhmar: City of Adventure</em> (1993), which uses a full "Monstrous Compendium" 2E AD&D presentation:</span></p><p></p><p><strong><span style="font-size: 26px">Gladiator Lizard</span></strong></p><table style='width: 100%'><tr><td><span style="font-family: 'book antiqua'">CLIMATE/TERRAIN:</span></td><td><span style="font-family: 'book antiqua'">Bleak Shore</span></td></tr><tr><td><span style="font-family: 'book antiqua'">FREQUENCY:</span></td><td><span style="font-family: 'book antiqua'">Very rare</span></td></tr><tr><td><span style="font-family: 'book antiqua'">ORGANIZATION:</span></td><td><span style="font-family: 'book antiqua'">Group</span></td></tr><tr><td><span style="font-family: 'book antiqua'">ACTIVITY CYCLE:</span></td><td><span style="font-family: 'book antiqua'">Any</span></td></tr><tr><td><span style="font-family: 'book antiqua'">DIET:</span></td><td><span style="font-family: 'book antiqua'">Carnivore</span></td></tr><tr><td><span style="font-family: 'book antiqua'">INTELLIGENCE:</span></td><td><span style="font-family: 'book antiqua'">Very</span></td></tr><tr><td><span style="font-family: 'book antiqua'">TREASURE:</span></td><td><span style="font-family: 'book antiqua'">Nil</span></td></tr><tr><td><span style="font-family: 'book antiqua'">ALIGNMENT:</span></td><td><span style="font-family: 'book antiqua'">Neutral evil</span></td></tr><tr><td><span style="font-family: 'book antiqua'">NO. APPEARING:</span></td><td><span style="font-family: 'book antiqua'">1–4</span></td></tr><tr><td><span style="font-family: 'book antiqua'">ARMOR CLASS:</span></td><td><span style="font-family: 'book antiqua'">–3</span></td></tr><tr><td><span style="font-family: 'book antiqua'">MOVEMENT:</span></td><td><span style="font-family: 'book antiqua'">15</span></td></tr><tr><td><span style="font-family: 'book antiqua'">HIT DICE:</span></td><td><span style="font-family: 'book antiqua'">7</span></td></tr><tr><td><span style="font-family: 'book antiqua'">THAC0:</span></td><td><span style="font-family: 'book antiqua'">13</span></td></tr><tr><td><span style="font-family: 'book antiqua'">NO. OF ATTACKS:</span></td><td><span style="font-family: 'book antiqua'">2</span></td></tr><tr><td><span style="font-family: 'book antiqua'">DAMAGE/ATTACK:</span></td><td><span style="font-family: 'book antiqua'">1–10</span></td></tr><tr><td><span style="font-family: 'book antiqua'">SPECIAL ATTACKS:</span></td><td><span style="font-family: 'book antiqua'">Mental link (see below)</span></td></tr><tr><td><span style="font-family: 'book antiqua'">SPECIAL DEFENSES:</span></td><td><span style="font-family: 'book antiqua'">Nil</span></td></tr><tr><td><span style="font-family: 'book antiqua'">MAGIC RESISTANCE:</span></td><td><span style="font-family: 'book antiqua'">None</span></td></tr><tr><td><span style="font-family: 'book antiqua'">SIZE:</span></td><td><span style="font-family: 'book antiqua'">L (8′ tall)</span></td></tr><tr><td><span style="font-family: 'book antiqua'">MORALE:</span></td><td><span style="font-family: 'book antiqua'">Fearless (19–20)</span></td></tr><tr><td><span style="font-family: 'book antiqua'">XP VALUE:</span></td><td><span style="font-family: 'book antiqua'">1,400</span></td></tr></table><p></p><p style="text-align: justify"><span style="font-family: 'book antiqua'"><em>The two creatures which emerged in the gathering dusk held enormity even for the Mouser’s drugged mind. Shambling things, erect like men but taller, with reptilian heads boned and crested like helmets, feet clawed like a lizard’s, shoulders topped with bony spikes, forelimbs terminating in a single yard-long claw. In the semidarkness they seemed like hideous caricatures of fighting men, armored and bearing swords. Dusk did not hide the yellow of their blinking eyes</em>.</span></p> <p style="text-align: right"><span style="font-family: 'book antiqua'">—From “The Bleak Shore”</span></p><p></p><p style="text-align: justify"><span style="font-family: 'book antiqua'">This extremely rare creature is only found naturally on the Bleak Shore of Nehwon. Eggs of the gladiator lizard may occasionally be taken from the Bleak Shore and the hatchlings used as guards or in zoos.</span></p> <p style="text-align: justify"><span style="font-family: 'book antiqua'"></span></p> <p style="text-align: justify"><span style="font-family: 'book antiqua'"><strong>Combat:</strong> Gladiator lizards fight with extreme agility, attacking twice per round, once with each claw. When encountered in pairs, they are always brood mates. Brood mates have a mental link that allows them to coordinate attacks, giving the second gladiator lizard to attack in a round a +1 to hit.</span></p> <p style="text-align: justify"><span style="font-family: 'book antiqua'"></span></p> <p style="text-align: justify"><span style="font-family: 'book antiqua'"><strong>Habitat/Society:</strong> These dangerous monsters are solitary (except when defending eggs) and extremely aggressive. They may rarely be found in other locations throughout Nehwon, usually as guardian creatures for especially rich or sacred treasures.</span></p> <p style="text-align: justify"><span style="font-family: 'book antiqua'"></span></p> <p style="text-align: justify"><span style="font-family: 'book antiqua'"><strong>Ecology:</strong> Gladiator lizards appear to be of magical or alien origin. They seem never to need food or other nourishment.</span></p> <p style="text-align: justify"> <span style="font-family: 'book antiqua'">The lizards are normally solitary. They mate once every five or six years and stay together until the eggs have hatched, which may take two years or more. A female gladiator lizard lays 1–4 eggs.</span></p> <p style="text-align: justify"> <span style="font-family: 'book antiqua'">Young lizards emerge from their eggs fully grown. Their lifespan seems to be considerable—two decades or more. This is especially useful when they are used as guardians, since they cannot be tamed or otherwise civilized. In such cases, there is always a fail-safe device that can cage or otherwise restrain the gladiator lizards if the owner wishes to visit his valuables.</span></p><p></p><p><em>Originally from Lankhmar: City of Adventure (1993)</em>.</p><p></p><p><span style="color: blue">Next is <em>LNA2 - Nehwon</em> (1990), an early 2E AD&D release:</span></p><p></p><p><strong><span style="font-family: 'arial'"><span style="font-size: 18px">Gladiator Lizard</span></span></strong></p><p><span style="font-family: 'arial'"><strong>CLIMATE/TERRAIN: </strong>The Bleak Shore</span></p><p><span style="font-family: 'arial'"><strong>FREQUENCY: </strong>Very Rare</span></p><p><span style="font-family: 'arial'"><strong>ORGANIZATION: </strong>Solitary</span></p><p><span style="font-family: 'arial'"><strong>ACTIVITY CYCLE: </strong>Any</span></p><p><span style="font-family: 'arial'"><strong>DIET: </strong>Carnivore</span></p><p><span style="font-family: 'arial'"><strong>INTELLIGENCE: </strong>Very (11-12)</span></p><p><span style="font-family: 'arial'"><strong>TREASURE: </strong>Nil</span></p><p><strong>ALIGNMENT: </strong>Lawful evil</p><p>[HR][/HR]</p><p><strong>NO. APPEARING: </strong>1-2</p><p><span style="font-family: 'arial'"><strong>ARMOR CLASS: </strong>-3</span></p><p><span style="font-family: 'arial'"><strong>MOVEMENT: </strong>15</span></p><p><span style="font-family: 'arial'"><strong>HIT DICE: </strong>7</span></p><p><span style="font-family: 'arial'"><strong>THAC0: </strong>11</span></p><p><span style="font-family: 'arial'"><strong>NO. OF ATTACKS: </strong>2</span></p><p><span style="font-family: 'arial'"><strong>DAMAGE/ATTACK: </strong>1-10</span></p><p><span style="font-family: 'arial'"><strong>SPECIAL ATTACKS: </strong>Nil</span></p><p><span style="font-family: 'arial'"><strong>SPECIAL DEFENSES: </strong>Nil</span></p><p><span style="font-family: 'arial'"><strong>MAGIC RESISTANCE: </strong>Nil</span></p><p><span style="font-family: 'arial'"><strong>SIZE: </strong>L (8′ tall)</span></p><p><span style="font-family: 'arial'"><strong>MORALE: </strong>Elite (13-14)</span></p><p><span style="font-family: 'arial'"><strong>XP VALUE:</strong> 650</span></p><p></p><p style="text-align: justify"><span style="font-family: 'arial'">Found on the Bleak Shore, they hatch full-grown and ready to fight (although hatching takes many years). It stands erect with a reptilian head, boned and crested helmet, clawed lizard’s feet, shoulders topped with bony spikes, and yard-long claws in place of hands which they wield like swords, attacking twice per round. Pairs are always brood mates, having a mental link allowing them to coordinate their attacks. They speak a language of screeches and whistles.</span></p><p></p><p><em>Originally from LNA2 - Nehwon (1990)</em>.</p><p></p><p><span style="color: blue">Finally, the oldest source is TSR 9162: <em>Lankhmar - City of Adventure</em> (1985). This is the only 1st Edition AD&D version.</span></p><p></p><p><strong><span style="font-family: 'arial'">Gladiator Lizard</span></strong></p><p></p><p><span style="font-family: 'arial'">FREQUENCY: Very Rare</span></p><p><span style="font-family: 'arial'">NO. APPEARING: 1-2</span></p><p><span style="font-family: 'arial'">ARMOR CLASS: -3</span></p><p><span style="font-family: 'arial'">MOVE: 15″</span></p><p><span style="font-family: 'arial'">HIT DICE/POINTS: 7 HD</span></p><p><span style="font-family: 'arial'">% IN LAIR: 80%</span></p><p><span style="font-family: 'arial'">TREASURE TYPE: Nil</span></p><p><span style="font-family: 'arial'">NO. OF ATTACKS: 2</span></p><p><span style="font-family: 'arial'">DAMAGE/ATTACK: 1-10</span></p><p><span style="font-family: 'arial'">SPECIAL ATTACKS: Nil</span></p><p><span style="font-family: 'arial'">SPECIAL DEFENSES: Nil</span></p><p><span style="font-family: 'arial'">MAGIC RESISTANCE: Standard</span></p><p><span style="font-family: 'arial'">INTELLIGENCE: Very</span></p><p><span style="font-family: 'arial'">ALIGNMENT: Lawful Evil</span></p><p><span style="font-family: 'arial'">SIZE: L (8′ tall)</span></p><p><span style="font-family: 'arial'">PSIONIC ABILITY: Nil</span></p><p><span style="font-family: 'arial'">Attack/Defense Modes: Nil</span></p><p><span style="font-family: 'arial'">LEVEL/XP VALUE: VII/ + 8 per hp</span></p><p></p><p style="text-align: justify"><span style="font-family: 'arial'"> This extremely rare monster is found only on the Bleak Shore of Nehwon. Hatched fully grown, the gladiator lizard is ready to fight. It takes many years to hatch one properly. This accounts for their rarity, even on the Bleak Shore.</span></p> <p style="text-align: justify"><span style="font-family: 'arial'"> The gladiator lizard is a shambling creature that stands erect. It has a reptilian head, boned and crested like a helmet. Its feet are clawed like a lizard’s and its shoulders are topped with bony spikes. It has no hands; instead its forearms end in a single yard-long claw. In dim light they are hideous caricatures of gladiators.</span></p> <p style="text-align: justify"><span style="font-family: 'arial'"> They wield their claws like swords, with extreme agility. A gladiator lizard can attack twice per round, once with each arm. When encountered in pairs, they are always brood mates. Brood mates have a mental link which allows them to coordinate their attacks. Gladiator lizards speak a language of screeches and whistles.</span></p> <p style="text-align: justify"></p> <p style="text-align: justify"><em>Originally appeared in Lankhmar - City of Adventure (1985)</em>.</p><p></p><p><span style="color: blue">I don't have a pdf of <em>Lankhmar</em> (1985) so had to dig the physical copy out of my collection and type the text out. It took way longer than the rest of the entries combined!</span></p><p></p><p>…and that is all.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8681225, member: 57383"] The Gladiator Lizard appears four times in [I]Advanced Dungeons & Dragons[/I]. I'll post the original stats in reverse chronological order: [COLOR=blue]The most recent official source is [I]Fritz Leiber’s Lankhmar[/I] (1996), which uses a slightly modified version of the 2nd Edition AD&D rules:[/COLOR] [FONT=georgia][B][SIZE=7]Gladiator Lizard[/SIZE][/B][/FONT] [TABLE] [TR] [TD][FONT=times new roman]Climate/Terrain:[/FONT][/TD] [TD][FONT=times new roman]Dismal, coastal areas[/FONT][/TD] [/TR] [TR] [TD][FONT=times new roman]Organization:[/FONT][/TD] [TD][FONT=times new roman]Group[/FONT][/TD] [/TR] [TR] [TD][FONT=times new roman]Intelligence:[/FONT][/TD] [TD][FONT=times new roman]Very (11–12)[/FONT][/TD] [/TR] [TR] [TD][FONT=times new roman]Alignment:[/FONT][/TD] [TD][FONT=times new roman]Neutral evil[/FONT][/TD] [/TR] [TR] [TD][FONT=times new roman]No. Appearing:[/FONT][/TD] [TD][FONT=times new roman]2d4[/FONT][/TD] [/TR] [TR] [TD][FONT=times new roman]Armor Class:[/FONT][/TD] [TD][FONT=times new roman]–3[/FONT][/TD] [/TR] [TR] [TD][FONT=times new roman]Movement:[/FONT][/TD] [TD][FONT=times new roman]15[/FONT][/TD] [/TR] [TR] [TD][FONT=times new roman]Hit Dice:[/FONT][/TD] [TD][FONT=times new roman]7[/FONT][/TD] [/TR] [TR] [TD][FONT=times new roman]THAC0:[/FONT][/TD] [TD][FONT=times new roman]13[/FONT][/TD] [/TR] [TR] [TD][FONT=times new roman]No. of Attacks:[/FONT][/TD] [TD][FONT=times new roman]2[/FONT][/TD] [/TR] [TR] [TD][FONT=times new roman]Damage/Attack:[/FONT][/TD] [TD][FONT=times new roman]1d10[/FONT][/TD] [/TR] [TR] [TD][FONT=times new roman]Special Attacks:[/FONT][/TD] [TD][FONT=times new roman]Mental link[/FONT][/TD] [/TR] [TR] [TD][FONT=times new roman]Special Defenses:[/FONT][/TD] [TD][FONT=times new roman]Nil[/FONT][/TD] [/TR] [TR] [TD][FONT=times new roman]Magic Resistance:[/FONT][/TD] [TD][FONT=times new roman]Nil[/FONT][/TD] [/TR] [TR] [TD][FONT=times new roman]Size:[/FONT][/TD] [TD][FONT=times new roman]L (8′ tall)[/FONT][/TD] [/TR] [TR] [TD][FONT=times new roman]XP Value:[/FONT][/TD] [TD][FONT=times new roman]1,400[/FONT][/TD] [/TR] [/TABLE] [FONT=times new roman] Fafhrd and the Gray Mouser encountered these horrible creatures on the Bleak Shore. They have rarely been spotted in other dismal, rocky domains of Nehwon. The lizards have crested reptilian heads, bony-spiked shoulders, and arms ending with a single, yard-long claw that is sharp as a sword. When encountered, gladiator lizards are paired into brood mates. Brood mates have a mental link that allows them to coordinate their attacks in combat. If both lizards strike the same target in the same round, the second lizard to strike gains +1 to hit on both its blows. Gladiator lizards often live as a group where they can protect their eggs. Inside each of the giant eggs is a full-grown, though immature, gladiator lizard . These eggs can fetch up to 500 gold rilks on the black markets of Lankhmar. The lizards cannot be trained except by sorcery, but make impressive guardians in areas their owners rarely need visit.[/FONT] [COLOR=blue]Then comes [I]Lankhmar: City of Adventure[/I] (1993), which uses a full "Monstrous Compendium" 2E AD&D presentation:[/COLOR] [B][SIZE=7]Gladiator Lizard[/SIZE][/B] [TABLE] [TR] [TD][FONT=book antiqua]CLIMATE/TERRAIN:[/FONT][/TD] [TD][FONT=book antiqua]Bleak Shore[/FONT][/TD] [/TR] [TR] [TD][FONT=book antiqua]FREQUENCY:[/FONT][/TD] [TD][FONT=book antiqua]Very rare[/FONT][/TD] [/TR] [TR] [TD][FONT=book antiqua]ORGANIZATION:[/FONT][/TD] [TD][FONT=book antiqua]Group[/FONT][/TD] [/TR] [TR] [TD][FONT=book antiqua]ACTIVITY CYCLE:[/FONT][/TD] [TD][FONT=book antiqua]Any[/FONT][/TD] [/TR] [TR] [TD][FONT=book antiqua]DIET:[/FONT][/TD] [TD][FONT=book antiqua]Carnivore[/FONT][/TD] [/TR] [TR] [TD][FONT=book antiqua]INTELLIGENCE:[/FONT][/TD] [TD][FONT=book antiqua]Very[/FONT][/TD] [/TR] [TR] [TD][FONT=book antiqua]TREASURE:[/FONT][/TD] [TD][FONT=book antiqua]Nil[/FONT][/TD] [/TR] [TR] [TD][FONT=book antiqua]ALIGNMENT:[/FONT][/TD] [TD][FONT=book antiqua]Neutral evil[/FONT][/TD] [/TR] [TR] [TD][FONT=book antiqua]NO. APPEARING:[/FONT][/TD] [TD][FONT=book antiqua]1–4[/FONT][/TD] [/TR] [TR] [TD][FONT=book antiqua]ARMOR CLASS:[/FONT][/TD] [TD][FONT=book antiqua]–3[/FONT][/TD] [/TR] [TR] [TD][FONT=book antiqua]MOVEMENT:[/FONT][/TD] [TD][FONT=book antiqua]15[/FONT][/TD] [/TR] [TR] [TD][FONT=book antiqua]HIT DICE:[/FONT][/TD] [TD][FONT=book antiqua]7[/FONT][/TD] [/TR] [TR] [TD][FONT=book antiqua]THAC0:[/FONT][/TD] [TD][FONT=book antiqua]13[/FONT][/TD] [/TR] [TR] [TD][FONT=book antiqua]NO. OF ATTACKS:[/FONT][/TD] [TD][FONT=book antiqua]2[/FONT][/TD] [/TR] [TR] [TD][FONT=book antiqua]DAMAGE/ATTACK:[/FONT][/TD] [TD][FONT=book antiqua]1–10[/FONT][/TD] [/TR] [TR] [TD][FONT=book antiqua]SPECIAL ATTACKS:[/FONT][/TD] [TD][FONT=book antiqua]Mental link (see below)[/FONT][/TD] [/TR] [TR] [TD][FONT=book antiqua]SPECIAL DEFENSES:[/FONT][/TD] [TD][FONT=book antiqua]Nil[/FONT][/TD] [/TR] [TR] [TD][FONT=book antiqua]MAGIC RESISTANCE:[/FONT][/TD] [TD][FONT=book antiqua]None[/FONT][/TD] [/TR] [TR] [TD][FONT=book antiqua]SIZE:[/FONT][/TD] [TD][FONT=book antiqua]L (8′ tall)[/FONT][/TD] [/TR] [TR] [TD][FONT=book antiqua]MORALE:[/FONT][/TD] [TD][FONT=book antiqua]Fearless (19–20)[/FONT][/TD] [/TR] [TR] [TD][FONT=book antiqua]XP VALUE:[/FONT][/TD] [TD][FONT=book antiqua]1,400[/FONT][/TD] [/TR] [/TABLE] [JUSTIFY][FONT=book antiqua][I]The two creatures which emerged in the gathering dusk held enormity even for the Mouser’s drugged mind. Shambling things, erect like men but taller, with reptilian heads boned and crested like helmets, feet clawed like a lizard’s, shoulders topped with bony spikes, forelimbs terminating in a single yard-long claw. In the semidarkness they seemed like hideous caricatures of fighting men, armored and bearing swords. Dusk did not hide the yellow of their blinking eyes[/I].[/FONT][/JUSTIFY] [RIGHT][FONT=book antiqua]—From “The Bleak Shore”[/FONT][/RIGHT] [JUSTIFY][FONT=book antiqua]This extremely rare creature is only found naturally on the Bleak Shore of Nehwon. Eggs of the gladiator lizard may occasionally be taken from the Bleak Shore and the hatchlings used as guards or in zoos. [B]Combat:[/B] Gladiator lizards fight with extreme agility, attacking twice per round, once with each claw. When encountered in pairs, they are always brood mates. Brood mates have a mental link that allows them to coordinate attacks, giving the second gladiator lizard to attack in a round a +1 to hit. [B]Habitat/Society:[/B] These dangerous monsters are solitary (except when defending eggs) and extremely aggressive. They may rarely be found in other locations throughout Nehwon, usually as guardian creatures for especially rich or sacred treasures. [B]Ecology:[/B] Gladiator lizards appear to be of magical or alien origin. They seem never to need food or other nourishment.[/FONT] [FONT=book antiqua]The lizards are normally solitary. They mate once every five or six years and stay together until the eggs have hatched, which may take two years or more. A female gladiator lizard lays 1–4 eggs.[/FONT] [FONT=book antiqua]Young lizards emerge from their eggs fully grown. Their lifespan seems to be considerable—two decades or more. This is especially useful when they are used as guardians, since they cannot be tamed or otherwise civilized. In such cases, there is always a fail-safe device that can cage or otherwise restrain the gladiator lizards if the owner wishes to visit his valuables.[/FONT][/JUSTIFY] [I]Originally from Lankhmar: City of Adventure (1993)[/I]. [COLOR=blue]Next is [I]LNA2 - Nehwon[/I] (1990), an early 2E AD&D release:[/COLOR] [B][FONT=arial][SIZE=5]Gladiator Lizard[/SIZE][/FONT][/B] [FONT=arial][B]CLIMATE/TERRAIN: [/B]The Bleak Shore [B]FREQUENCY: [/B]Very Rare [B]ORGANIZATION: [/B]Solitary [B]ACTIVITY CYCLE: [/B]Any [B]DIET: [/B]Carnivore [B]INTELLIGENCE: [/B]Very (11-12) [B]TREASURE: [/B]Nil[/FONT] [B]ALIGNMENT: [/B]Lawful evil [HR][/HR] [B]NO. APPEARING: [/B]1-2 [FONT=arial][B]ARMOR CLASS: [/B]-3 [B]MOVEMENT: [/B]15 [B]HIT DICE: [/B]7 [B]THAC0: [/B]11 [B]NO. OF ATTACKS: [/B]2 [B]DAMAGE/ATTACK: [/B]1-10 [B]SPECIAL ATTACKS: [/B]Nil [B]SPECIAL DEFENSES: [/B]Nil [B]MAGIC RESISTANCE: [/B]Nil [B]SIZE: [/B]L (8′ tall) [B]MORALE: [/B]Elite (13-14) [B]XP VALUE:[/B] 650[/FONT] [JUSTIFY][FONT=arial]Found on the Bleak Shore, they hatch full-grown and ready to fight (although hatching takes many years). It stands erect with a reptilian head, boned and crested helmet, clawed lizard’s feet, shoulders topped with bony spikes, and yard-long claws in place of hands which they wield like swords, attacking twice per round. Pairs are always brood mates, having a mental link allowing them to coordinate their attacks. They speak a language of screeches and whistles.[/FONT][/JUSTIFY] [I]Originally from LNA2 - Nehwon (1990)[/I]. [COLOR=blue]Finally, the oldest source is TSR 9162: [I]Lankhmar - City of Adventure[/I] (1985). This is the only 1st Edition AD&D version.[/COLOR] [B][FONT=arial]Gladiator Lizard[/FONT][/B] [FONT=arial]FREQUENCY: Very Rare NO. APPEARING: 1-2 ARMOR CLASS: -3 MOVE: 15″ HIT DICE/POINTS: 7 HD % IN LAIR: 80% TREASURE TYPE: Nil NO. OF ATTACKS: 2 DAMAGE/ATTACK: 1-10 SPECIAL ATTACKS: Nil SPECIAL DEFENSES: Nil MAGIC RESISTANCE: Standard INTELLIGENCE: Very ALIGNMENT: Lawful Evil SIZE: L (8′ tall) PSIONIC ABILITY: Nil Attack/Defense Modes: Nil LEVEL/XP VALUE: VII/ + 8 per hp[/FONT] [JUSTIFY][FONT=arial] This extremely rare monster is found only on the Bleak Shore of Nehwon. Hatched fully grown, the gladiator lizard is ready to fight. It takes many years to hatch one properly. This accounts for their rarity, even on the Bleak Shore. The gladiator lizard is a shambling creature that stands erect. It has a reptilian head, boned and crested like a helmet. Its feet are clawed like a lizard’s and its shoulders are topped with bony spikes. It has no hands; instead its forearms end in a single yard-long claw. In dim light they are hideous caricatures of gladiators. They wield their claws like swords, with extreme agility. A gladiator lizard can attack twice per round, once with each arm. When encountered in pairs, they are always brood mates. Brood mates have a mental link which allows them to coordinate their attacks. Gladiator lizards speak a language of screeches and whistles.[/FONT] [I]Originally appeared in Lankhmar - City of Adventure (1985)[/I].[/JUSTIFY] [COLOR=blue]I don't have a pdf of [I]Lankhmar[/I] (1985) so had to dig the physical copy out of my collection and type the text out. It took way longer than the rest of the entries combined![/COLOR] …and that is all. [/QUOTE]
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