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Converting D&D 2E Trading Cards to 3rd Edition (Updated: Apr 11/03)
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<blockquote data-quote="Knightfall" data-source="post: 690076" data-attributes="member: 2012"><p><strong><em>Kaffa Novanion</em></strong></p><p><strong>8th level ranger</strong></p><p></p><p>Race: Half-elf</p><p>Sex: Female</p><p>Age: 39</p><p></p><p>Abilities</p><p>Str 13 (+1)</p><p>Dex 16 (+3)</p><p>Con 14 (+2)</p><p>Int 12 (+1)</p><p>Wis 16 (+3)</p><p>Cha 15 (+2)</p><p></p><p>Hit Dice: 8d8+16 (52 hp)</p><p>Initiative: +3 (Dex)</p><p>Speed: 30ft.</p><p>AC: 13 (Dex)</p><p>Attacks: +11/+6 melee (+2 bane longsword *) or +9/+4 melee (+2 bane longsword *) and +7 melee (dagger).</p><p>* +13/+8 melee (sword only) or +11/+6 melee (sword & dagger) against giants.</p><p>Damage: 1d8+3 (+2 bane longsword *) or 1d8+3 (+2 bane longsword *) and 1d4+1 (dagger).</p><p>* +2d6 bonus damage against giants.</p><p>Face/Reach: 5ft./5ft.</p><p>Special Attacks: Can fight with two weapons while wearing light armor or no armor(as if she has Ambidexterity and Two-Weapon Fighting, favored enemy (demons, giants).</p><p>Special Qualities: +1 racial bonus on Listen, Search, and Spot checks *, +2 racial save bonus against Enchantment spells or effects, divine spells, elven blood, immunity to sleep spells and similar magical effects, low-light vision.</p><p>* Already figured into skills.</p><p></p><p>Languages: Common, elven, giant.</p><p></p><p>Saves: Fort +6, Ref +2, Will +2.</p><p>Skill points: 20 (1st lvl) + 35 (2nd - 8th lvl)</p><p>Skills: Climb +5, Concentration +7, Handle Animal +6, Hide +7, Intuit Direction +7, Jump +5, Knowledge (nature) +5, Listen +8, Move Silently +7, Ride +9, Search +2, Spot +8, Survival +5, Swim +5, Use Rope +5. </p><p>Feats: Alertness, Combat Reflexes, Mounted Combat.</p><p>Bonus Ranger Feat: Track.</p><p></p><p>Challenge Rating: 8</p><p>Alignment: Chaotic Good</p><p></p><p>Spells per day: 0/2/1</p><p>Spells: 1st - Alarm, Pass without Trace. 2nd - Summon Nature's Ally II.</p><p></p><p>Possessions: <em>+2 bane longsword (giants)</em>, amulet (family heirloom), bit and bridle, <em>Bracers of Brachiation</em>, dagger, explorer's outfit, holy symbol (wooden), light horse (Freetz), riding saddle, saddlebags.</p><p></p><p><strong>Bracers of Brachiation:</strong> These wrist bands appear to be of the ordinary sort, but they enable the wearer to move by swinging from one tree limb, vine, etc., to another to get from place to place. The power can be employed only in locales where these sorts of hand-holds can be found. Speed is at a rate of 5ft., 15ft., or 20ft. - the more jungle-like the conditions, the greater the speed.</p><p>The wearer is also able to climb trees, vines, poles, ropes, etc., at a rate of 15ft., and can swing on a rope, vine, or other dangling, flexible object as if he were an ape.</p><p>The wearer can also jump, as if wearing <em>Boots of Striding and Springing</em>, but the jump must culminate in the grasping of a rope or vine, movement through the upper portion of trees, the climbing of a tree or pole, or some other activity associated with brachiation.</p><p><em>Caster Level:</em> 6th; <em>Prerequisites:</em> Craft Wonderous Item, <em>cat's grace</em>, <em>jump</em>; <em>Market Price:</em> 7,000gp; <em>Weight:</em> 1 lb.</p><p></p><p>Abbrev. Background: At home in forest; Has twin brother, Jett (card #340); Seeks to keep the peace between forest natives and human traders; Hot-tempered; Vigilant towards trespassing traders.</p><p></p><p><strong>Mount: Light horse, Freetz</strong></p><p><em>Large Animal</em></p><p>HD: 3d8+6 (18 hp)</p><p>Init: +1 (Dex)</p><p>Spd: 60ft.</p><p>AC: 13 (-1 size, +1 Dex, +3 natural)</p><p>Atks: 2 hooves +2 melee</p><p>Dmg: Hoof 1d4+1</p><p>F/R: 10ft./5ft. (?)</p><p>SQ: Scent</p><p>Saves: Fort +5, Ref +4, Will +2.</p><p>Abilities: Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6.</p><p>Skills: Listen +6, Spot +6.</p><p></p><p><strong>Sources:</strong> <em>D&D 2nd Edition 1992 Trading Card #341</em>, <em>D&D Player's Handbook</em>, <em>D&D Dungeon Master's Guide</em>, <em>D&D Monster Manual</em>, <em>D&D 2nd Edition Dungeon Master's Guide</em>, <em>A'koss's 3.5E d8 Ranger Scoop</em>.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 690076, member: 2012"] [b][i]Kaffa Novanion[/i][/b] [b]8th level ranger[/b] Race: Half-elf Sex: Female Age: 39 Abilities Str 13 (+1) Dex 16 (+3) Con 14 (+2) Int 12 (+1) Wis 16 (+3) Cha 15 (+2) Hit Dice: 8d8+16 (52 hp) Initiative: +3 (Dex) Speed: 30ft. AC: 13 (Dex) Attacks: +11/+6 melee (+2 bane longsword *) or +9/+4 melee (+2 bane longsword *) and +7 melee (dagger). * +13/+8 melee (sword only) or +11/+6 melee (sword & dagger) against giants. Damage: 1d8+3 (+2 bane longsword *) or 1d8+3 (+2 bane longsword *) and 1d4+1 (dagger). * +2d6 bonus damage against giants. Face/Reach: 5ft./5ft. Special Attacks: Can fight with two weapons while wearing light armor or no armor(as if she has Ambidexterity and Two-Weapon Fighting, favored enemy (demons, giants). Special Qualities: +1 racial bonus on Listen, Search, and Spot checks *, +2 racial save bonus against Enchantment spells or effects, divine spells, elven blood, immunity to sleep spells and similar magical effects, low-light vision. * Already figured into skills. Languages: Common, elven, giant. Saves: Fort +6, Ref +2, Will +2. Skill points: 20 (1st lvl) + 35 (2nd - 8th lvl) Skills: Climb +5, Concentration +7, Handle Animal +6, Hide +7, Intuit Direction +7, Jump +5, Knowledge (nature) +5, Listen +8, Move Silently +7, Ride +9, Search +2, Spot +8, Survival +5, Swim +5, Use Rope +5. Feats: Alertness, Combat Reflexes, Mounted Combat. Bonus Ranger Feat: Track. Challenge Rating: 8 Alignment: Chaotic Good Spells per day: 0/2/1 Spells: 1st - Alarm, Pass without Trace. 2nd - Summon Nature's Ally II. Possessions: [i]+2 bane longsword (giants)[/i], amulet (family heirloom), bit and bridle, [i]Bracers of Brachiation[/i], dagger, explorer's outfit, holy symbol (wooden), light horse (Freetz), riding saddle, saddlebags. [b]Bracers of Brachiation:[/b] These wrist bands appear to be of the ordinary sort, but they enable the wearer to move by swinging from one tree limb, vine, etc., to another to get from place to place. The power can be employed only in locales where these sorts of hand-holds can be found. Speed is at a rate of 5ft., 15ft., or 20ft. - the more jungle-like the conditions, the greater the speed. The wearer is also able to climb trees, vines, poles, ropes, etc., at a rate of 15ft., and can swing on a rope, vine, or other dangling, flexible object as if he were an ape. The wearer can also jump, as if wearing [i]Boots of Striding and Springing[/i], but the jump must culminate in the grasping of a rope or vine, movement through the upper portion of trees, the climbing of a tree or pole, or some other activity associated with brachiation. [i]Caster Level:[/i] 6th; [i]Prerequisites:[/i] Craft Wonderous Item, [i]cat's grace[/i], [i]jump[/i]; [i]Market Price:[/i] 7,000gp; [i]Weight:[/i] 1 lb. Abbrev. Background: At home in forest; Has twin brother, Jett (card #340); Seeks to keep the peace between forest natives and human traders; Hot-tempered; Vigilant towards trespassing traders. [b]Mount: Light horse, Freetz[/b] [i]Large Animal[/i] HD: 3d8+6 (18 hp) Init: +1 (Dex) Spd: 60ft. AC: 13 (-1 size, +1 Dex, +3 natural) Atks: 2 hooves +2 melee Dmg: Hoof 1d4+1 F/R: 10ft./5ft. (?) SQ: Scent Saves: Fort +5, Ref +4, Will +2. Abilities: Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6. Skills: Listen +6, Spot +6. [b]Sources:[/b] [i]D&D 2nd Edition 1992 Trading Card #341[/i], [i]D&D Player's Handbook[/i], [i]D&D Dungeon Master's Guide[/i], [i]D&D Monster Manual[/i], [i]D&D 2nd Edition Dungeon Master's Guide[/i], [i]A'koss's 3.5E d8 Ranger Scoop[/i]. [/QUOTE]
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Converting D&D 2E Trading Cards to 3rd Edition (Updated: Apr 11/03)
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