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Converting D&D 2E Trading Cards to 3rd Edition (Updated: Apr 11/03)
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<blockquote data-quote="Knightfall" data-source="post: 705867" data-attributes="member: 2012"><p><strong><em>Kerisis</em></strong></p><p><strong>5th level barbarian, 5th level wizard</strong></p><p></p><p>Race: Human</p><p>Sex: Originally male, now female</p><p>Age: 37</p><p></p><p>Abilities</p><p>Str 14 (+2)</p><p>Dex 12 (+1)</p><p>Con 11 (+0)</p><p>Int 15 (+2)</p><p>Wis 11 (+0)</p><p>Cha 11 (+0)</p><p></p><p>Hit Dice: 12hp + 4d12 + 5d4 (50 hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 40ft.</p><p>AC: 19 (+1 Dex, +8 Bracers)</p><p>Attacks: +10 melee (unarmed strike) or +9 melee (dagger) or +9 melee (staff) or +5 melee and +1 melee (staff, as double weapon).</p><p>Damage: 1d3+2 (unarmed strike) or 1d4+2 (dagger) or 1d6+2 (staff) or 1d6+2/1d6+1 (staff, as double weapon).</p><p>Face/Reach: 5ft./5ft.</p><p>Special Attacks: Rage 2/day.</p><p>Special Qualities: Arcane spells, familiar, fast movement, uncanny dodge (dexterity bons to AC, can't be flanked)</p><p></p><p>Languages: Common, draconic, undercommon.</p><p></p><p>Saves: Fort +5, Ref +3, Will +5.</p><p>Skill points: 24 (1st lvl barbarian) + 24 (2nd - 5th lvl barbarian) + 20 (1st - 5th level wizard) + 14 (human)</p><p>Skills: Climb +8, Concentration +6, Craft (alchemy) +5, Escape Artist +2, Handle Animal +6, Innuendo +1, Intimidate +7, Intuit Direction +6, Jump +8, Knowledge (arcana) +5, Knowledge (geography) +5, Listen +6, Ride +7, Scry +6, Spellcraft +6, Survival +6, Swim +8.</p><p>Feats: Blind-Fight, Combat Casting, Combat Reflexes, Weapon Focus (unarmed strike).</p><p>Bonus Feats: Empower Spell, Improved Unarmed Strike *, [Scribe Scroll].</p><p>* Bonus feat gained at 1st level for humans.</p><p></p><p>Challenge Rating: 10</p><p>Alignment: Neutral Evil</p><p></p><p>Spells per day: 4/4/3/1</p><p>Spells: Daze, 0th lvl - Detect Magic, Flare, Read Magic. 1st - Chill Touch, Mage Armor, Magic Missile, True Strike. 2nd - Melf's Acid Arrow, Scare, Shatter. 3rd - Fireball.</p><p></p><p>Possessions: <em>Bracers of Armor +8</em>, dagger, <em>Girdle of Femininity</em>, <em>Horn of Blasting</em>, staff, traveler's outfit.</p><p></p><p><strong>Girdle of Femininity/Masculinity:</strong> This broad leather band appears to be a normal belt, but, if buckled on, it will immediately change the sex of its wearer to the opposite gender. It then loses all power. There is no sure way to restore the character's original sex, although there is a 50% chance a <em>wish</em> or <em>miracle</em> might do so, and a powerful being can alter the situation. In other words, it takes a godlike creature to set matters aright with certainty. Ten percent of these girdles actually remove all sex from the wearer.</p><p><em>Caster Level:</em> 12th; <em>Prerequisites:</em> Craft Wonderous Item, <em>limited wish</em> or <em>miracle</em>, <em>polymorph self</em>; <em>Market Price:</em> 8,500gp; <em>Weight:</em> 1 lb.</p><p></p><p>Abbrev. Background: Was once male; Mistakenly donned the wrong girdle and became a very unhappy woman; No luck getting girdle removed; Determined to be the most manly woman alive.</p><p></p><p><strong>Sources:</strong> <em>D&D 2nd Edition 1992 Trading Card #304</em>, <em>D&D Player's Handbook</em>, <em>D&D Dungeon Master's Guide</em>, <em>D&D 2nd Edition Dungeon Master's Guide</em>.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 705867, member: 2012"] [b][i]Kerisis[/i][/b] [b]5th level barbarian, 5th level wizard[/b] Race: Human Sex: Originally male, now female Age: 37 Abilities Str 14 (+2) Dex 12 (+1) Con 11 (+0) Int 15 (+2) Wis 11 (+0) Cha 11 (+0) Hit Dice: 12hp + 4d12 + 5d4 (50 hp) Initiative: +1 (Dex) Speed: 40ft. AC: 19 (+1 Dex, +8 Bracers) Attacks: +10 melee (unarmed strike) or +9 melee (dagger) or +9 melee (staff) or +5 melee and +1 melee (staff, as double weapon). Damage: 1d3+2 (unarmed strike) or 1d4+2 (dagger) or 1d6+2 (staff) or 1d6+2/1d6+1 (staff, as double weapon). Face/Reach: 5ft./5ft. Special Attacks: Rage 2/day. Special Qualities: Arcane spells, familiar, fast movement, uncanny dodge (dexterity bons to AC, can't be flanked) Languages: Common, draconic, undercommon. Saves: Fort +5, Ref +3, Will +5. Skill points: 24 (1st lvl barbarian) + 24 (2nd - 5th lvl barbarian) + 20 (1st - 5th level wizard) + 14 (human) Skills: Climb +8, Concentration +6, Craft (alchemy) +5, Escape Artist +2, Handle Animal +6, Innuendo +1, Intimidate +7, Intuit Direction +6, Jump +8, Knowledge (arcana) +5, Knowledge (geography) +5, Listen +6, Ride +7, Scry +6, Spellcraft +6, Survival +6, Swim +8. Feats: Blind-Fight, Combat Casting, Combat Reflexes, Weapon Focus (unarmed strike). Bonus Feats: Empower Spell, Improved Unarmed Strike *, [Scribe Scroll]. * Bonus feat gained at 1st level for humans. Challenge Rating: 10 Alignment: Neutral Evil Spells per day: 4/4/3/1 Spells: Daze, 0th lvl - Detect Magic, Flare, Read Magic. 1st - Chill Touch, Mage Armor, Magic Missile, True Strike. 2nd - Melf's Acid Arrow, Scare, Shatter. 3rd - Fireball. Possessions: [i]Bracers of Armor +8[/i], dagger, [i]Girdle of Femininity[/i], [i]Horn of Blasting[/i], staff, traveler's outfit. [b]Girdle of Femininity/Masculinity:[/b] This broad leather band appears to be a normal belt, but, if buckled on, it will immediately change the sex of its wearer to the opposite gender. It then loses all power. There is no sure way to restore the character's original sex, although there is a 50% chance a [i]wish[/i] or [i]miracle[/i] might do so, and a powerful being can alter the situation. In other words, it takes a godlike creature to set matters aright with certainty. Ten percent of these girdles actually remove all sex from the wearer. [i]Caster Level:[/i] 12th; [i]Prerequisites:[/i] Craft Wonderous Item, [i]limited wish[/i] or [i]miracle[/i], [i]polymorph self[/i]; [i]Market Price:[/i] 8,500gp; [i]Weight:[/i] 1 lb. Abbrev. Background: Was once male; Mistakenly donned the wrong girdle and became a very unhappy woman; No luck getting girdle removed; Determined to be the most manly woman alive. [b]Sources:[/b] [i]D&D 2nd Edition 1992 Trading Card #304[/i], [i]D&D Player's Handbook[/i], [i]D&D Dungeon Master's Guide[/i], [i]D&D 2nd Edition Dungeon Master's Guide[/i]. [/QUOTE]
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Converting D&D 2E Trading Cards to 3rd Edition (Updated: Apr 11/03)
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